[Intel-gfx] [PATCH 07/12] drm/i915/fbc: Allow FBC to recompress after a 3D workload on i85x/i865
Ville Syrjala
ville.syrjala at linux.intel.com
Wed Apr 29 10:10:29 UTC 2020
From: Ville Syrjälä <ville.syrjala at linux.intel.com>
Normally i85x/i865 3D activity will block FBC until a 2D blit
occurs. I suppose this was meant to avoid recompression while
3D activity is still going on but the frame hasn't yet been
presented. Unfortunately that also means that a page flipped
3D workload will permanently block FBC even if it only renders
a single frame and then does nothing.
Since we are using software render tracking anyway we might as
well flip the chicken bit so that 3D does not block FBC. This
will avoid the permament FBC blockage in the aforemention use
case, but thanks to the software tracking the compressor will
not disturb 3D rendering activity.
Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
---
drivers/gpu/drm/i915/i915_reg.h | 1 +
drivers/gpu/drm/i915/intel_pm.c | 10 ++++++++++
2 files changed, 11 insertions(+)
diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
index 96d9f8853343..088215025661 100644
--- a/drivers/gpu/drm/i915/i915_reg.h
+++ b/drivers/gpu/drm/i915/i915_reg.h
@@ -2815,6 +2815,7 @@ static inline bool i915_mmio_reg_valid(i915_reg_t reg)
#define VLV_GU_CTL0 _MMIO(VLV_DISPLAY_BASE + 0x2030)
#define VLV_GU_CTL1 _MMIO(VLV_DISPLAY_BASE + 0x2034)
#define SCPD0 _MMIO(0x209c) /* 915+ only */
+#define SCPD_FBC_IGNORE_3D (1 << 6)
#define CSTATE_RENDER_CLOCK_GATE_DISABLE (1 << 5)
#define GEN2_IER _MMIO(0x20a0)
#define GEN2_IIR _MMIO(0x20a4)
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index bfb180fe8047..1e99b35f007e 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -7369,6 +7369,16 @@ static void i85x_init_clock_gating(struct drm_i915_private *dev_priv)
I915_WRITE(MEM_MODE,
_MASKED_BIT_ENABLE(MEM_DISPLAY_TRICKLE_FEED_DISABLE));
+
+ /*
+ * Have FBC ignore 3D activity since we use software
+ * render tracking, and otherwise a pure 3D workload
+ * (even if it just renders a single frame and then does
+ * abosultely nothing) would not allow FBC to recompress
+ * until a 2D blit occurs.
+ */
+ I915_WRITE(SCPD0,
+ _MASKED_BIT_ENABLE(SCPD_FBC_IGNORE_3D));
}
static void i830_init_clock_gating(struct drm_i915_private *dev_priv)
--
2.24.1
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