[Intel-gfx] [RFC v2 01/22] drm: RFC for Plane Color Hardware Pipeline
Uma Shankar
uma.shankar at intel.com
Mon Sep 6 21:38:43 UTC 2021
This is a RFC proposal for plane color hardware blocks.
It exposes the property interface to userspace and calls
out the details or interfaces created and the intended
purpose.
Credits: Ville Syrjälä <ville.syrjala at linux.intel.com>
Signed-off-by: Uma Shankar <uma.shankar at intel.com>
---
Documentation/gpu/rfc/drm_color_pipeline.rst | 167 +++++++++++++++++++
1 file changed, 167 insertions(+)
create mode 100644 Documentation/gpu/rfc/drm_color_pipeline.rst
diff --git a/Documentation/gpu/rfc/drm_color_pipeline.rst b/Documentation/gpu/rfc/drm_color_pipeline.rst
new file mode 100644
index 000000000000..0d1ca858783b
--- /dev/null
+++ b/Documentation/gpu/rfc/drm_color_pipeline.rst
@@ -0,0 +1,167 @@
+==================================================
+Display Color Pipeline: Proposed DRM Properties
+==================================================
+
+This is how a typical display color hardware pipeline looks like:
+ +-------------------------------------------+
+ | RAM |
+ | +------+ +---------+ +---------+ |
+ | | FB 1 | | FB 2 | | FB N | |
+ | +------+ +---------+ +---------+ |
+ +-------------------------------------------+
+ | Plane Color Hardware Block |
+ +--------------------------------------------+
+ | +---v-----+ +---v-------+ +---v------+ |
+ | | Plane A | | Plane B | | Plane N | |
+ | | DeGamma | | Degamma | | Degamma | |
+ | +---+-----+ +---+-------+ +---+------+ |
+ | | | | |
+ | +---v-----+ +---v-------+ +---v------+ |
+ | |Plane A | | Plane B | | Plane N | |
+ | |CSC/CTM | | CSC/CTM | | CSC/CTM | |
+ | +---+-----+ +----+------+ +----+-----+ |
+ | | | | |
+ | +---v-----+ +----v------+ +----v-----+ |
+ | | Plane A | | Plane B | | Plane N | |
+ | | Gamma | | Gamma | | Gamma | |
+ | +---+-----+ +----+------+ +----+-----+ |
+ | | | | |
+ +--------------------------------------------+
++------v--------------v---------------v-------|
+|| ||
+|| Pipe Blender ||
++--------------------+------------------------+
+| | |
+| +-----------v----------+ |
+| | Pipe DeGamma | |
+| | | |
+| +-----------+----------+ |
+| | Pipe Color |
+| +-----------v----------+ Hardware |
+| | Pipe CSC/CTM | |
+| | | |
+| +-----------+----------+ |
+| | |
+| +-----------v----------+ |
+| | Pipe Gamma | |
+| | | |
+| +-----------+----------+ |
+| | |
++---------------------------------------------+
+ |
+ v
+ Pipe Output
+
+Proposal is to have below properties for a plane:
+
+* Plane Degamma or Pre-Curve:
+ * This will be used to linearize the input framebuffer data.
+ * It will apply the reverse of the color transfer function.
+ * It can be a degamma curve or OETF for HDR.
+ * This linear data can be further acted on by the following
+ * color hardware blocks in the display hardware pipeline
+
+UAPI Name: PLANE_DEGAMMA_MODE
+Description: Enum property with values as blob_id's which advertizes the
+ possible degamma modes and lut ranges supported by the platform.
+ This allows userspace to query and get the plane degamma color
+ caps and choose the appropriate degamma mode and create lut values
+ accordingly.
+
+UAPI Name: PLANE_DEGAMMA_LUT
+Description: Blob property which allows a userspace to provide LUT values
+ to apply degamma curve using the h/w plane degamma processing
+ engine, thereby making the content as linear for further color
+ processing. Userspace gets the size of LUT and precision etc
+ from PLANE_DEGAMA_MODE_PROPERTY
+
+* Plane CTM
+ * This is a Property to program the color transformation matrix.
+ * This can be used to perform a color space conversion like
+ * BT2020 to BT709 or BT601 etc.
+ * This block is generally kept after the degamma unit so that
+ * linear data can be fed to it for conversion.
+
+UAPI Name: PLANE_CTM
+Description: Blob property which allows a userspace to provide CTM coefficients
+ to do color space conversion or any other enhancement by doing a
+ matrix multiplication using the h/w CTM processing engine
+
+* Plane Gamma or Post-Curve
+ * This can be used to perform 2 operations:
+ * non-lineralize the framebuffer data. Can be used for
+ * non linear blending. It can be a gamma curve or EOTF
+ * for HDR.
+ * Perform Tone Mapping operation. This is an operation
+ * done when blending is done with HDR and SDR content.
+
+UAPI Name: PLANE_GAMMA_MODE
+Description: Enum property with values as blob_id's which advertizes the
+ possible gamma modes and lut ranges supported by the platform.
+ This allows userspace to query and get the plane gamma color
+ caps and choose the appropriate gamma mode and create lut values
+ accordingly.
+
+UAPI Name: PLANE_GAMMA_LUT
+Description: Blob property which allows a userspace to provide LUT values
+ to apply gamma curve or perform tone mapping using the h/w plane
+ gamma processing engine, thereby making the content as linear
+ for further color processing. Userspace gets the size of LUT and
+ precision etc from PLANE_GAMA_MODE_PROPERTY
+
+This is part of one plane engine. Data from multiple planes will be
+then fed to pipe where it will get blended. There is a similar set of
+properties available at crtc level which acts on this blended data.
+
+Below is a sample usecase:
+
+ ┌────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
+ │FB1 │ │Degamma Block│ │ CTM Matrix │ │ Gamma Block │
+ │ ├─────►│Linearize- ├────►│ BT709 to ├────►│ SDR to HDR │
+ │BT709 SDR │ │BT709 inverse│ │ BT2020 │ │ Tone Mapping├────────┐
+ └────────────┘ └─────────────┘ └─────────────┘ └─────────────┘ │
+ │
+ ┌────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
+ │FB2 │ │Degamma Block│ │ CTM Matrix │ │ Gamma Block │ │
+ │ ├─────►│Linearize- ├────►│ BT601 to ├────►│ SDR to HDR ├─────┐ │
+ │BT601 SDR │ │BT601 inverse│ │ BT2020 │ │ Tone Mapping│ │ │
+ └────────────┘ └─────────────┘ └─────────────┘ └─────────────┘ │ │
+ │ │
+ ┌────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │ │
+ │FB3 │ │Degamma Block│ │ CTM Matrix │ │ Gamma Block │ │ │
+ │ ├─────►│Linearize- ├────►│ NOP (Data in├────►│ NOP (Data in├───┐ │ │
+ │BT2020 HDR │ │HDR OETF │ │ BT2020) │ │ HDR) │ │ │ │
+ └────────────┘ └─────────────┘ └─────────────┘ └─────────────┘ │ │ │
+ │ │ │
+ │ │ │
+ │ │ │
+┌───────────────────────────────────────────────────────────────────────────────┴─┴──┘
+│
+│ ┌─────────────┐ ┌─────────────┐ ┌───────────────┐
+│ │ CRTC Degamma│ │ CRTC CTM │ │ CRTC Gamma │
+└─┤ Use to make ├─────►│ Use for any ├─────►│ Use for Tone ├─────► TO Port
+ │ data linear │ │ Color Space │ │ Mapping/apply │
+ │ after blend │ │ Conversion │ │ transfer func │
+ └─────────────┘ └─────────────┘ └───────────────┘
+
+
+This patch series adds properties for plane color features. It adds
+properties for degamma used to linearize data and CSC used for gamut
+conversion. It also includes Gamma support used to again non-linearize
+data as per panel supported color space. These can be utilize by user
+space to convert planes from one format to another, one color space to
+another etc.
+
+Userspace can take smart blending decisions and utilize these hardware
+supported plane color features to get accurate color profile. The same
+can help in consistent color quality from source to panel taking
+advantage of advanced color features in hardware.
+
+These patches add the property interfaces and enable helper functions.
+This series adds Intel's XE_LPD hw specific plane gamma feature. We
+can build up and add other platform/hardware specific implementation
+on top of this series.
+
+Credits: Special mention and credits to Ville Syrjala for coming up
+with a design for this feature and inputs. This series is based on
+his original design and idea.
--
2.26.2
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