[Intel-gfx] [Linaro-mm-sig] [PATCH 04/11] drm/panfrost: Fix implicit sync

Daniel Stone daniel at fooishbar.org
Fri May 21 13:23:38 UTC 2021


On Fri, 21 May 2021 at 14:09, Christian König <christian.koenig at amd.com> wrote:
> Am 21.05.21 um 14:54 schrieb Daniel Stone:
> > If you're curious, the interface definitions are in the csf/ directory
> > in the 'Bifrost kernel driver' r30p0 download you can get from the Arm
> > developer site. Unfortunately the exact semantics aren't completely
> > clear.
>
> Well it is actually relatively simple. Take a look at the timeline
> semaphores from Vulkan, everybody is basically implementing the same
> semantics now.
>
> When you queued up a bunch of commands on your hardware, the first one
> will write value 1 to a 64bit memory location, the second one will write
> value 2, the third value 3 and so on. After writing the value the
> hardware raises and interrupt signal to everybody interested.
>
> In other words pretty standard memory fence behavior.
>
> When you now have a second queue which depends on work of the first one
> you look at the memory location and do a compare. If you depend on the
> third submission you just wait for the value to be >3 and are done.

Right, it is clearly defined to the timeline semaphore semantics, I
just meant that it's not clear how it works at a lower level wrt the
synchronisation and signaling. The simplest possible interpretation is
that wait_addrval blocks infinitely before kick-cmdbuf, but that seems
painful with only 32 queues. And the same for fences, which are a
binary signal. I guess we'll find out. My tooth hurts.

Cheers,
Daniel


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