[Intel-gfx] [PATCH 1/8] drm/i915/gt: Rearrange vlv workarounds

Chris Wilson chris at chris-wilson.co.uk
Tue Jan 5 00:54:32 UTC 2021


Some rcs0 workarounds were being incorrectly applied to the GT, and so
we failed to restore the expected register settings after a reset.

Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/gt/intel_workarounds.c | 95 +++++++++++----------
 1 file changed, 51 insertions(+), 44 deletions(-)

diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index c21a9726326a..3d5122301f64 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -889,53 +889,9 @@ ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
 static void
 vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
 {
-	/* WaDisableEarlyCull:vlv */
-	wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
-
-	/* WaPsdDispatchEnable:vlv */
-	/* WaDisablePSDDualDispatchEnable:vlv */
-	wa_masked_en(wal,
-		     GEN7_HALF_SLICE_CHICKEN1,
-		     GEN7_MAX_PS_THREAD_DEP |
-		     GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
-
-	/* WaDisable_RenderCache_OperationalFlush:vlv */
-	wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
-
 	/* WaForceL3Serialization:vlv */
 	wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
 
-	/*
-	 * WaVSThreadDispatchOverride:ivb,vlv
-	 *
-	 * This actually overrides the dispatch
-	 * mode for all thread types.
-	 */
-	wa_write_clr_set(wal,
-			 GEN7_FF_THREAD_MODE,
-			 GEN7_FF_SCHED_MASK,
-			 GEN7_FF_TS_SCHED_HW |
-			 GEN7_FF_VS_SCHED_HW |
-			 GEN7_FF_DS_SCHED_HW);
-
-	/*
-	 * BSpec says this must be set, even though
-	 * WaDisable4x2SubspanOptimization isn't listed for VLV.
-	 */
-	wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
-
-	/*
-	 * BSpec recommends 8x4 when MSAA is used,
-	 * however in practice 16x4 seems fastest.
-	 *
-	 * Note that PS/WM thread counts depend on the WIZ hashing
-	 * disable bit, which we don't touch here, but it's good
-	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-	 */
-	wa_add(wal, GEN7_GT_MODE, 0,
-	       _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
-	       GEN6_WIZ_HASHING_16x4);
-
 	/*
 	 * WaIncreaseL3CreditsForVLVB0:vlv
 	 * This is the hardware default actually.
@@ -1952,6 +1908,57 @@ rcs_engine_wa_init(struct intel_engine_cs *engine, struct i915_wa_list *wal)
 		       GEN6_WIZ_HASHING_16x4);
 	}
 
+	if (IS_VALLEYVIEW(i915)) {
+		/* WaDisableEarlyCull:vlv */
+		wa_masked_en(wal,
+			     _3D_CHICKEN3,
+			     _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
+
+		/*
+		 * WaVSThreadDispatchOverride:ivb,vlv
+		 *
+		 * This actually overrides the dispatch
+		 * mode for all thread types.
+		 */
+		wa_write_clr_set(wal,
+				 GEN7_FF_THREAD_MODE,
+				 GEN7_FF_SCHED_MASK,
+				 GEN7_FF_TS_SCHED_HW |
+				 GEN7_FF_VS_SCHED_HW |
+				 GEN7_FF_DS_SCHED_HW);
+
+		/* WaDisable_RenderCache_OperationalFlush:vlv */
+		wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
+
+		/*
+		 * BSpec says this must be set, even though
+		 * WaDisable4x2SubspanOptimization isn't listed for VLV.
+		 */
+		wa_masked_en(wal,
+			     CACHE_MODE_1,
+			     PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+		/*
+		 * BSpec recommends 8x4 when MSAA is used,
+		 * however in practice 16x4 seems fastest.
+		 *
+		 * Note that PS/WM thread counts depend on the WIZ hashing
+		 * disable bit, which we don't touch here, but it's good
+		 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+		 */
+		wa_add(wal, GEN7_GT_MODE, 0,
+		       _MASKED_FIELD(GEN6_WIZ_HASHING_MASK,
+				     GEN6_WIZ_HASHING_16x4),
+		       GEN6_WIZ_HASHING_16x4);
+
+		/* WaPsdDispatchEnable:vlv */
+		/* WaDisablePSDDualDispatchEnable:vlv */
+		wa_masked_en(wal,
+			     GEN7_HALF_SLICE_CHICKEN1,
+			     GEN7_MAX_PS_THREAD_DEP |
+			     GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
+	}
+
 	if (IS_GEN(i915, 7))
 		/* WaBCSVCSTlbInvalidationMode:ivb,vlv,hsw */
 		wa_masked_en(wal,
-- 
2.20.1



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