[Intel-gfx] [PATCH v2 0/6] Asynchronous flip implementation for i915
Karthik B S
karthik.b.s at intel.com
Mon Apr 20 09:47:40 UTC 2020
Without async flip support in the kernel, fullscreen apps where game
resolution is equal to the screen resolution, must perform an extra blit
per frame prior to flipping.
Asynchronous page flips will also boost the FPS of Mesa benchmarks.
v2: Few patches have been squashed and patches have been shuffled as
per the reviews on the previous version.
Karthik B S (6):
drm/i915: Add enable/disable flip done and flip done handler
drm/i915: Add support for async flips in I915
drm/i915: Enable async flips in i915
drm/i915: Make commit call blocking in case of async flips
drm/i915: Add checks specific to async flips
drm/i915: Do not call drm_crtc_arm_vblank_event in async flips
drivers/gpu/drm/i915/display/intel_display.c | 87 ++++++++++++++++++--
drivers/gpu/drm/i915/display/intel_sprite.c | 2 +-
drivers/gpu/drm/i915/i915_irq.c | 51 ++++++++++++
drivers/gpu/drm/i915/i915_irq.h | 2 +
drivers/gpu/drm/i915/i915_reg.h | 1 +
5 files changed, 137 insertions(+), 6 deletions(-)
--
2.22.0
More information about the Intel-gfx
mailing list