[Intel-gfx] [PATCH 1/3] drm/i915: Disallow plane x+w>stride on ilk+ with X-tiling

Juha-Pekka Heikkila juhapekka.heikkila at gmail.com
Wed Feb 10 12:05:47 UTC 2021


On 9.2.2021 17.21, Ville Syrjälä wrote:
> On Tue, Feb 09, 2021 at 09:22:09AM +0000, Chris Wilson wrote:
>> Quoting Ville Syrjala (2021-02-09 02:19:16)
>>> From: Ville Syrjälä <ville.syrjala at linux.intel.com>
>>>
>>> ilk+ planes get notably unhappy when the plane x+w exceeds
>>> the stride. This wasn't a problem previously because we
>>> always aligned SURF to the closest tile boundary so the
>>> x offset never got particularly large. But now with async
>>> flips we have to align to 256KiB instead and thus this
>>> becomes a real issue.
>>>
>>> On ilk/snb/ivb it looks like the accesses just just wrap
>>> early to the next tile row when scanout goes past the
>>> SURF+n*stride boundary, hsw/bdw suffer more heavily and
>>> start to underrun constantly. i965/g4x appear to be immune.
>>> vlv/chv I've not yet checked.
>>>
>>> Let's borrow another trick from the skl+ code and search
>>> backwards for a better SURF offset in the hopes of getting the
>>> x offset below the limit. IIRC when I ran into a similar issue
>>> on skl years ago it was causing the hardware to fall over
>>> pretty hard as well.
>>>
>>> And let's be consistent and include i965/g4x in the check
>>> as well, just in case I just got super lucky somehow when
>>> I wasn't able to reproduce the issue. Not that it really
>>> matters since we still use 4k SURF alignment for i965/g4x
>>> anyway.
>>>
>>> Fixes: 6ede6b0616b2 ("drm/i915: Implement async flips for vlv/chv")
>>> Fixes: 4bb18054adc4 ("drm/i915: Implement async flip for ilk/snb")
>>> Fixes: 2a636e240c77 ("drm/i915: Implement async flip for ivb/hsw")
>>> Fixes: cda195f13abd ("drm/i915: Implement async flips for bdw")
>>> Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
>>> ---
>>>   drivers/gpu/drm/i915/display/i9xx_plane.c | 27 +++++++++++++++++++++++
>>>   1 file changed, 27 insertions(+)
>>>
>>> diff --git a/drivers/gpu/drm/i915/display/i9xx_plane.c b/drivers/gpu/drm/i915/display/i9xx_plane.c
>>> index 0523e2c79d16..8a52beaed2da 100644
>>> --- a/drivers/gpu/drm/i915/display/i9xx_plane.c
>>> +++ b/drivers/gpu/drm/i915/display/i9xx_plane.c
>>> @@ -255,6 +255,33 @@ int i9xx_check_plane_surface(struct intel_plane_state *plane_state)
>>>          else
>>>                  offset = 0;
>>>   
>>> +       /*
>>> +        * When using an X-tiled surface the plane starts to
>>> +        * misbehave if the x offset + width exceeds the stride.
>>> +        * hsw/bdw: underrun galore
>>> +        * ilk/snb/ivb: wrap to the next tile row mid scanout
>>> +        * i965/g4x: so far appear immune to this
>>> +        * vlv/chv: TODO check
>>> +        *
>>> +        * Linear surfaces seem to work just fine, even on hsw/bdw
>>> +        * despite them not using the linear offset anymore.
>>> +        */
>>> +       if (INTEL_GEN(dev_priv) >= 4 && fb->modifier == I915_FORMAT_MOD_X_TILED) {
>>> +               u32 alignment = intel_surf_alignment(fb, 0);
>>> +               int cpp = fb->format->cpp[0];
>>> +
>>> +               while ((src_x + src_w) * cpp > plane_state->color_plane[0].stride) {
>>> +                       if (offset == 0) {
>>> +                               drm_dbg_kms(&dev_priv->drm,
>>> +                                           "Unable to find suitable display surface offset due to X-tiling\n");
>>> +                               return -EINVAL;
>>> +                       }
>>> +
>>> +                       offset = intel_plane_adjust_aligned_offset(&src_x, &src_y, plane_state, 0,
>>> +                                                                  offset, offset - alignment);
>>
>> As offset decreases, src_x goes up; but modulus the pitch. So long as
>> the alignment is not a multiple of the pitch, src_x will change on each
>> iteration. And after the adjustment, the offset is stored in
>> plane_state.
>>
>> So this loop would fail for any power-of-two stride, but at the same
>> time that would put the src_x + src_w out-of-bounds in the supplied
>> coordinates. The only way src_x + src_w would exceed stride legally is
>> if we have chosen an aligned offset that causes that, thus there should
>> exist an offset where src_x + src_w does not exceed the stride.
>>
>> The reason for choosing a nearby tile offset was to reduce src_x/src_y
>> to fit within the crtc limits. While remapping could be used to solve
>> that, the aligned_offset computation allows reuse of a single view.
>>
>> Since offset, src_x are a function of the plane input parameters, this
>> should be possible to exercise with carefully selected framebuffers and
>> modesetting. Right? Is there a test case for this?
> 
> My idea was to extend kms_big_fb for these sort of things.
> While I originally made it purely to test remapping it should
> be possible to extend it for non-remapped fbs as well. IIRC
> J-P did at least some work towards that goal, but I guess
> it's only in the internal copy for whatever reason.

There are those max-hw-stride subtests in kms_big_fb which would go for 
this but it's all in internal trees.



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