[Intel-gfx] [PATCH i-g-t] intel_gpu_top: Hide unused clients
Chris Wilson
chris at chris-wilson.co.uk
Mon Feb 1 08:21:11 UTC 2021
Quoting Tvrtko Ursulin (2021-02-01 08:14:45)
>
> On 31/01/2021 03:11, Chris Wilson wrote:
> > Keep new clients hidden until they utilise the GPU.
> >
> > Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> > Cc: Tvrtko Ursulin <tvrtko.ursulin at linux.intel.com>
> > ---
> > tools/intel_gpu_top.c | 5 ++++-
> > 1 file changed, 4 insertions(+), 1 deletion(-)
> >
> > diff --git a/tools/intel_gpu_top.c b/tools/intel_gpu_top.c
> > index 60ff62d28..66a8effa6 100644
> > --- a/tools/intel_gpu_top.c
> > +++ b/tools/intel_gpu_top.c
> > @@ -828,8 +828,11 @@ static void update_client(struct client *c, unsigned int pid, char *name)
> > c->last[i] = val[i];
> > }
> >
> > - c->samples++;
> > + if (!c->total_runtime)
> > + return;
> > +
> > c->status = ALIVE;
> > + c->samples++;
> > }
> >
> > static void
> >
>
> Not sure we need to do it at this level and not instead at presentation
> time.
My goal was just presentation :(
> Plus, in default sort mode they would be at the end of the list,
> so behind the more active clients. Or you go into sort by id and they
> annoy you there?
No. I had a bunch of "Xorg" when launching steam which never became
anything. So I guess just a bunch of dlopen("libgl") spawing a bunch of
clients that we never used for anything more than gl[X]GetString, but
leaked the fd.
[Why does steam need 10% of the gpu to update an icon on the toolbar
which is hidden while minimised? Why do games sit in static menus at
100% gpu? Why?]
-Chris
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