[Intel-gfx] [PATCH 10/13] drm/i915: Load balancing across a virtual engine

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Mon Mar 11 12:47:30 UTC 2019


On 08/03/2019 14:12, Chris Wilson wrote:
> Having allowed the user to define a set of engines that they will want
> to only use, we go one step further and allow them to bind those engines
> into a single virtual instance. Submitting a batch to the virtual engine
> will then forward it to any one of the set in a manner as best to
> distribute load.  The virtual engine has a single timeline across all
> engines (it operates as a single queue), so it is not able to concurrently
> run batches across multiple engines by itself; that is left up to the user
> to submit multiple concurrent batches to multiple queues. Multiple users
> will be load balanced across the system.
> 
> The mechanism used for load balancing in this patch is a late greedy
> balancer. When a request is ready for execution, it is added to each
> engine's queue, and when an engine is ready for its next request it
> claims it from the virtual engine. The first engine to do so, wins, i.e.
> the request is executed at the earliest opportunity (idle moment) in the
> system.
> 
> As not all HW is created equal, the user is still able to skip the
> virtual engine and execute the batch on a specific engine, all within the
> same queue. It will then be executed in order on the correct engine,
> with execution on other virtual engines being moved away due to the load
> detection.
> 
> A couple of areas for potential improvement left!
> 
> - The virtual engine always take priority over equal-priority tasks.
> Mostly broken up by applying FQ_CODEL rules for prioritising new clients,
> and hopefully the virtual and real engines are not then congested (i.e.
> all work is via virtual engines, or all work is to the real engine).
> 
> - We require the breadcrumb irq around every virtual engine request. For
> normal engines, we eliminate the need for the slow round trip via
> interrupt by using the submit fence and queueing in order. For virtual
> engines, we have to allow any job to transfer to a new ring, and cannot
> coalesce the submissions, so require the completion fence instead,
> forcing the persistent use of interrupts.
> 
> - We only drip feed single requests through each virtual engine and onto
> the physical engines, even if there was enough work to fill all ELSP,
> leaving small stalls with an idle CS event at the end of every request.
> Could we be greedy and fill both slots? Being lazy is virtuous for load
> distribution on less-than-full workloads though.
> 
> Other areas of improvement are more general, such as reducing lock
> contention, reducing dispatch overhead, looking at direct submission
> rather than bouncing around tasklets etc.
> 
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> ---
>   drivers/gpu/drm/i915/i915_gem.h            |   5 +
>   drivers/gpu/drm/i915/i915_gem_context.c    | 153 +++++-
>   drivers/gpu/drm/i915/i915_scheduler.c      |  17 +-
>   drivers/gpu/drm/i915/i915_timeline_types.h |   1 +
>   drivers/gpu/drm/i915/intel_engine_types.h  |   8 +
>   drivers/gpu/drm/i915/intel_lrc.c           | 521 ++++++++++++++++++++-
>   drivers/gpu/drm/i915/intel_lrc.h           |  11 +
>   drivers/gpu/drm/i915/selftests/intel_lrc.c | 165 +++++++
>   include/uapi/drm/i915_drm.h                |  30 ++
>   9 files changed, 895 insertions(+), 16 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_gem.h b/drivers/gpu/drm/i915/i915_gem.h
> index 74a2ddc1b52f..dbcea6e29d48 100644
> --- a/drivers/gpu/drm/i915/i915_gem.h
> +++ b/drivers/gpu/drm/i915/i915_gem.h
> @@ -91,4 +91,9 @@ static inline bool __tasklet_is_enabled(const struct tasklet_struct *t)
>   	return !atomic_read(&t->count);
>   }
>   
> +static inline bool __tasklet_is_scheduled(struct tasklet_struct *t)
> +{
> +	return test_bit(TASKLET_STATE_SCHED, &t->state);
> +}
> +
>   #endif /* __I915_GEM_H__ */
> diff --git a/drivers/gpu/drm/i915/i915_gem_context.c b/drivers/gpu/drm/i915/i915_gem_context.c
> index a581c01ffff1..13b79980f7f3 100644
> --- a/drivers/gpu/drm/i915/i915_gem_context.c
> +++ b/drivers/gpu/drm/i915/i915_gem_context.c
> @@ -86,12 +86,16 @@
>    */
>   
>   #include <linux/log2.h>
> +#include <linux/nospec.h>
> +
>   #include <drm/i915_drm.h>
> +
>   #include "i915_drv.h"
>   #include "i915_globals.h"
>   #include "i915_trace.h"
>   #include "i915_user_extensions.h"
>   #include "intel_lrc_reg.h"
> +#include "intel_lrc.h"
>   #include "intel_workarounds.h"
>   
>   #define ALL_L3_SLICES(dev) (1 << NUM_L3_SLICES(dev)) - 1
> @@ -238,6 +242,20 @@ static void release_hw_id(struct i915_gem_context *ctx)
>   	mutex_unlock(&i915->contexts.mutex);
>   }
>   
> +static void free_engines(struct intel_engine_cs **engines, int count)
> +{
> +	int i;
> +
> +	if (!engines)
> +		return;
> +
> +	/* We own the veng we created; regular engines are ignored */
> +	for (i = 0; i < count; i++)
> +		intel_virtual_engine_destroy(engines[i]);
> +
> +	kfree(engines);
> +}
> +
>   static void i915_gem_context_free(struct i915_gem_context *ctx)
>   {
>   	struct intel_context *it, *n;
> @@ -248,8 +266,7 @@ static void i915_gem_context_free(struct i915_gem_context *ctx)
>   
>   	release_hw_id(ctx);
>   	i915_ppgtt_put(ctx->ppgtt);
> -
> -	kfree(ctx->engines);
> +	free_engines(ctx->engines, ctx->nengine);
>   
>   	rbtree_postorder_for_each_entry_safe(it, n, &ctx->hw_contexts, node)
>   		it->ops->destroy(it);
> @@ -1359,13 +1376,116 @@ static int set_sseu(struct i915_gem_context *ctx,
>   	return 0;
>   };
>   
> +static int check_user_mbz16(u16 __user *user)
> +{
> +	u16 mbz;
> +
> +	if (get_user(mbz, user))
> +		return -EFAULT;
> +
> +	return mbz ? -EINVAL : 0;
> +}
> +
> +static int check_user_mbz32(u32 __user *user)
> +{
> +	u32 mbz;
> +
> +	if (get_user(mbz, user))
> +		return -EFAULT;
> +
> +	return mbz ? -EINVAL : 0;
> +}
> +
> +static int check_user_mbz64(u64 __user *user)
> +{
> +	u64 mbz;
> +
> +	if (get_user(mbz, user))
> +		return -EFAULT;
> +
> +	return mbz ? -EINVAL : 0;
> +}

Could generate the three with a macro but it would be marginal 
improvement if any.

> +
>   struct set_engines {
>   	struct i915_gem_context *ctx;
>   	struct intel_engine_cs **engines;
>   	unsigned int nengine;
>   };
>   
> +static int
> +set_engines__load_balance(struct i915_user_extension __user *base, void *data)
> +{
> +	struct i915_context_engines_load_balance __user *ext =
> +		container_of_user(base, typeof(*ext), base);
> +	const struct set_engines *set = data;
> +	struct intel_engine_cs *ve;
> +	unsigned int n;
> +	u64 mask;
> +	u16 idx;
> +	int err;
> +
> +	if (!HAS_EXECLISTS(set->ctx->i915))
> +		return -ENODEV;
> +
> +	if (USES_GUC_SUBMISSION(set->ctx->i915))
> +		return -ENODEV; /* not implement yet */
> +
> +	if (get_user(idx, &ext->engine_index))
> +		return -EFAULT;
> +
> +	if (idx >= set->nengine)
> +		return -EINVAL;
> +
> +	idx = array_index_nospec(idx, set->nengine);
> +	if (set->engines[idx])
> +		return -EEXIST;
> +
> +	err = check_user_mbz16(&ext->mbz16);
> +	if (err)
> +		return err;
> +
> +	err = check_user_mbz32(&ext->flags);
> +	if (err)
> +		return err;
> +
> +	for (n = 0; n < ARRAY_SIZE(ext->mbz64); n++) {
> +		err = check_user_mbz64(&ext->mbz64[n]);
> +		if (err)
> +			return err;
> +	}
> +
> +	if (get_user(mask, &ext->engines_mask))
> +		return -EFAULT;
> +
> +	mask &= GENMASK_ULL(set->nengine - 1, 0) & ~BIT_ULL(idx);
> +	if (!mask)
> +		return -EINVAL;
> +
> +	if (is_power_of_2(mask)) {
> +		ve = set->engines[__ffs64(mask)];
> +	} else {
> +		struct intel_engine_cs *stack[64];
> +		int bit;
> +
> +		n = 0;
> +		for_each_set_bit(bit, (unsigned long *)&mask, set->nengine)
> +			stack[n++] = set->engines[bit];
> +
> +		ve = intel_execlists_create_virtual(set->ctx, stack, n);
> +	}
> +	if (IS_ERR(ve))
> +		return PTR_ERR(ve);
> +
> +	if (cmpxchg(&set->engines[idx], NULL, ve)) {
> +		intel_virtual_engine_destroy(ve);
> +		return -EEXIST;
> +	}
> +
> +	return 0;
> +}
> +
>   static const i915_user_extension_fn set_engines__extensions[] = {
> +	[I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE] = set_engines__load_balance,
>   };
>   
>   static int
> @@ -1426,13 +1546,13 @@ set_engines(struct i915_gem_context *ctx,
>   					   ARRAY_SIZE(set_engines__extensions),
>   					   &set);
>   	if (err) {
> -		kfree(set.engines);
> +		free_engines(set.engines, set.nengine);
>   		return err;
>   	}
>   
>   out:
>   	mutex_lock(&ctx->i915->drm.struct_mutex);
> -	kfree(ctx->engines);
> +	free_engines(ctx->engines, ctx->nengine);
>   	ctx->engines = set.engines;
>   	ctx->nengine = set.nengine;
>   	mutex_unlock(&ctx->i915->drm.struct_mutex);
> @@ -1637,6 +1757,7 @@ static int clone_engines(struct i915_gem_context *dst,
>   			 struct i915_gem_context *src)
>   {
>   	struct intel_engine_cs **engines;
> +	int i;
>   
>   	engines = kmemdup(src->engines,
>   			  sizeof(*src->engines) * src->nengine,
> @@ -1644,6 +1765,30 @@ static int clone_engines(struct i915_gem_context *dst,
>   	if (!engines)
>   		return -ENOMEM;
>   
> +	/*
> +	 * Virtual engines are singletons; they can only exist
> +	 * inside a single context, because they embed their
> +	 * HW context... As each virtual context implies a single
> +	 * timeline (each engine can only dequeue a single request
> +	 * at any time), it would be surprising for two contexts
> +	 * to use the same engine. So let's create a copy of
> +	 * the virtual engine instead.
> +	 */
> +	for (i = 0; i < src->nengine; i++) {
> +		struct intel_engine_cs *engine = engines[i];
> +
> +		if (!intel_engine_is_virtual(engine))
> +			continue;
> +
> +		engine = intel_execlists_clone_virtual(dst, engine);
> +		if (IS_ERR(engine)) {
> +			free_engines(engines, i);
> +			return PTR_ERR(engine);
> +		}
> +
> +		engines[i] = engine;
> +	}
> +
>   	dst->engines = engines;
>   	dst->nengine = src->nengine;
>   	return 0;
> diff --git a/drivers/gpu/drm/i915/i915_scheduler.c b/drivers/gpu/drm/i915/i915_scheduler.c
> index e0f609d01564..bb9819dbe313 100644
> --- a/drivers/gpu/drm/i915/i915_scheduler.c
> +++ b/drivers/gpu/drm/i915/i915_scheduler.c
> @@ -247,17 +247,25 @@ sched_lock_engine(const struct i915_sched_node *node,
>   		  struct intel_engine_cs *locked,
>   		  struct sched_cache *cache)
>   {
> -	struct intel_engine_cs *engine = node_to_request(node)->engine;
> +	const struct i915_request *rq = node_to_request(node);
> +	struct intel_engine_cs *engine;
>   
>   	GEM_BUG_ON(!locked);
>   
> -	if (engine != locked) {
> +	/*
> +	 * Virtual engines complicate acquiring the engine timeline lock,
> +	 * as their rq->engine pointer is not stable until under that
> +	 * engine lock. The simple ploy we use is to take the lock then
> +	 * check that the rq still belongs to the newly locked engine.
> +	 */
> +	while (locked != (engine = READ_ONCE(rq->engine))) {
>   		spin_unlock(&locked->timeline.lock);
>   		memset(cache, 0, sizeof(*cache));
>   		spin_lock(&engine->timeline.lock);
> +		locked = engine;
>   	}
>   
> -	return engine;
> +	return locked;

engine == locked at this point, right?

>   }
>   
>   static bool inflight(const struct i915_request *rq,
> @@ -370,8 +378,11 @@ static void __i915_schedule(struct i915_request *rq,
>   		if (prio <= node->attr.priority || node_signaled(node))
>   			continue;
>   
> +		GEM_BUG_ON(node_to_request(node)->engine != engine);
> +
>   		node->attr.priority = prio;
>   		if (!list_empty(&node->link)) {
> +			GEM_BUG_ON(intel_engine_is_virtual(engine));
>   			if (!cache.priolist)
>   				cache.priolist =
>   					i915_sched_lookup_priolist(engine,
> diff --git a/drivers/gpu/drm/i915/i915_timeline_types.h b/drivers/gpu/drm/i915/i915_timeline_types.h
> index 8ff146dc05ba..5e445f145eb1 100644
> --- a/drivers/gpu/drm/i915/i915_timeline_types.h
> +++ b/drivers/gpu/drm/i915/i915_timeline_types.h
> @@ -25,6 +25,7 @@ struct i915_timeline {
>   	spinlock_t lock;
>   #define TIMELINE_CLIENT 0 /* default subclass */
>   #define TIMELINE_ENGINE 1
> +#define TIMELINE_VIRTUAL 2
>   	struct mutex mutex; /* protects the flow of requests */
>   
>   	unsigned int pin_count;
> diff --git a/drivers/gpu/drm/i915/intel_engine_types.h b/drivers/gpu/drm/i915/intel_engine_types.h
> index b0aa1f0d4e47..d54d2a1840cc 100644
> --- a/drivers/gpu/drm/i915/intel_engine_types.h
> +++ b/drivers/gpu/drm/i915/intel_engine_types.h
> @@ -216,6 +216,7 @@ struct intel_engine_execlists {
>   	 * @queue: queue of requests, in priority lists
>   	 */
>   	struct rb_root_cached queue;
> +	struct rb_root_cached virtual;
>   
>   	/**
>   	 * @csb_write: control register for Context Switch buffer
> @@ -421,6 +422,7 @@ struct intel_engine_cs {
>   #define I915_ENGINE_SUPPORTS_STATS   BIT(1)
>   #define I915_ENGINE_HAS_PREEMPTION   BIT(2)
>   #define I915_ENGINE_HAS_SEMAPHORES   BIT(3)
> +#define I915_ENGINE_IS_VIRTUAL       BIT(4)
>   	unsigned int flags;
>   
>   	/*
> @@ -504,6 +506,12 @@ intel_engine_has_semaphores(const struct intel_engine_cs *engine)
>   	return engine->flags & I915_ENGINE_HAS_SEMAPHORES;
>   }
>   
> +static inline bool
> +intel_engine_is_virtual(const struct intel_engine_cs *engine)
> +{
> +	return engine->flags & I915_ENGINE_IS_VIRTUAL;
> +}
> +
>   #define instdone_slice_mask(dev_priv__) \
>   	(IS_GEN(dev_priv__, 7) ? \
>   	 1 : RUNTIME_INFO(dev_priv__)->sseu.slice_mask)
> diff --git a/drivers/gpu/drm/i915/intel_lrc.c b/drivers/gpu/drm/i915/intel_lrc.c
> index 7b938eaff9c5..0c97e8f30223 100644
> --- a/drivers/gpu/drm/i915/intel_lrc.c
> +++ b/drivers/gpu/drm/i915/intel_lrc.c
> @@ -166,6 +166,28 @@
>   
>   #define ACTIVE_PRIORITY (I915_PRIORITY_NEWCLIENT | I915_PRIORITY_NOSEMAPHORE)
>   
> +struct virtual_engine {
> +	struct intel_engine_cs base;
> +
> +	struct intel_context context;
> +	struct kref kref;
> +	struct rcu_head rcu;
> +
> +	struct i915_request *request;
> +	struct ve_node {
> +		struct rb_node rb;
> +		int prio;
> +	} nodes[I915_NUM_ENGINES];

Please comment the fields at list in the above block.

> +
> +	unsigned int count;
> +	struct intel_engine_cs *siblings[0];
> +};
> +
> +static struct virtual_engine *to_virtual_engine(struct intel_engine_cs *engine)
> +{
> +	return container_of(engine, struct virtual_engine, base);
> +}
> +
>   static int execlists_context_deferred_alloc(struct intel_context *ce,
>   					    struct intel_engine_cs *engine);
>   static void execlists_init_reg_state(u32 *reg_state,
> @@ -235,7 +257,8 @@ static int queue_prio(const struct intel_engine_execlists *execlists)
>   }
>   
>   static inline bool need_preempt(const struct intel_engine_cs *engine,
> -				const struct i915_request *rq)
> +				const struct i915_request *rq,
> +				struct rb_node *rb)
>   {
>   	int last_prio;
>   
> @@ -270,6 +293,22 @@ static inline bool need_preempt(const struct intel_engine_cs *engine,
>   	    rq_prio(list_next_entry(rq, link)) > last_prio)
>   		return true;
>   
> +	if (rb) { /* XXX virtual precedence */
> +		struct virtual_engine *ve =
> +			rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
> +		bool preempt = false;
> +
> +		if (engine == ve->siblings[0]) { /* only preempt one sibling */

Why always siblings[0] ?

> +			spin_lock(&ve->base.timeline.lock);
> +			if (ve->request)
> +				preempt = rq_prio(ve->request) > last_prio;
> +			spin_unlock(&ve->base.timeline.lock);
> +		}
> +
> +		if (preempt)
> +			return preempt;
> +	}
> +
>   	/*
>   	 * If the inflight context did not trigger the preemption, then maybe
>   	 * it was the set of queued requests? Pick the highest priority in
> @@ -388,6 +427,8 @@ __unwind_incomplete_requests(struct intel_engine_cs *engine)
>   	list_for_each_entry_safe_reverse(rq, rn,
>   					 &engine->timeline.requests,
>   					 link) {
> +		struct intel_engine_cs *owner;
> +
>   		if (i915_request_completed(rq))
>   			break;
>   
> @@ -396,14 +437,23 @@ __unwind_incomplete_requests(struct intel_engine_cs *engine)
>   
>   		GEM_BUG_ON(rq->hw_context->active);
>   
> -		GEM_BUG_ON(rq_prio(rq) == I915_PRIORITY_INVALID);
> -		if (rq_prio(rq) != prio) {
> -			prio = rq_prio(rq);
> -			pl = i915_sched_lookup_priolist(engine, prio);
> -		}
> -		GEM_BUG_ON(RB_EMPTY_ROOT(&engine->execlists.queue.rb_root));
> +		owner = rq->hw_context->engine;
> +		if (likely(owner == engine)) {
> +			GEM_BUG_ON(rq_prio(rq) == I915_PRIORITY_INVALID);
> +			if (rq_prio(rq) != prio) {
> +				prio = rq_prio(rq);
> +				pl = i915_sched_lookup_priolist(engine, prio);
> +			}
> +			GEM_BUG_ON(RB_EMPTY_ROOT(&engine->execlists.queue.rb_root));
> +
> +			list_add(&rq->sched.link, pl);
> +		} else {
> +			if (__i915_request_has_started(rq))
> +				rq->sched.attr.priority |= ACTIVE_PRIORITY;
>   
> -		list_add(&rq->sched.link, pl);
> +			rq->engine = owner;
> +			owner->submit_request(rq);
> +		}

What's happening here - put some comment in please.

>   
>   		active = rq;
>   	}
> @@ -665,6 +715,50 @@ static void complete_preempt_context(struct intel_engine_execlists *execlists)
>   						  execlists));
>   }
>   
> +static void virtual_update_register_offsets(u32 *regs,
> +					    struct intel_engine_cs *engine)
> +{
> +	u32 base = engine->mmio_base;
> +
> +	regs[CTX_CONTEXT_CONTROL] =
> +		i915_mmio_reg_offset(RING_CONTEXT_CONTROL(engine));
> +	regs[CTX_RING_HEAD] = i915_mmio_reg_offset(RING_HEAD(base));
> +	regs[CTX_RING_TAIL] = i915_mmio_reg_offset(RING_TAIL(base));
> +	regs[CTX_RING_BUFFER_START] = i915_mmio_reg_offset(RING_START(base));
> +	regs[CTX_RING_BUFFER_CONTROL] = i915_mmio_reg_offset(RING_CTL(base));
> +
> +	regs[CTX_BB_HEAD_U] = i915_mmio_reg_offset(RING_BBADDR_UDW(base));
> +	regs[CTX_BB_HEAD_L] = i915_mmio_reg_offset(RING_BBADDR(base));
> +	regs[CTX_BB_STATE] = i915_mmio_reg_offset(RING_BBSTATE(base));
> +	regs[CTX_SECOND_BB_HEAD_U] =
> +		i915_mmio_reg_offset(RING_SBBADDR_UDW(base));
> +	regs[CTX_SECOND_BB_HEAD_L] = i915_mmio_reg_offset(RING_SBBADDR(base));
> +	regs[CTX_SECOND_BB_STATE] = i915_mmio_reg_offset(RING_SBBSTATE(base));
> +
> +	regs[CTX_CTX_TIMESTAMP] =
> +		i915_mmio_reg_offset(RING_CTX_TIMESTAMP(base));
> +	regs[CTX_PDP3_UDW] = i915_mmio_reg_offset(GEN8_RING_PDP_UDW(engine, 3));
> +	regs[CTX_PDP3_LDW] = i915_mmio_reg_offset(GEN8_RING_PDP_LDW(engine, 3));
> +	regs[CTX_PDP2_UDW] = i915_mmio_reg_offset(GEN8_RING_PDP_UDW(engine, 2));
> +	regs[CTX_PDP2_LDW] = i915_mmio_reg_offset(GEN8_RING_PDP_LDW(engine, 2));
> +	regs[CTX_PDP1_UDW] = i915_mmio_reg_offset(GEN8_RING_PDP_UDW(engine, 1));
> +	regs[CTX_PDP1_LDW] = i915_mmio_reg_offset(GEN8_RING_PDP_LDW(engine, 1));
> +	regs[CTX_PDP0_UDW] = i915_mmio_reg_offset(GEN8_RING_PDP_UDW(engine, 0));
> +	regs[CTX_PDP0_LDW] = i915_mmio_reg_offset(GEN8_RING_PDP_LDW(engine, 0));
> +
> +	if (engine->class == RENDER_CLASS) {
> +		regs[CTX_RCS_INDIRECT_CTX] =
> +			i915_mmio_reg_offset(RING_INDIRECT_CTX(base));
> +		regs[CTX_RCS_INDIRECT_CTX_OFFSET] =
> +			i915_mmio_reg_offset(RING_INDIRECT_CTX_OFFSET(base));
> +		regs[CTX_BB_PER_CTX_PTR] =
> +			i915_mmio_reg_offset(RING_BB_PER_CTX_PTR(base));
> +
> +		regs[CTX_R_PWR_CLK_STATE] =
> +			i915_mmio_reg_offset(GEN8_R_PWR_CLK_STATE);
> +	}
> +}
> +
>   static void execlists_dequeue(struct intel_engine_cs *engine)
>   {
>   	struct intel_engine_execlists * const execlists = &engine->execlists;
> @@ -697,6 +791,28 @@ static void execlists_dequeue(struct intel_engine_cs *engine)
>   	 * and context switches) submission.
>   	 */
>   
> +	for (rb = rb_first_cached(&execlists->virtual); rb; ) {
> +		struct virtual_engine *ve =
> +			rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
> +		struct i915_request *rq = READ_ONCE(ve->request);
> +		struct intel_engine_cs *active;
> +
> +		if (!rq) {
> +			rb_erase_cached(rb, &execlists->virtual);
> +			RB_CLEAR_NODE(rb);
> +			rb = rb_first_cached(&execlists->virtual);
> +			continue;
> +		}

Probably a good place to comment how each physical engine sees all veng 
requests and needs to unlink if someone else dequeued.

This relies on setting ve->request to NULL propagating to all CPUs as 
soon as cleared I think. Becuase all tasklets will be under different 
engine->timeline.lock, and the clear is under the VE->timeline.lock but 
this isn't.

If one CPU does not see the clear, it will skip removing the entry from 
the rbtree. But then it will take the VE->timeline.lock a bit down and 
fix up. Okay I think.

> +
> +		active = READ_ONCE(ve->context.active);
> +		if (active && active != engine) {
> +			rb = rb_next(rb);
> +			continue;
> +		}

What's happening here (a comment please)?

> +
> +		break;
> +	}
> +
>   	if (last) {
>   		/*
>   		 * Don't resubmit or switch until all outstanding
> @@ -718,7 +834,7 @@ static void execlists_dequeue(struct intel_engine_cs *engine)
>   		if (!execlists_is_active(execlists, EXECLISTS_ACTIVE_HWACK))
>   			return;
>   
> -		if (need_preempt(engine, last)) {
> +		if (need_preempt(engine, last, rb)) {
>   			inject_preempt_context(engine);
>   			return;
>   		}
> @@ -758,6 +874,72 @@ static void execlists_dequeue(struct intel_engine_cs *engine)
>   		last->tail = last->wa_tail;
>   	}
>   
> +	while (rb) { /* XXX virtual is always taking precedence */
> +		struct virtual_engine *ve =
> +			rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
> +		struct i915_request *rq;
> +
> +		spin_lock(&ve->base.timeline.lock);

This is under the physical engine timeline lock, so isn't nested 
allocation needed?

> +
> +		rq = ve->request;
> +		if (unlikely(!rq)) { /* lost the race to a sibling */
> +			spin_unlock(&ve->base.timeline.lock);
> +			rb_erase_cached(rb, &execlists->virtual);
> +			RB_CLEAR_NODE(rb);
> +			rb = rb_first_cached(&execlists->virtual);
> +			continue;
> +		}
> +
> +		if (rq_prio(rq) >= queue_prio(execlists)) {
> +			if (last && !can_merge_rq(last, rq)) {
> +				spin_unlock(&ve->base.timeline.lock);
> +				return; /* leave this rq for another engine */
> +			}
> +
> +			GEM_BUG_ON(rq->engine != &ve->base);
> +			ve->request = NULL;
> +			ve->base.execlists.queue_priority_hint = INT_MIN;

Why set to INT_MIN? Can't there be queued requests after this one?

> +			rb_erase_cached(rb, &execlists->virtual);
> +			RB_CLEAR_NODE(rb);
> +
> +			GEM_BUG_ON(rq->hw_context != &ve->context);
> +			rq->engine = engine;
> +
> +			if (engine != ve->siblings[0]) {
> +				u32 *regs = ve->context.lrc_reg_state;
> +				unsigned int n;
> +
> +				GEM_BUG_ON(READ_ONCE(ve->context.active));
> +				virtual_update_register_offsets(regs, engine);
> +
> +				/*
> +				 * Move the bound engine to the top of the list
> +				 * for future execution. We then kick this
> +				 * tasklet first before checking others, so that
> +				 * we preferentially reuse this set of bound
> +				 * registers.
> +				 */
> +				for (n = 1; n < ve->count; n++) {
> +					if (ve->siblings[n] == engine) {
> +						swap(ve->siblings[n],
> +						     ve->siblings[0]);
> +						break;
> +					}
> +				}
> +
> +				GEM_BUG_ON(ve->siblings[0] != engine);
> +			}
> +
> +			__i915_request_submit(rq);
> +			trace_i915_request_in(rq, port_index(port, execlists));
> +			submit = true;
> +			last = rq;
> +		}
> +
> +		spin_unlock(&ve->base.timeline.lock);
> +		break;
> +	}
> +
>   	while ((rb = rb_first_cached(&execlists->queue))) {
>   		struct i915_priolist *p = to_priolist(rb);
>   		struct i915_request *rq, *rn;
> @@ -2904,6 +3086,304 @@ void intel_lr_context_resume(struct drm_i915_private *i915)
>   	}
>   }
>   
> +static void __virtual_engine_free(struct rcu_head *rcu)
> +{
> +	struct virtual_engine *ve = container_of(rcu, typeof(*ve), rcu);
> +
> +	kfree(ve);
> +}
> +
> +static void virtual_engine_free(struct kref *kref)
> +{
> +	struct virtual_engine *ve = container_of(kref, typeof(*ve), kref);
> +	unsigned int n;
> +
> +	GEM_BUG_ON(ve->request);
> +	GEM_BUG_ON(ve->context.active);
> +
> +	for (n = 0; n < ve->count; n++) {
> +		struct intel_engine_cs *sibling = ve->siblings[n];
> +		struct rb_node *node = &ve->nodes[sibling->id].rb;
> +
> +		if (RB_EMPTY_NODE(node))
> +			continue;
> +
> +		spin_lock_irq(&sibling->timeline.lock);
> +
> +		if (!RB_EMPTY_NODE(node))
> +			rb_erase_cached(node, &sibling->execlists.virtual);

There can only be one queued request?

> +
> +		spin_unlock_irq(&sibling->timeline.lock);
> +	}
> +	GEM_BUG_ON(__tasklet_is_scheduled(&ve->base.execlists.tasklet));

Why would this not fire since virtual_engine_free can get called from 
set_param at any time?

> +
> +	if (ve->context.state)
> +		__execlists_context_fini(&ve->context);

And here why it can't be in use?

> +
> +	i915_timeline_fini(&ve->base.timeline);
> +	call_rcu(&ve->rcu, __virtual_engine_free);
> +}
> +
> +static void virtual_context_unpin(struct intel_context *ce)
> +{
> +	struct virtual_engine *ve = container_of(ce, typeof(*ve), context);
> +
> +	execlists_context_unpin(ce);
> +
> +	kref_put(&ve->kref, virtual_engine_free);
> +}
> +
> +static void virtual_engine_initial_hint(struct virtual_engine *ve)
> +{
> +	int swp;
> +
> +	/*
> +	 * Pick a random sibling on starting to help spread the load around.
> +	 *
> +	 * New contexts are typically created with exactly the same order
> +	 * of siblings, and often started in batches. Due to the way we iterate
> +	 * the array of sibling when submitting requests, sibling[0] is
> +	 * prioritised for dequeuing. If we make sure that sibling[0] is fairly
> +	 * randomised across the system, we also help spread the load by the
> +	 * first engine we inspect being different each time.
> +	 *
> +	 * NB This does not force us to execute on this engine, it will just
> +	 * typically be the first we inspect for submission.
> +	 */
> +	swp = prandom_u32_max(ve->count);
> +	if (!swp)
> +		return;

Was randon better than round robin? Although yeah, it is local to each 
engine map so global rr or random pick would be a more complicated 
implementation best left for later if needed.

> +
> +	swap(ve->siblings[swp], ve->siblings[0]);
> +	virtual_update_register_offsets(ve->context.lrc_reg_state,
> +					ve->siblings[0]);
> +}
> +
> +static int virtual_context_pin(struct intel_context *ce)
> +{
> +	struct virtual_engine *ve = container_of(ce, typeof(*ve), context);
> +	int err;
> +
> +	/* Note: we must use a real engine class for setting up reg state */
> +	err = __execlists_context_pin(ce, ve->siblings[0]);
> +	if (err)
> +		return err;
> +
> +	virtual_engine_initial_hint(ve);
> +
> +	kref_get(&ve->kref);
> +	return 0;
> +}
> +
> +static const struct intel_context_ops virtual_context_ops = {
> +	.pin = virtual_context_pin,
> +	.unpin = virtual_context_unpin,
> +};
> +
> +static void virtual_submission_tasklet(unsigned long data)
> +{
> +	struct virtual_engine * const ve = (struct virtual_engine *)data;
> +	unsigned int n;
> +	int prio;
> +
> +	prio = READ_ONCE(ve->base.execlists.queue_priority_hint);
> +	if (prio == INT_MIN)
> +		return;
> +
> +	local_irq_disable();
> +	for (n = 0; READ_ONCE(ve->request) && n < ve->count; n++) {
> +		struct intel_engine_cs *sibling = ve->siblings[n];
> +		struct ve_node * const node = &ve->nodes[sibling->id];
> +		struct rb_node **parent, *rb;
> +		bool first;
> +
> +		spin_lock(&sibling->timeline.lock);
> +
> +		if (!RB_EMPTY_NODE(&node->rb)) {
> +			first = rb_first_cached(&sibling->execlists.virtual) == &node->rb;
> +			if (prio == node->prio || (prio > node->prio && first))
> +				goto submit_engine;
> +
> +			rb_erase_cached(&node->rb, &sibling->execlists.virtual);
> +		}

What does this block do?

> +
> +		rb = NULL;
> +		first = true;
> +		parent = &sibling->execlists.virtual.rb_root.rb_node;
> +		while (*parent) {
> +			struct ve_node *other;
> +
> +			rb = *parent;
> +			other = rb_entry(rb, typeof(*other), rb);
> +			if (prio > other->prio) {
> +				parent = &rb->rb_left;
> +			} else {
> +				parent = &rb->rb_right;
> +				first = false;
> +			}
> +		}
> +
> +		rb_link_node(&node->rb, rb, parent);
> +		rb_insert_color_cached(&node->rb,
> +				       &sibling->execlists.virtual,
> +				       first);
> +
> +submit_engine:
> +		GEM_BUG_ON(RB_EMPTY_NODE(&node->rb));
> +		node->prio = prio;
> +		if (first && prio > sibling->execlists.queue_priority_hint) {
> +			sibling->execlists.queue_priority_hint = prio;
> +			tasklet_hi_schedule(&sibling->execlists.tasklet);
> +		}
> +
> +		spin_unlock(&sibling->timeline.lock);
> +	}
> +	local_irq_enable();
> +}
> +
> +static void virtual_submit_request(struct i915_request *request)
> +{
> +	struct virtual_engine *ve = to_virtual_engine(request->engine);
> +
> +	GEM_BUG_ON(ve->base.submit_request != virtual_submit_request);
> +
> +	GEM_BUG_ON(ve->request);
> +	ve->base.execlists.queue_priority_hint = rq_prio(request);
> +	WRITE_ONCE(ve->request, request);
> +
> +	tasklet_schedule(&ve->base.execlists.tasklet);

Not tasklet_hi_schedule like we otherwise do?

> +}
> +
> +struct intel_engine_cs *
> +intel_execlists_create_virtual(struct i915_gem_context *ctx,
> +			       struct intel_engine_cs **siblings,
> +			       unsigned int count)
> +{
> +	struct virtual_engine *ve;
> +	unsigned int n;
> +	int err;
> +
> +	if (!count)
> +		return ERR_PTR(-EINVAL);
> +
> +	ve = kzalloc(struct_size(ve, siblings, count), GFP_KERNEL);
> +	if (!ve)
> +		return ERR_PTR(-ENOMEM);
> +
> +	kref_init(&ve->kref);
> +	rcu_head_init(&ve->rcu);
> +	ve->base.i915 = ctx->i915;
> +	ve->base.id = -1;
> +	ve->base.class = OTHER_CLASS;
> +	ve->base.uabi_class = I915_ENGINE_CLASS_INVALID;
> +	ve->base.instance = I915_ENGINE_CLASS_INVALID_VIRTUAL;
> +	ve->base.flags = I915_ENGINE_IS_VIRTUAL;
> +
> +	snprintf(ve->base.name, sizeof(ve->base.name), "virtual");
> +
> +	err = i915_timeline_init(ctx->i915,
> +				 &ve->base.timeline,
> +				 ve->base.name,
> +				 NULL);
> +	if (err)
> +		goto err_put;
> +	i915_timeline_set_subclass(&ve->base.timeline, TIMELINE_VIRTUAL);
> +
> +	ve->base.cops = &virtual_context_ops;
> +	ve->base.request_alloc = execlists_request_alloc;
> +
> +	ve->base.schedule = i915_schedule;
> +	ve->base.submit_request = virtual_submit_request;
> +
> +	ve->base.execlists.queue_priority_hint = INT_MIN;
> +	tasklet_init(&ve->base.execlists.tasklet,
> +		     virtual_submission_tasklet,
> +		     (unsigned long)ve);
> +
> +	intel_context_init(&ve->context, ctx, &ve->base);
> +
> +	for (n = 0; n < count; n++) {
> +		struct intel_engine_cs *sibling = siblings[n];
> +
> +		GEM_BUG_ON(!is_power_of_2(sibling->mask));
> +		if (sibling->mask & ve->base.mask)
> +			continue;

Eliminate duplicates? Need or want?

> +
> +		if (sibling->execlists.tasklet.func != execlists_submission_tasklet) {
> +			err = -ENODEV; > +			goto err_put;

Is this intended to prevent making virtual engines from virtual engines 
or more? Would it make sense to put an explicit is_virtual check for 
clarity? (Since in the extension processing it doesn't check - or maybe 
it would be good to check there early?)

> +		}
> +
> +		GEM_BUG_ON(RB_EMPTY_NODE(&ve->nodes[sibling->id].rb));
> +		RB_CLEAR_NODE(&ve->nodes[sibling->id].rb);
> +
> +		ve->siblings[ve->count++] = sibling;
> +		ve->base.mask |= sibling->mask;
> +

/* Allow only same engine class. */

> +		if (ve->base.class != OTHER_CLASS) {
> +			if (ve->base.class != sibling->class) {
> +				err = -EINVAL;
> +				goto err_put;
> +			}
> +			continue;
> +		}
> +
> +		ve->base.class = sibling->class;
> +		snprintf(ve->base.name, sizeof(ve->base.name),
> +			 "v%dx%d", ve->base.class, count);

Do we want to go for unique names? Like instead of count have an unique 
monotonically increasing counter at the end? Or maybe 
virt<unique>:<class>:<sibling-count>? Might need increasing the engine 
name buffer.

> +		ve->base.context_size = sibling->context_size;
> +
> +		ve->base.emit_bb_start = sibling->emit_bb_start;
> +		ve->base.emit_flush = sibling->emit_flush;
> +		ve->base.emit_init_breadcrumb = sibling->emit_init_breadcrumb;
> +		ve->base.emit_fini_breadcrumb = sibling->emit_fini_breadcrumb;
> +		ve->base.emit_fini_breadcrumb_dw =
> +			sibling->emit_fini_breadcrumb_dw;
> +	}
> +
> +	/* gracefully replace a degenerate virtual engine */
> +	if (is_power_of_2(ve->base.mask)) {
> +		struct intel_engine_cs *actual = ve->siblings[0];
> +		virtual_engine_free(&ve->kref);
> +		return actual;
> +	}

Why the term degenerate?

Also, is it possible at this stage? Higher level code will avoid 
creating a veng with only one engine.

> +
> +	__intel_context_insert(ctx, &ve->base, &ve->context);
> +	return &ve->base;
> +
> +err_put:
> +	virtual_engine_free(&ve->kref);
> +	return ERR_PTR(err);
> +}
> +
> +struct intel_engine_cs *
> +intel_execlists_clone_virtual(struct i915_gem_context *ctx,
> +			      struct intel_engine_cs *src)
> +{
> +	struct virtual_engine *se = to_virtual_engine(src);
> +	struct intel_engine_cs *dst;
> +
> +	dst = intel_execlists_create_virtual(ctx,
> +					     se->siblings,
> +					     se->count);
> +	if (IS_ERR(dst))
> +		return dst;
> +
> +	return dst;
> +}
> +
> +void intel_virtual_engine_destroy(struct intel_engine_cs *engine)
> +{
> +	struct virtual_engine *ve = to_virtual_engine(engine);
> +
> +	if (!engine || !intel_engine_is_virtual(engine))
> +		return;
> +
> +	__intel_context_remove(&ve->context);
> +
> +	kref_put(&ve->kref, virtual_engine_free);
> +}
> +
>   void intel_execlists_show_requests(struct intel_engine_cs *engine,
>   				   struct drm_printer *m,
>   				   void (*show_request)(struct drm_printer *m,
> @@ -2961,6 +3441,29 @@ void intel_execlists_show_requests(struct intel_engine_cs *engine,
>   		show_request(m, last, "\t\tQ ");
>   	}
>   
> +	last = NULL;
> +	count = 0;
> +	for (rb = rb_first_cached(&execlists->virtual); rb; rb = rb_next(rb)) {
> +		struct virtual_engine *ve =
> +			rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
> +		struct i915_request *rq = READ_ONCE(ve->request);
> +
> +		if (rq) {
> +			if (count++ < max - 1)
> +				show_request(m, rq, "\t\tV ");
> +			else
> +				last = rq;
> +		}
> +	}
> +	if (last) {
> +		if (count > max) {
> +			drm_printf(m,
> +				   "\t\t...skipping %d virtual requests...\n",
> +				   count - max);
> +		}
> +		show_request(m, last, "\t\tV ");
> +	}
> +
>   	spin_unlock_irqrestore(&engine->timeline.lock, flags);
>   }
>   
> diff --git a/drivers/gpu/drm/i915/intel_lrc.h b/drivers/gpu/drm/i915/intel_lrc.h
> index f1aec8a6986f..9d90dc68e02b 100644
> --- a/drivers/gpu/drm/i915/intel_lrc.h
> +++ b/drivers/gpu/drm/i915/intel_lrc.h
> @@ -112,6 +112,17 @@ void intel_execlists_show_requests(struct intel_engine_cs *engine,
>   							const char *prefix),
>   				   unsigned int max);
>   
> +struct intel_engine_cs *
> +intel_execlists_create_virtual(struct i915_gem_context *ctx,
> +			       struct intel_engine_cs **siblings,
> +			       unsigned int count);
> +
> +struct intel_engine_cs *
> +intel_execlists_clone_virtual(struct i915_gem_context *ctx,
> +			      struct intel_engine_cs *src);
> +
> +void intel_virtual_engine_destroy(struct intel_engine_cs *engine);
> +
>   u32 gen8_make_rpcs(struct drm_i915_private *i915, struct intel_sseu *ctx_sseu);
>   
>   #endif /* _INTEL_LRC_H_ */
> diff --git a/drivers/gpu/drm/i915/selftests/intel_lrc.c b/drivers/gpu/drm/i915/selftests/intel_lrc.c
> index d61520ea03c1..4b8a339529d1 100644
> --- a/drivers/gpu/drm/i915/selftests/intel_lrc.c
> +++ b/drivers/gpu/drm/i915/selftests/intel_lrc.c
> @@ -10,6 +10,7 @@
>   
>   #include "../i915_selftest.h"
>   #include "igt_flush_test.h"
> +#include "igt_live_test.h"
>   #include "igt_spinner.h"
>   #include "i915_random.h"
>   
> @@ -1060,6 +1061,169 @@ static int live_preempt_smoke(void *arg)
>   	return err;
>   }
>   
> +static int nop_virtual_engine(struct drm_i915_private *i915,
> +			      struct intel_engine_cs **siblings,
> +			      unsigned int nsibling,
> +			      unsigned int nctx,
> +			      unsigned int flags)
> +#define CHAIN BIT(0)
> +{
> +	IGT_TIMEOUT(end_time);
> +	struct i915_request *request[16];
> +	struct i915_gem_context *ctx[16];
> +	struct intel_engine_cs *ve[16];
> +	unsigned long n, prime, nc;
> +	struct igt_live_test t;
> +	ktime_t times[2] = {};
> +	int err;
> +
> +	GEM_BUG_ON(!nctx || nctx > ARRAY_SIZE(ctx));
> +
> +	for (n = 0; n < nctx; n++) {
> +		ctx[n] = kernel_context(i915);
> +		if (!ctx[n])
> +			return -ENOMEM;
> +
> +		ve[n] = intel_execlists_create_virtual(ctx[n],
> +						       siblings, nsibling);
> +		if (IS_ERR(ve[n]))
> +			return PTR_ERR(ve[n]);
> +	}
> +
> +	err = igt_live_test_begin(&t, i915, __func__, ve[0]->name);
> +	if (err)
> +		goto out;
> +
> +	for_each_prime_number_from(prime, 1, 8192) {
> +		times[1] = ktime_get_raw();
> +
> +		if (flags & CHAIN) {
> +			for (nc = 0; nc < nctx; nc++) {
> +				for (n = 0; n < prime; n++) {
> +					request[nc] =
> +						i915_request_alloc(ve[nc], ctx[nc]);
> +					if (IS_ERR(request[nc])) {
> +						err = PTR_ERR(request[nc]);
> +						goto out;
> +					}
> +
> +					i915_request_add(request[nc]);
> +				}
> +			}
> +		} else {
> +			for (n = 0; n < prime; n++) {
> +				for (nc = 0; nc < nctx; nc++) {
> +					request[nc] =
> +						i915_request_alloc(ve[nc], ctx[nc]);
> +					if (IS_ERR(request[nc])) {
> +						err = PTR_ERR(request[nc]);
> +						goto out;
> +					}
> +
> +					i915_request_add(request[nc]);
> +				}
> +			}
> +		}
> +
> +		for (nc = 0; nc < nctx; nc++) {
> +			if (i915_request_wait(request[nc],
> +					      I915_WAIT_LOCKED,
> +					      HZ / 10) < 0) {
> +				pr_err("%s(%s): wait for %llx:%lld timed out\n",
> +				       __func__, ve[0]->name,
> +				       request[nc]->fence.context,
> +				       request[nc]->fence.seqno);
> +
> +				GEM_TRACE("%s(%s) failed at request %llx:%lld\n",
> +					  __func__, ve[0]->name,
> +					  request[nc]->fence.context,
> +					  request[nc]->fence.seqno);
> +				GEM_TRACE_DUMP();
> +				i915_gem_set_wedged(i915);
> +				break;
> +			}
> +		}
> +
> +		times[1] = ktime_sub(ktime_get_raw(), times[1]);
> +		if (prime == 1)
> +			times[0] = times[1];
> +
> +		if (__igt_timeout(end_time, NULL))
> +			break;
> +	}
> +
> +	err = igt_live_test_end(&t);
> +	if (err)
> +		goto out;
> +
> +	pr_info("Requestx%d latencies on %s: 1 = %lluns, %lu = %lluns\n",
> +		nctx, ve[0]->name, ktime_to_ns(times[0]),
> +		prime, div64_u64(ktime_to_ns(times[1]), prime));
> +
> +out:
> +	if (igt_flush_test(i915, I915_WAIT_LOCKED))
> +		err = -EIO;
> +
> +	for (nc = 0; nc < nctx; nc++) {
> +		intel_virtual_engine_destroy(ve[nc]);
> +		kernel_context_close(ctx[nc]);
> +	}
> +	return err;
> +}
> +
> +static int live_virtual_engine(void *arg)
> +{
> +	struct drm_i915_private *i915 = arg;
> +	struct intel_engine_cs *siblings[MAX_ENGINE_INSTANCE + 1];
> +	struct intel_engine_cs *engine;
> +	enum intel_engine_id id;
> +	unsigned int class, inst;
> +	int err = -ENODEV;
> +
> +	if (USES_GUC_SUBMISSION(i915))
> +		return 0;
> +
> +	mutex_lock(&i915->drm.struct_mutex);
> +
> +	for_each_engine(engine, i915, id) {
> +		err = nop_virtual_engine(i915, &engine, 1, 1, 0);
> +		if (err) {
> +			pr_err("Failed to wrap engine %s: err=%d\n",
> +			       engine->name, err);
> +			goto out_unlock;
> +		}
> +	}
> +
> +	for (class = 0; class <= MAX_ENGINE_CLASS; class++) {
> +		int nsibling, n;
> +
> +		nsibling = 0;
> +		for (inst = 0; inst <= MAX_ENGINE_INSTANCE; inst++) {
> +			if (!i915->engine_class[class][inst])
> +				break;
> +
> +			siblings[nsibling++] = i915->engine_class[class][inst];
> +		}
> +		if (nsibling < 2)
> +			continue;
> +
> +		for (n = 1; n <= nsibling + 1; n++) {
> +			err = nop_virtual_engine(i915, siblings, nsibling,
> +						 n, 0);
> +			if (err)
> +				goto out_unlock;
> +		}
> +
> +		err = nop_virtual_engine(i915, siblings, nsibling, n, CHAIN);
> +		if (err)
> +			goto out_unlock;
> +	}
> +
> +out_unlock:
> +	mutex_unlock(&i915->drm.struct_mutex);
> +	return err;
> +}
> +
>   int intel_execlists_live_selftests(struct drm_i915_private *i915)
>   {
>   	static const struct i915_subtest tests[] = {
> @@ -1071,6 +1235,7 @@ int intel_execlists_live_selftests(struct drm_i915_private *i915)
>   		SUBTEST(live_chain_preempt),
>   		SUBTEST(live_preempt_hang),
>   		SUBTEST(live_preempt_smoke),
> +		SUBTEST(live_virtual_engine),
>   	};
>   
>   	if (!HAS_EXECLISTS(i915))
> diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h
> index a609619610f2..592b02676044 100644
> --- a/include/uapi/drm/i915_drm.h
> +++ b/include/uapi/drm/i915_drm.h
> @@ -125,6 +125,7 @@ enum drm_i915_gem_engine_class {
>   };
>   
>   #define I915_ENGINE_CLASS_INVALID_NONE -1
> +#define I915_ENGINE_CLASS_INVALID_VIRTUAL 0
>   
>   /**
>    * DOC: perf_events exposed by i915 through /sys/bus/event_sources/drivers/i915
> @@ -1596,8 +1597,37 @@ struct drm_i915_gem_context_param_sseu {
>   	__u32 rsvd;
>   };
>   
> +/*
> + * i915_context_engines_load_balance:
> + *
> + * Enable load balancing across this set of engines.
> + *
> + * Into the I915_EXEC_DEFAULT slot [0], a virtual engine is created that when
> + * used will proxy the execbuffer request onto one of the set of engines
> + * in such a way as to distribute the load evenly across the set.
> + *
> + * The set of engines must be compatible (e.g. the same HW class) as they
> + * will share the same logical GPU context and ring.
> + *
> + * To intermix rendering with the virtual engine and direct rendering onto
> + * the backing engines (bypassing the load balancing proxy), the context must
> + * be defined to use a single timeline for all engines.
> + */
> +struct i915_context_engines_load_balance {
> +	struct i915_user_extension base;
> +
> +	__u16 engine_index;

Missing doc here.

Any need for mbz16 or could make the index u32?

> +	__u16 mbz16; /* reserved for future use; must be zero */
> +	__u32 flags; /* all undefined flags must be zero */
> +
> +	__u64 engines_mask; /* selection mask of engines[] */
> +
> +	__u64 mbz64[4]; /* reserved for future use; must be zero */
> +};
> +
>   struct i915_context_param_engines {
>   	__u64 extensions; /* linked chain of extension blocks, 0 terminates */
> +#define I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE 0
>   
>   	struct {
>   		__u16 engine_class; /* see enum drm_i915_gem_engine_class */
> 

Regards,

Tvrtko


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