[Intel-gfx] [PATCH 1/3] drm/i915: Disallow plane x+w>stride on ilk+ with X-tiling
Chris Wilson
chris at chris-wilson.co.uk
Tue Feb 9 09:22:09 UTC 2021
Quoting Ville Syrjala (2021-02-09 02:19:16)
> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> ilk+ planes get notably unhappy when the plane x+w exceeds
> the stride. This wasn't a problem previously because we
> always aligned SURF to the closest tile boundary so the
> x offset never got particularly large. But now with async
> flips we have to align to 256KiB instead and thus this
> becomes a real issue.
>
> On ilk/snb/ivb it looks like the accesses just just wrap
> early to the next tile row when scanout goes past the
> SURF+n*stride boundary, hsw/bdw suffer more heavily and
> start to underrun constantly. i965/g4x appear to be immune.
> vlv/chv I've not yet checked.
>
> Let's borrow another trick from the skl+ code and search
> backwards for a better SURF offset in the hopes of getting the
> x offset below the limit. IIRC when I ran into a similar issue
> on skl years ago it was causing the hardware to fall over
> pretty hard as well.
>
> And let's be consistent and include i965/g4x in the check
> as well, just in case I just got super lucky somehow when
> I wasn't able to reproduce the issue. Not that it really
> matters since we still use 4k SURF alignment for i965/g4x
> anyway.
>
> Fixes: 6ede6b0616b2 ("drm/i915: Implement async flips for vlv/chv")
> Fixes: 4bb18054adc4 ("drm/i915: Implement async flip for ilk/snb")
> Fixes: 2a636e240c77 ("drm/i915: Implement async flip for ivb/hsw")
> Fixes: cda195f13abd ("drm/i915: Implement async flips for bdw")
> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> ---
> drivers/gpu/drm/i915/display/i9xx_plane.c | 27 +++++++++++++++++++++++
> 1 file changed, 27 insertions(+)
>
> diff --git a/drivers/gpu/drm/i915/display/i9xx_plane.c b/drivers/gpu/drm/i915/display/i9xx_plane.c
> index 0523e2c79d16..8a52beaed2da 100644
> --- a/drivers/gpu/drm/i915/display/i9xx_plane.c
> +++ b/drivers/gpu/drm/i915/display/i9xx_plane.c
> @@ -255,6 +255,33 @@ int i9xx_check_plane_surface(struct intel_plane_state *plane_state)
> else
> offset = 0;
>
> + /*
> + * When using an X-tiled surface the plane starts to
> + * misbehave if the x offset + width exceeds the stride.
> + * hsw/bdw: underrun galore
> + * ilk/snb/ivb: wrap to the next tile row mid scanout
> + * i965/g4x: so far appear immune to this
> + * vlv/chv: TODO check
> + *
> + * Linear surfaces seem to work just fine, even on hsw/bdw
> + * despite them not using the linear offset anymore.
> + */
> + if (INTEL_GEN(dev_priv) >= 4 && fb->modifier == I915_FORMAT_MOD_X_TILED) {
> + u32 alignment = intel_surf_alignment(fb, 0);
> + int cpp = fb->format->cpp[0];
> +
> + while ((src_x + src_w) * cpp > plane_state->color_plane[0].stride) {
> + if (offset == 0) {
> + drm_dbg_kms(&dev_priv->drm,
> + "Unable to find suitable display surface offset due to X-tiling\n");
> + return -EINVAL;
> + }
> +
> + offset = intel_plane_adjust_aligned_offset(&src_x, &src_y, plane_state, 0,
> + offset, offset - alignment);
As offset decreases, src_x goes up; but modulus the pitch. So long as
the alignment is not a multiple of the pitch, src_x will change on each
iteration. And after the adjustment, the offset is stored in
plane_state.
So this loop would fail for any power-of-two stride, but at the same
time that would put the src_x + src_w out-of-bounds in the supplied
coordinates. The only way src_x + src_w would exceed stride legally is
if we have chosen an aligned offset that causes that, thus there should
exist an offset where src_x + src_w does not exceed the stride.
The reason for choosing a nearby tile offset was to reduce src_x/src_y
to fit within the crtc limits. While remapping could be used to solve
that, the aligned_offset computation allows reuse of a single view.
Since offset, src_x are a function of the plane input parameters, this
should be possible to exercise with carefully selected framebuffers and
modesetting. Right? Is there a test case for this?
Reviewed-by: Chris Wilson <chris at chris-wilson.co.uk>
-Chris
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