[Intel-gfx] [PATCH 1/6] drm/i915/gt: Move hsw GT workarounds from init_clock_gating to workarounds

Chris Wilson chris at chris-wilson.co.uk
Thu Jun 11 08:01:35 UTC 2020


Rescue the GT workarounds from being buried inside init_clock_gating so
that we remember to apply them after a GT reset, and that they are
included in our verification that the workarounds are applied.

Closes: https://gitlab.freedesktop.org/drm/intel/-/issues/2011
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/gt/intel_workarounds.c | 48 +++++++++++++++++++++
 drivers/gpu/drm/i915/intel_pm.c             | 39 +----------------
 2 files changed, 50 insertions(+), 37 deletions(-)

diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index 3eec31c5a714..39f070bff09d 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -178,6 +178,12 @@ wa_write_or(struct i915_wa_list *wal, i915_reg_t reg, u32 set)
 	wa_write_masked_or(wal, reg, set, set);
 }
 
+static void
+wa_write_clr(struct i915_wa_list *wal, i915_reg_t reg, u32 clr)
+{
+	wa_write_masked_or(wal, reg, clr, 0);
+}
+
 static void
 wa_masked_en(struct i915_wa_list *wal, i915_reg_t reg, u32 val)
 {
@@ -708,6 +714,46 @@ int intel_engine_emit_ctx_wa(struct i915_request *rq)
 	return 0;
 }
 
+static void
+hsw_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+	/* L3 caching of data atomics doesn't work -- disable it. */
+	wa_write_or(wal, HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
+
+	wa_add(wal,
+	       HSW_ROW_CHICKEN3, 0,
+	       _MASKED_BIT_ENABLE(HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE),
+		0 /* XXX does this reg exist? */);
+
+	/* WaVSRefCountFullforceMissDisable:hsw */
+	wa_write_clr(wal, GEN7_FF_THREAD_MODE, GEN7_FF_VS_REF_CNT_FFME);
+
+	wa_masked_dis(wal,
+		      CACHE_MODE_0_GEN7,
+		      /* WaDisable_RenderCache_OperationalFlush:hsw */
+		      RC_OP_FLUSH_ENABLE |
+		      /* enable HiZ Raw Stall Optimization */
+		      HIZ_RAW_STALL_OPT_DISABLE);
+
+	/* WaDisable4x2SubspanOptimization:hsw */
+	wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+	/*
+	 * BSpec recommends 8x4 when MSAA is used,
+	 * however in practice 16x4 seems fastest.
+	 *
+	 * Note that PS/WM thread counts depend on the WIZ hashing
+	 * disable bit, which we don't touch here, but it's good
+	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+	 */
+	wa_add(wal, GEN7_GT_MODE, 0,
+	       _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+	       GEN6_WIZ_HASHING_16x4);
+
+	/* WaSampleCChickenBitEnable:hsw */
+	wa_masked_en(wal, HALF_SLICE_CHICKEN3, HSW_SAMPLE_C_PERFORMANCE);
+}
+
 static void
 gen9_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
 {
@@ -985,6 +1031,8 @@ gt_init_workarounds(struct drm_i915_private *i915, struct i915_wa_list *wal)
 		bxt_gt_workarounds_init(i915, wal);
 	else if (IS_SKYLAKE(i915))
 		skl_gt_workarounds_init(i915, wal);
+	else if (IS_HASWELL(i915))
+		hsw_gt_workarounds_init(i915, wal);
 	else if (INTEL_GEN(i915) <= 8)
 		return;
 	else
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 26b670fa3f88..249ee720874c 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -7321,45 +7321,10 @@ static void bdw_init_clock_gating(struct drm_i915_private *dev_priv)
 
 static void hsw_init_clock_gating(struct drm_i915_private *dev_priv)
 {
-	/* L3 caching of data atomics doesn't work -- disable it. */
-	I915_WRITE(HSW_SCRATCH1, HSW_SCRATCH1_L3_DATA_ATOMICS_DISABLE);
-	I915_WRITE(HSW_ROW_CHICKEN3,
-		   _MASKED_BIT_ENABLE(HSW_ROW_CHICKEN3_L3_GLOBAL_ATOMICS_DISABLE));
-
 	/* This is required by WaCatErrorRejectionIssue:hsw */
 	I915_WRITE(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG,
-			I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
-			GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
-
-	/* WaVSRefCountFullforceMissDisable:hsw */
-	I915_WRITE(GEN7_FF_THREAD_MODE,
-		   I915_READ(GEN7_FF_THREAD_MODE) & ~GEN7_FF_VS_REF_CNT_FFME);
-
-	/* WaDisable_RenderCache_OperationalFlush:hsw */
-	I915_WRITE(CACHE_MODE_0_GEN7, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
-
-	/* enable HiZ Raw Stall Optimization */
-	I915_WRITE(CACHE_MODE_0_GEN7,
-		   _MASKED_BIT_DISABLE(HIZ_RAW_STALL_OPT_DISABLE));
-
-	/* WaDisable4x2SubspanOptimization:hsw */
-	I915_WRITE(CACHE_MODE_1,
-		   _MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
-
-	/*
-	 * BSpec recommends 8x4 when MSAA is used,
-	 * however in practice 16x4 seems fastest.
-	 *
-	 * Note that PS/WM thread counts depend on the WIZ hashing
-	 * disable bit, which we don't touch here, but it's good
-	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-	 */
-	I915_WRITE(GEN7_GT_MODE,
-		   _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
-
-	/* WaSampleCChickenBitEnable:hsw */
-	I915_WRITE(HALF_SLICE_CHICKEN3,
-		   _MASKED_BIT_ENABLE(HSW_SAMPLE_C_PERFORMANCE));
+		   I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
+		   GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
 
 	/* WaSwitchSolVfFArbitrationPriority:hsw */
 	I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
-- 
2.20.1



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