[Intel-gfx] [PATCH i-g-t 00/15] Remaining bits of Virtual Engine tooling
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Wed May 22 15:57:05 UTC 2019
From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
Yet unmerged work with five unreviewed patches.
Tvrtko Ursulin (15):
gem_wsim: Engine map support
gem_wsim: Save some lines by changing to implicit NULL checking
gem_wsim: Compact int command parsing with a macro
gem_wsim: Engine map load balance command
gem_wsim: Engine bond command
gem_wsim: Some more example workloads
gem_wsim: Infinite batch support
gem_wsim: Command line switch for specifying low slice count workloads
gem_wsim: Per context SSEU control
gem_wsim: Allow RCS virtual engine with SSEU control
gem_wsim: Consolidate engine assignments into helpers
gem_wsim: Discover engines
gem_wsim: Support Icelake parts
gem_wsim: Fix prng usage
gem_wsim: Allow random seed control
benchmarks/gem_wsim.c | 1020 ++++++++++++++++---
benchmarks/wsim/README | 122 ++-
benchmarks/wsim/frame-split-60fps.wsim | 18 +
benchmarks/wsim/high-composited-game.wsim | 11 +
benchmarks/wsim/media-1080p-player.wsim | 5 +
benchmarks/wsim/medium-composited-game.wsim | 9 +
6 files changed, 1022 insertions(+), 163 deletions(-)
create mode 100644 benchmarks/wsim/frame-split-60fps.wsim
create mode 100644 benchmarks/wsim/high-composited-game.wsim
create mode 100644 benchmarks/wsim/media-1080p-player.wsim
create mode 100644 benchmarks/wsim/medium-composited-game.wsim
--
2.20.1
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