[Intel-gfx] [PATCH v4 20/61] drm/i915: Rework clflush to work correctly without obj->mm.lock.

Maarten Lankhorst maarten.lankhorst at linux.intel.com
Mon Nov 2 08:48:01 UTC 2020


Op 30-10-2020 om 16:08 schreef Thomas Hellström:
>
> On 10/16/20 12:44 PM, Maarten Lankhorst wrote:
>> Pin in the caller, not in the work itself. This should also
>> work better for dma-fence annotations.
>>
>> Signed-off-by: Maarten Lankhorst <maarten.lankhorst at linux.intel.com>
>> ---
>>   drivers/gpu/drm/i915/gem/i915_gem_clflush.c | 15 +++++++--------
>>   1 file changed, 7 insertions(+), 8 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/i915/gem/i915_gem_clflush.c b/drivers/gpu/drm/i915/gem/i915_gem_clflush.c
>> index bc0223716906..daf9284ef1f5 100644
>> --- a/drivers/gpu/drm/i915/gem/i915_gem_clflush.c
>> +++ b/drivers/gpu/drm/i915/gem/i915_gem_clflush.c
>> @@ -27,15 +27,8 @@ static void __do_clflush(struct drm_i915_gem_object *obj)
>>   static int clflush_work(struct dma_fence_work *base)
>>   {
>>       struct clflush *clflush = container_of(base, typeof(*clflush), base);
>> -    struct drm_i915_gem_object *obj = clflush->obj;
>> -    int err;
>>   -    err = i915_gem_object_pin_pages(obj);
>> -    if (err)
>> -        return err;
>> -
>> -    __do_clflush(obj);
>> -    i915_gem_object_unpin_pages(obj);
>> +    __do_clflush(clflush->obj);
>>         return 0;
>>   }
>> @@ -44,6 +37,7 @@ static void clflush_release(struct dma_fence_work *base)
>>   {
>>       struct clflush *clflush = container_of(base, typeof(*clflush), base);
>>   +    i915_gem_object_unpin_pages(clflush->obj);
>
> Hmm, Could we do without pinning here? Pages present are protected first by the object lock, then by the fence?
>
> /Thomas
>
>
>
I felt the least chance of regressions was to copy the existing code. :)

At least until we have completed obj->mm.lock removal, we shouldn't try to be smart with these kind of things.

Likely, we've already pinned the pages, so it's a simple ref increase.

Later on, we can try to be smart, but whenever I tried to change behavior so far, I was forced to hunt down bugs.

~Maarten



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