[Intel-gfx] [PATCH 08/21] drm/i915/gem: Disallow bonding of virtual engines
Jason Ekstrand
jason at jlekstrand.net
Wed Apr 28 18:58:17 UTC 2021
On Wed, Apr 28, 2021 at 12:18 PM Jason Ekstrand <jason at jlekstrand.net> wrote:
>
> On Wed, Apr 28, 2021 at 5:13 AM Daniel Vetter <daniel at ffwll.ch> wrote:
> >
> > On Tue, Apr 27, 2021 at 08:51:08AM -0500, Jason Ekstrand wrote:
> > > I sent a v2 of this patch because it turns out I deleted a bit too
> > > much code. This function in particular, has to stay, unfortunately.
> > > When a batch is submitted with a SUBMIT_FENCE, this is used to push
> > > the work onto a different engine than than the one it's supposed to
> > > run in parallel with. This means we can't dead-code this function or
> > > the bond_execution function pointer and related stuff.
> >
> > Uh that's disappointing, since if I understand your point correctly, the
> > sibling engines should all be singletons, not load balancing virtual ones.
> > So there really should not be any need to pick the right one at execution
> > time.
>
> The media driver itself seems to work fine if I delete all the code.
> It's just an IGT testcase that blows up. I'll do more digging to see
> if I can better isolate why.
I did more digging and I figured out why this test hangs. The test
looks at an engine class where there's more than one of that class
(currently only vcs) and creates a context where engine[0] is all of
the engines of that class bonded together and engine[1-N] is each of
those engines individually. It then tests that you can submit a batch
to one of the individual engines and then submit with
EXEC_FENCE_SUBMIT to the balanced engine and the kernel will sort it
out. This doesn't seem like a use-case we care about.
If we cared about anything, I would expect it to be submitting to two
balanced contexts and expecting "pick any two" behavior. But that's
not what the test is testing for.
--Jason
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