[Intel-gfx] New uAPI for color management proposal and feedback request

Pekka Paalanen ppaalanen at gmail.com
Wed May 19 09:34:05 UTC 2021


On Wed, 12 May 2021 16:04:16 +0300
Ville Syrjälä <ville.syrjala at linux.intel.com> wrote:

> On Wed, May 12, 2021 at 02:06:56PM +0200, Werner Sembach wrote:
> > Hello,
> > 
> > In addition to the existing "max bpc", and "Broadcast RGB/output_csc" drm properties I propose 4 new properties:
> > "preferred pixel encoding", "active color depth", "active color range", and "active pixel encoding"
> > 
> > 
> > Motivation:
> > 
> > Current monitors have a variety pixel encodings available: RGB, YCbCr 4:4:4, YCbCr 4:2:2, YCbCr 4:2:0.
> > 
> > In addition they might be full or limited RGB range and the monitors accept different bit depths.
> > 
> > Currently the kernel driver for AMD and Intel GPUs automatically configure the color settings automatically with little
> > to no influence of the user. However there are several real world scenarios where the user might disagree with the
> > default chosen by the drivers and wants to set his or her own preference.
> > 
> > Some examples:
> > 
> > 1. While RGB and YCbCr 4:4:4 in theory carry the same amount of color information, some screens might look better on one
> > than the other because of bad internal conversion. The driver currently however has a fixed default that is chosen if
> > available (RGB for Intel and YCbCr 4:4:4 for AMD). The only way to change this currently is by editing and overloading
> > the edid reported by the monitor to the kernel.
> > 
> > 2. RGB and YCbCr 4:4:4 need a higher port clock then YCbCr 4:2:0. Some hardware might report that it supports the higher
> > port clock, but because of bad shielding on the PC, the cable, or the monitor the screen cuts out every few seconds when
> > RGB or YCbCr 4:4:4 encoding is used, while YCbCr 4:2:0 might just work fine without changing hardware. The drivers
> > currently however always default to the "best available" option even if it might be broken.
> > 
> > 3. Some screens natively only supporting 8-bit color, simulate 10-Bit color by rapidly switching between 2 adjacent
> > colors. They advertise themselves to the kernel as 10-bit monitors but the user might not like the "fake" 10-bit effect
> > and prefer running at the native 8-bit per color.
> > 
> > 4. Some screens are falsely classified as full RGB range wile they actually use limited RGB range. This results in
> > washed out colors in dark and bright scenes. A user override can be helpful to manually fix this issue when it occurs.
> > 
> > There already exist several requests, discussion, and patches regarding the thematic:
> > 
> > - https://gitlab.freedesktop.org/drm/amd/-/issues/476
> > 
> > - https://gitlab.freedesktop.org/drm/amd/-/issues/1548
> > 
> > - https://lkml.org/lkml/2021/5/7/695
> > 
> > - https://lkml.org/lkml/2021/5/11/416
> > 

...

> > Adoption:
> > 
> > A KDE dev wants to implement the settings in the KDE settings GUI:
> > https://gitlab.freedesktop.org/drm/amd/-/issues/476#note_912370
> > 
> > Tuxedo Computers (my employer) wants to implement the settings desktop environment agnostic in Tuxedo Control Center. I
> > will start work on this in parallel to implementing the new kernel code.  
> 
> I suspect everyone would be happier to accept new uapi if we had
> multiple compositors signed up to implement it.

I think having Weston support for these would be good, but for now it
won't be much of an UI: just weston.ini to set, and the log to see what
happened.

However, knowing what happened is going to be important for color
calibration auditing:
https://gitlab.freedesktop.org/wayland/weston/-/issues/467

Yes, please, very much for read-only properties for the feedback part.
Properties that both userspace and kernel will write are hard to deal
with in general.

Btw. "max bpc" I can kind of guess that conversion from framebuffer
format to the wire bpc happens automatically and only as the final
step, but "Broadcast RGB" is more complicated: is the output from the
abstract pixel pipeline sent as-is and "Broadcast RGB" is just another
inforframe bit to the monitor, or does "Broadcast RGB" setting actually
change what happens in the pixel pipeline *and* set infoframe bits?

My vague recollection is that framebuffer was always assumed to be in
full range, and then if "Broadcast RGB" was set to limited range, the
driver would mangle the pixel pipeline to convert from full to limited
range. This means that it would be impossible to have limited range
data in a framebuffer, or there might be a double-conversion by
userspace programming a LUT for limited->full and then the driver
adding full->limited. I'm also confused how full/limited works when
framebuffer is in RGB/YCbCr and the monitor wire format is in RGB/YCbCr
and there may be RGB->YCbCR or YCbCR->RGB conversions going on - or
maybe even FB YCbCR -> RGB -> DEGAMMA -> CTM -> GAMMA -> YCbCR.

I wish someone drew a picture of the KMS abstract pixel pipeline with
all the existing KMS properties in it. :-)


Thanks,
pq
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