[Intel-gfx] [PATCH v2] drm/i915/psr: Program default IO buffer Wake and Fast Wake

Souza, Jose jose.souza at intel.com
Fri Jun 5 15:44:01 UTC 2020


On Fri, 2020-06-05 at 17:04 +0300, Gwan-gyeong Mun wrote:
> The IO buffer Wake and Fast Wake bit size and value have been changed from
> Gen12+. It programs the default value of IO buffer Wake and Fast Wake on
> Gen12+. It adds definitions of IO buffer Wake and Fast Wake for pre Gen12
> and Gen12+. And it aligns PSR2 definition macros.
> 
> v2: Fix macro definitions. (José)
> 
> Cc: José Roberto de Souza <jose.souza at intel.com>
> Signed-off-by: Gwan-gyeong Mun <gwan-gyeong.mun at intel.com>
> ---
>  drivers/gpu/drm/i915/display/intel_psr.c | 12 +++++
>  drivers/gpu/drm/i915/i915_reg.h          | 68 +++++++++++++++++-------
>  2 files changed, 61 insertions(+), 19 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/display/intel_psr.c b/drivers/gpu/drm/i915/display/intel_psr.c
> index 7a0011e42e00..765740d2f32f 100644
> --- a/drivers/gpu/drm/i915/display/intel_psr.c
> +++ b/drivers/gpu/drm/i915/display/intel_psr.c
> @@ -537,6 +537,18 @@ static void hsw_activate_psr2(struct intel_dp *intel_dp)
>  	val |= EDP_PSR2_FRAME_BEFORE_SU(dev_priv->psr.sink_sync_latency + 1);
>  	val |= intel_psr2_get_tp_time(intel_dp);
>  
> +	if (INTEL_GEN(dev_priv) >= 12) {
> +		/*
> +		 * TODO: In order to setting an optimal power consumption,
> +		 * lower than 4k resoluition mode needs to decrese IO_BUFFER_WAKE
> +		 * and FAST_WAKE. And higher than 4K resolution mode needs
> +		 * to increase IO_BUFFER_WAKE and FAST_WAKE.
> +		 */
> +		val |= TGL_EDP_PSR2_BLOCK_COUNT_NUM_2;

Better to update the comment above saying that you are setting the default values and not the optimal ones and remove this 2 comments.

> +		val |= TGL_EDP_PSR2_IO_BUFFER_WAKE_7lines; /* default BSpec value */
> +		val |= TGL_EDP_PSR2_FAST_WAKE_7lines; /* default BSpec value */
> +	}

Missing set the default values for GEN9.

> +
>  	/*
>  	 * PSR2 HW is incorrectly using EDP_PSR_TP1_TP3_SEL and BSpec is
>  	 * recommending keep this bit unset while PSR2 is enabled.
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index 814a70945468..bf8988e9ff70 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -4511,25 +4511,55 @@ enum {
>  #define   EDP_PSR_DEBUG_MASK_DISP_REG_WRITE    (1 << 16) /* Reserved in ICL+ */
>  #define   EDP_PSR_DEBUG_EXIT_ON_PIXEL_UNDERRUN (1 << 15) /* SKL+ */
>  
> -#define _PSR2_CTL_A			0x60900
> -#define _PSR2_CTL_EDP			0x6f900
> -#define EDP_PSR2_CTL(tran)		_MMIO_TRANS2(tran, _PSR2_CTL_A)
> -#define   EDP_PSR2_ENABLE		(1 << 31)
> -#define   EDP_SU_TRACK_ENABLE		(1 << 30)
> -#define   EDP_Y_COORDINATE_VALID	(1 << 26) /* GLK and CNL+ */
> -#define   EDP_Y_COORDINATE_ENABLE	(1 << 25) /* GLK and CNL+ */
> -#define   EDP_MAX_SU_DISABLE_TIME(t)	((t) << 20)
> -#define   EDP_MAX_SU_DISABLE_TIME_MASK	(0x1f << 20)
> -#define   EDP_PSR2_TP2_TIME_500us	(0 << 8)
> -#define   EDP_PSR2_TP2_TIME_100us	(1 << 8)
> -#define   EDP_PSR2_TP2_TIME_2500us	(2 << 8)
> -#define   EDP_PSR2_TP2_TIME_50us	(3 << 8)
> -#define   EDP_PSR2_TP2_TIME_MASK	(3 << 8)
> -#define   EDP_PSR2_FRAME_BEFORE_SU_SHIFT 4
> -#define   EDP_PSR2_FRAME_BEFORE_SU_MASK	(0xf << 4)
> -#define   EDP_PSR2_FRAME_BEFORE_SU(a)	((a) << 4)
> -#define   EDP_PSR2_IDLE_FRAME_MASK	0xf
> -#define   EDP_PSR2_IDLE_FRAME_SHIFT	0
> +#define _PSR2_CTL_A				0x60900
> +#define _PSR2_CTL_EDP				0x6f900
> +#define EDP_PSR2_CTL(tran)			_MMIO_TRANS2(tran, _PSR2_CTL_A)
> +#define   EDP_PSR2_ENABLE			(1 << 31)
> +#define   EDP_SU_TRACK_ENABLE			(1 << 30)
> +#define   TGL_EDP_PSR2_BLOCK_COUNT_NUM_2	(0 << 28)
> +#define   TGL_EDP_PSR2_BLOCK_COUNT_NUM_3	(1 << 28)
> +#define   EDP_Y_COORDINATE_VALID		(1 << 26) /* GLK and CNL+ */
> +#define   EDP_Y_COORDINATE_ENABLE		(1 << 25) /* GLK and CNL+ */
> +#define   EDP_MAX_SU_DISABLE_TIME(t)		((t) << 20)
> +#define   EDP_MAX_SU_DISABLE_TIME_MASK		(0x1f << 20)
> +#define   EDP_PSR2_IO_BUFFER_WAKE_5lines	(3 << 13)
> +#define   EDP_PSR2_IO_BUFFER_WAKE_6lines	(2 << 13)
> +#define   EDP_PSR2_IO_BUFFER_WAKE_7lines	(1 << 13)
> +#define   EDP_PSR2_IO_BUFFER_WAKE_8lines	(0 << 13)
> +#define   EDP_PSR2_IO_BUFFER_WAKE_MASK		(3 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_5lines	(0 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_6lines	(1 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_7lines	(2 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_8lines	(3 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_9lines	(4 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_10lines	(5 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_11lines	(6 << 13)
> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_12lines	(7 << 13)

Not wrong but you could have something like:

#define TGL_EDP_PSR2_IO_BUFFER_WAKE_MIN_LINES 5
#define TGL_EDP_PSR2_IO_BUFFER_WAKE(lines) ((lines - TGL_EDP_PSR2_IO_BUFFER_WAKE_MIN_LINES) << 13)

Macro users will be responsible to check and not use a number of lines lower than TGL_EDP_PSR2_IO_BUFFER_WAKE_MIN_LINES.
Same for fast wake.

> +#define   TGL_EDP_PSR2_IO_BUFFER_WAKE_MASK	(7 << 13)
> +#define   EDP_PSR2_FAST_WAKE_5lines		(3 << 11)
> +#define   EDP_PSR2_FAST_WAKE_6lines		(2 << 11)
> +#define   EDP_PSR2_FAST_WAKE_7lines		(1 << 11)
> +#define   EDP_PSR2_FAST_WAKE_8lines		(0 << 11)
> +#define   EDP_PSR2_FAST_WAKE_MASK		(3 << 11)
> +#define   TGL_EDP_PSR2_FAST_WAKE_5lines		(0 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_6lines		(1 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_7lines		(2 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_8lines		(3 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_9lines		(4 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_10lines	(5 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_11lines	(6 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_12lines	(7 << 10)
> +#define   TGL_EDP_PSR2_FAST_WAKE_MASK		(7 << 10)
> +#define   EDP_PSR2_TP2_TIME_500us		(0 << 8)
> +#define   EDP_PSR2_TP2_TIME_100us		(1 << 8)
> +#define   EDP_PSR2_TP2_TIME_2500us		(2 << 8)
> +#define   EDP_PSR2_TP2_TIME_50us		(3 << 8)
> +#define   EDP_PSR2_TP2_TIME_MASK		(3 << 8)
> +#define   EDP_PSR2_FRAME_BEFORE_SU_SHIFT	4
> +#define   EDP_PSR2_FRAME_BEFORE_SU_MASK		(0xf << 4)
> +#define   EDP_PSR2_FRAME_BEFORE_SU(a)		((a) << 4)
> +#define   EDP_PSR2_IDLE_FRAME_MASK		0xf
> +#define   EDP_PSR2_IDLE_FRAME_SHIFT		0
>  
>  #define _PSR_EVENT_TRANS_A			0x60848
>  #define _PSR_EVENT_TRANS_B			0x61848


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