[Intel-gfx] [PATCH i-g-t 00/15] Remaining bits of Virtual Engine tooling

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Wed May 22 15:57:05 UTC 2019


From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>

Yet unmerged work with five unreviewed patches.

Tvrtko Ursulin (15):
  gem_wsim: Engine map support
  gem_wsim: Save some lines by changing to implicit NULL checking
  gem_wsim: Compact int command parsing with a macro
  gem_wsim: Engine map load balance command
  gem_wsim: Engine bond command
  gem_wsim: Some more example workloads
  gem_wsim: Infinite batch support
  gem_wsim: Command line switch for specifying low slice count workloads
  gem_wsim: Per context SSEU control
  gem_wsim: Allow RCS virtual engine with SSEU control
  gem_wsim: Consolidate engine assignments into helpers
  gem_wsim: Discover engines
  gem_wsim: Support Icelake parts
  gem_wsim: Fix prng usage
  gem_wsim: Allow random seed control

 benchmarks/gem_wsim.c                       | 1020 ++++++++++++++++---
 benchmarks/wsim/README                      |  122 ++-
 benchmarks/wsim/frame-split-60fps.wsim      |   18 +
 benchmarks/wsim/high-composited-game.wsim   |   11 +
 benchmarks/wsim/media-1080p-player.wsim     |    5 +
 benchmarks/wsim/medium-composited-game.wsim |    9 +
 6 files changed, 1022 insertions(+), 163 deletions(-)
 create mode 100644 benchmarks/wsim/frame-split-60fps.wsim
 create mode 100644 benchmarks/wsim/high-composited-game.wsim
 create mode 100644 benchmarks/wsim/media-1080p-player.wsim
 create mode 100644 benchmarks/wsim/medium-composited-game.wsim

-- 
2.20.1



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