[Intel-gfx] [Linaro-mm-sig] [PATCH 1/2] dma-buf.rst: Document why indefinite fences are a bad idea

Daniel Vetter daniel at ffwll.ch
Tue Jul 21 09:50:37 UTC 2020


On Tue, Jul 21, 2020 at 11:38 AM Thomas Hellström (Intel)
<thomas_os at shipmail.org> wrote:
>
>
> On 7/21/20 10:55 AM, Christian König wrote:
> > Am 21.07.20 um 10:47 schrieb Thomas Hellström (Intel):
> >>
> >> On 7/21/20 9:45 AM, Christian König wrote:
> >>> Am 21.07.20 um 09:41 schrieb Daniel Vetter:
> >>>> On Mon, Jul 20, 2020 at 01:15:17PM +0200, Thomas Hellström (Intel)
> >>>> wrote:
> >>>>> Hi,
> >>>>>
> >>>>> On 7/9/20 2:33 PM, Daniel Vetter wrote:
> >>>>>> Comes up every few years, gets somewhat tedious to discuss, let's
> >>>>>> write this down once and for all.
> >>>>>>
> >>>>>> What I'm not sure about is whether the text should be more
> >>>>>> explicit in
> >>>>>> flat out mandating the amdkfd eviction fences for long running
> >>>>>> compute
> >>>>>> workloads or workloads where userspace fencing is allowed.
> >>>>> Although (in my humble opinion) it might be possible to completely
> >>>>> untangle
> >>>>> kernel-introduced fences for resource management and dma-fences
> >>>>> used for
> >>>>> completion- and dependency tracking and lift a lot of restrictions
> >>>>> for the
> >>>>> dma-fences, including prohibiting infinite ones, I think this
> >>>>> makes sense
> >>>>> describing the current state.
> >>>> Yeah I think a future patch needs to type up how we want to make that
> >>>> happen (for some cross driver consistency) and what needs to be
> >>>> considered. Some of the necessary parts are already there (with
> >>>> like the
> >>>> preemption fences amdkfd has as an example), but I think some clear
> >>>> docs
> >>>> on what's required from both hw, drivers and userspace would be really
> >>>> good.
> >>>
> >>> I'm currently writing that up, but probably still need a few days
> >>> for this.
> >>
> >> Great! I put down some (very) initial thoughts a couple of weeks ago
> >> building on eviction fences for various hardware complexity levels here:
> >>
> >> https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgitlab.freedesktop.org%2Fthomash%2Fdocs%2F-%2Fblob%2Fmaster%2FUntangling%2520dma-fence%2520and%2520memory%2520allocation.odt&data=02%7C01%7Cchristian.koenig%40amd.com%7C8978bbd7823e4b41663708d82d52add3%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637309180424312390&sdata=tTxx2vfzfwLM1IBJSqqAZRw1604R%2F0bI3MwN1%2FBf2VQ%3D&reserved=0
> >>
> >
> > I don't think that this will ever be possible.
> >
> > See that Daniel describes in his text is that indefinite fences are a
> > bad idea for memory management, and I think that this is a fixed fact.
> >
> > In other words the whole concept of submitting work to the kernel
> > which depends on some user space interaction doesn't work and never will.
>
> Well the idea here is that memory management will *never* depend on
> indefinite fences: As soon as someone waits on a memory manager fence
> (be it eviction, shrinker or mmu notifier) it breaks out of any
> dma-fence dependencies and /or user-space interaction. The text tries to
> describe what's required to be able to do that (save for non-preemptible
> gpus where someone submits a forever-running shader).

Yeah I think that part of your text is good to describe how to
untangle memory fences from synchronization fences given how much the
hw can do.

> So while I think this is possible (until someone comes up with a case
> where it wouldn't work of course), I guess Daniel has a point in that it
> won't happen because of inertia and there might be better options.

Yeah it's just I don't see much chance for splitting dma-fence itself.
That's also why I'm not positive on the "no hw preemption, only
scheduler" case: You still have a dma_fence for the batch itself,
which means still no userspace controlled synchronization or other
form of indefinite batches allowed. So not getting us any closer to
enabling the compute use cases people want. So minimally I think hw
needs to be able to preempt, and preempt fairly quickly (i.e. within
shaders if you have long running shaders as your use-case), or support
gpu page faults. And depending how it all works different parts of the
driver code end up in dma fence critical sections, with different
restrictions.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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