[Intel-gfx] [PATCH v5] drm/i915: Use Transparent Hugepages when IOMMU is enabled
Tvrtko Ursulin
tvrtko.ursulin at linux.intel.com
Fri Sep 10 13:33:28 UTC 2021
On 09/09/2021 17:17, Rodrigo Vivi wrote:
> On Thu, Sep 09, 2021 at 12:44:48PM +0100, Tvrtko Ursulin wrote:
>> From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>>
>> Usage of Transparent Hugepages was disabled in 9987da4b5dcf
>> ("drm/i915: Disable THP until we have a GPU read BW W/A"), but since it
>> appears majority of performance regressions reported with an enabled IOMMU
>> can be almost eliminated by turning them on, lets just do that.
>>
>> To err on the side of safety we keep the current default in cases where
>> IOMMU is not active, and only when it is default to the "huge=within_size"
>> mode. Although there probably would be wins to enable them throughout,
>> more extensive testing across benchmarks and platforms would need to be
>> done.
>>
>> With the patch and IOMMU enabled my local testing on a small Skylake part
>> shows OglVSTangent regression being reduced from ~14% (IOMMU on versus
>> IOMMU off) to ~2% (same comparison but with THP on).
>>
>> More detailed testing done in the below referenced Gitlab issue by Eero:
>>
>> Skylake GT4e:
>>
>> Performance drops from enabling IOMMU:
>>
>> 30-35% SynMark CSDof
>> 20-25% Unigine Heaven, MemBW GPU write, SynMark VSTangent
>> ~20% GLB Egypt (1/2 screen window)
>> 10-15% GLB T-Rex (1/2 screen window)
>> 8-10% GfxBench T-Rex, MemBW GPU blit
>> 7-8% SynMark DeferredAA + TerrainFly* + ZBuffer
>> 6-7% GfxBench Manhattan 3.0 + 3.1, SynMark TexMem128 & CSCloth
>> 5-6% GfxBench CarChase, Unigine Valley
>> 3-5% GfxBench Vulkan & GL AztecRuins + ALU2, MemBW GPU texture,
>> SynMark Fill*, Deferred, TerrainPan*
>> 1-2% Most of the other tests
>>
>> With the patch drops become:
>>
>> 20-25% SynMark TexMem*
>> 15-20% GLB Egypt (1/2 screen window)
>> 10-15% GLB T-Rex (1/2 screen window)
>> 4-7% GfxBench T-Rex, GpuTest Triangle
>> 1-8% GfxBench ALU2 (offscreen 1%, onscreen 8%)
>> 3% GfxBench Manhattan 3.0, SynMark CSDof
>> 2-3% Unigine Heaven + Valley, MemBW GPU texture
>> 1-3 GfxBench Manhattan 3.1 + CarChase + Vulkan & GL AztecRuins
>>
>> Broxton:
>>
>> Performance drops from IOMMU, without patch:
>>
>> 30% MemBW GPU write
>> 25% SynMark ZBuffer + Fill*
>> 20% MemBW GPU blit
>> 15% MemBW GPU blend, GpuTest Triangle
>> 10-15% MemBW GPU texture
>> 10% GLB Egypt, Unigine Heaven (had hangs), SynMark TerrainFly*
>> 7-9% GLB T-Rex, GfxBench Manhattan 3.0 + T-Rex,
>> SynMark Deferred* + TexMem*
>> 6-8% GfxBench CarChase, Unigine Valley,
>> SynMark CSCloth + ShMapVsm + TerrainPan*
>> 5-6% GfxBench Manhattan 3.1 + GL AztecRuins,
>> SynMark CSDof + TexFilterTri
>> 2-4% GfxBench ALU2, SynMark DrvRes + GSCloth + ShMapPcf + Batch[0-5] +
>> TexFilterAniso, GpuTest GiMark + 32-bit Julia
>>
>> And with patch:
>>
>> 15-20% MemBW GPU texture
>> 10% SynMark TexMem*
>> 8-9% GLB Egypt (1/2 screen window)
>> 4-5% GLB T-Rex (1/2 screen window)
>> 3-6% GfxBench Manhattan 3.0, GpuTest FurMark,
>> SynMark Deferred + TexFilterTri
>> 3-4% GfxBench Manhattan 3.1 + T-Rex, SynMark VSInstancing
>> 2-4% GpuTest Triangle, SynMark DeferredAA
>> 2-3% Unigine Heaven + Valley
>> 1-3% SynMark Terrain*
>> 1-2% GfxBench CarChase, SynMark TexFilterAniso + ZBuffer
>>
>> Tigerlake-H:
>>
>> 20-25% MemBW GPU texture
>> 15-20% GpuTest Triangle
>> 13-15% SynMark TerrainFly* + DeferredAA + HdrBloom
>> 8-10% GfxBench Manhattan 3.1, SynMark TerrainPan* + DrvRes
>> 6-7% GfxBench Manhattan 3.0, SynMark TexMem*
>> 4-8% GLB onscreen Fill + T-Rex + Egypt (more in onscreen than
>> offscreen versions of T-Rex/Egypt)
>> 4-6% GfxBench CarChase + GLES AztecRuins + ALU2, GpuTest 32-bit Julia,
>> SynMark CSDof + DrvState
>> 3-5% GfxBench T-Rex + Egypt, Unigine Heaven + Valley, GpuTest Plot3D
>> 1-7% Media tests
>> 2-3% MemBW GPU blit
>> 1-3% Most of the rest of 3D tests
>>
>> With the patch:
>>
>> 6-8% MemBW GPU blend => the only regression in these tests (compared
>> to IOMMU without THP)
>> 4-6% SynMark DrvState (not impacted) + HdrBloom (improved)
>> 3-4% GLB T-Rex
>> ~3% GLB Egypt, SynMark DrvRes
>> 1-3% GfxBench T-Rex + Egypt, SynMark TexFilterTri
>> 1-2% GfxBench CarChase + GLES AztecRuins, Unigine Valley,
>> GpuTest Triangle
>> ~1% GfxBench Manhattan 3.0/3.1, Unigine Heaven
>>
>> Perf of several tests actually improved with IOMMU + THP, compared to no
>> IOMMU / no THP:
>>
>> 10-15% SynMark Batch[0-3]
>> 5-10% MemBW GPU texture, SynMark ShMapVsm
>> 3-4% SynMark Fill* + Geom*
>> 2-3% SynMark TexMem512 + CSCloth
>> 1-2% SynMark TexMem128 + DeferredAA
>>
>> As a summary across all platforms, these are the benchmarks where enabling
>> THP on top of IOMMU enabled brings regressions:
>>
>> * Skylake GT4e:
>> 20-25% SynMark TexMem*
>> (whereas all MemBW GPU tests either improve or are not affected)
>>
>> * Broxton J4205:
>> 7% MemBW GPU texture
>> 2-3% SynMark TexMem*
>>
>> * Tigerlake-H:
>> 7% MemBW GPU blend
>>
>> Other benchmarks show either lowering of regressions or improvements.
>>
>> v2:
>> * Add Kconfig dependency to transparent hugepages and some help text.
>> * Move to helper for easier handling of kernel build options.
>>
>> v3:
>> * Drop Kconfig. (Daniel)
>>
>> v4:
>> * Add some benchmark results to commit message.
>>
>> v5:
>> * Add explicit regression summary to commit message. (Eero)
>>
>> References: b901bb89324a ("drm/i915/gemfs: enable THP")
>> References: 9987da4b5dcf ("drm/i915: Disable THP until we have a GPU read BW W/A")
>> References: https://gitlab.freedesktop.org/drm/intel/-/issues/430
>> Co-developed-by: Chris Wilson <chris at chris-wilson.co.uk>
>> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
>> Cc: Joonas Lahtinen <joonas.lahtinen at linux.intel.com>
>> Cc: Matthew Auld <matthew.auld at intel.com>
>> Cc: Eero Tamminen <eero.t.tamminen at intel.com>
>> Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>> Cc: Rodrigo Vivi <rodrigo.vivi at intel.com>
>> Cc: Daniel Vetter <daniel at ffwll.ch>
>> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>> Reviewed-by: Rodrigo Vivi <rodrigo.vivi at intel.com> # v1
>
> Reviewed-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
Thanks, I've pushed it now so hopefully some goodness comes out of it
for someone.
Regards,
Tvrtko
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