[Intel-gfx] [PATCH v3] drm/i915/execlists: Reclaim the hanging virtual request
Chris Wilson
chris at chris-wilson.co.uk
Tue Jan 21 17:32:11 UTC 2020
Quoting Tvrtko Ursulin (2020-01-21 17:19:52)
>
> On 21/01/2020 14:07, Chris Wilson wrote:
> > Quoting Tvrtko Ursulin (2020-01-21 13:55:29)
> >>
> >>
> >> On 21/01/2020 13:04, Chris Wilson wrote:
> >>> + GEM_BUG_ON(!reset_in_progress(&engine->execlists));
> >>> +
> >>> + /*
> >>> + * An unsubmitted request along a virtual engine will
> >>> + * remain on the active (this) engine until we are able
> >>> + * to process the context switch away (and so mark the
> >>> + * context as no longer in flight). That cannot have happened
> >>> + * yet, otherwise we would not be hanging!
> >>> + */
> >>> + spin_lock_irqsave(&ve->base.active.lock, flags);
> >>> + GEM_BUG_ON(intel_context_inflight(rq->context) != engine);
> >>> + GEM_BUG_ON(ve->request != rq);
> >>> + ve->request = NULL;
> >>> + spin_unlock_irqrestore(&ve->base.active.lock, flags);
> >>> +
> >>> + rq->engine = engine;
> >>
> >> Lets see I understand this... tasklet has been disabled and ring paused.
> >> But we find an uncompleted request in the ELSP context, with rq->engine
> >> == virtual engine. Therefore this cannot be the first request on this
> >> timeline but has to be later.
> >
> > Not quite.
> >
> > engine->execlists.active[] tracks the HW, it get's updated only upon
> > receiving HW acks (or we reset).
> >
> > So if execlists_active()->engine == virtual, it can only mean that the
> > inflight _hanging_ request has already been unsubmitted by an earlier
> > preemption in execlists_dequeue(), but that preemption has not yet been
> > processed by the HW. (Hence the preemption-reset underway.)
> >
> > Now while we coalesce the requests for a context into a single ELSP[]
> > slot, and only record the last request submitted for a context, we have
> > to walk back along that context's timeline to find the earliest
> > incomplete request and blame the hang upon it.
> >
> > For a virtual engine, it's much simpler as there is only ever one
> > request in flight, but I don't think that has any impact here other
> > than that we only need to repair the single unsubmitted request that was
> > returned to the virtual engine.
> >
> >> One which has been put on the runqueue but
> >> not yet submitted to hw. (Because one at a time.) Or it has been
> >> unsubmitted by __unwind_incomplete_request already. In the former case
> >> why move it to the physical engine? Also in the latter actually, it
> >> would overwrite rq->engine with the physical one.
> >
> > Yes. For incomplete preemption event, the request is *still* on this
> > engine and has not been released (rq->context->inflight == engine, so it
> > cannot be submitted to any other engine, until after we acknowledge the
> > context has been saved and is no longer being accessed by HW.) It is
> > legal for us to process the hanging request along this engine; we have a
> > suboptimal decision to return the request to the same engine after the
> > reset, but since we have replaced the hanging payload, the request is a
> > mere signaling placeholder (and I do not think will overly burden the
> > system and negatively impact other virtual engines).
>
> What if the request in elsp actually completed in the meantime eg.
> preemption timeout was a false positive?
>
> In execlists_capture we do:
>
> cap->rq = execlists_active(&engine->execlists);
>
> This gets a completed request, then we do:
>
> cap->rq = active_request(cap->rq->context->timeline, cap->rq);
>
> This walks along the virtual timeline and finds a next virtual request.
> It then binds this request to a physical engine and sets ve->request to
> NULL.
If we miss the completion event, then active_request() returns the
original request and we blame it for a having a 650ms preemption-off
shader with a 640ms preemption timeout.
> Then on unhold ve->submit_notify is called which sets ve->request to
> this request but the rq->engine points to the physical engine.
We don't call ve->submit_notify() on unhold, we put it back into our
local priority queue. Keeping ownership of the request on the local
engine seemed to the easiest way to keep track of the locking, and
re-submitting the guilty request on the same engine should not be an
issue.
-Chris
More information about the Intel-gfx
mailing list