[Intel-gfx] [PATCH 19/27] drm/i915: Fix bug in user proto-context creation that leaked contexts

Matthew Brost matthew.brost at intel.com
Tue Sep 21 19:28:40 UTC 2021


On Tue, Sep 21, 2021 at 03:49:53PM +0100, Tvrtko Ursulin wrote:
> 
> On 20/09/2021 23:57, John Harrison wrote:
> > On 8/20/2021 15:44, Matthew Brost wrote:
> > > Set number of engines before attempting to create contexts so the
> > > function free_engines can clean up properly.
> > > 
> > > Fixes: d4433c7600f7 ("drm/i915/gem: Use the proto-context to handle
> > > create parameters (v5)")
> > > Signed-off-by: Matthew Brost <matthew.brost at intel.com>
> > > Cc: <stable at vger.kernel.org>
> > > ---
> > >   drivers/gpu/drm/i915/gem/i915_gem_context.c | 2 +-
> > >   1 file changed, 1 insertion(+), 1 deletion(-)
> > > 
> > > diff --git a/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > > b/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > > index dbaeb924a437..bcaaf514876b 100644
> > > --- a/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > > +++ b/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > > @@ -944,6 +944,7 @@ static struct i915_gem_engines
> > > *user_engines(struct i915_gem_context *ctx,
> > >       unsigned int n;
> > >       e = alloc_engines(num_engines);
> > This can return null when out of memory. There needs to be an early exit
> > check before dereferencing a null pointer. Not sure if that is a worse
> > bug or not than leaking memory! Either way, it would be good to fix that
> > too.
> 
> Pull out from the series and send a fix standalone ASAP? Also suggest adding

Sure, will do.

Matt

> author and reviewer to cc for typically quicker turnaround time.
> 
> Regards,
> 
> Tvrtko
> 
> 
> > John.
> > 
> > > +    e->num_engines = num_engines;
> > >       for (n = 0; n < num_engines; n++) {
> > >           struct intel_context *ce;
> > >           int ret;
> > > @@ -977,7 +978,6 @@ static struct i915_gem_engines
> > > *user_engines(struct i915_gem_context *ctx,
> > >               goto free_engines;
> > >           }
> > >       }
> > > -    e->num_engines = num_engines;
> > >       return e;
> > 


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