[Intel-gfx] [PATCH v2 1/4] drm/i915/uapi: Add kerneldoc for engine class enum
Matt Roper
matthew.d.roper at intel.com
Thu Apr 28 04:19:23 UTC 2022
We'll be adding a new type of engine soon. Let's document the existing
engine classes first to help make it clear what each type of engine is
used for.
Cc: Andi Shyti <andi.shyti at linux.intel.com>
Signed-off-by: Matt Roper <matthew.d.roper at intel.com>
---
include/uapi/drm/i915_drm.h | 53 ++++++++++++++++++++++++++++++++-----
1 file changed, 47 insertions(+), 6 deletions(-)
diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h
index 35ca528803fd..ec000fc6c879 100644
--- a/include/uapi/drm/i915_drm.h
+++ b/include/uapi/drm/i915_drm.h
@@ -154,21 +154,62 @@ enum i915_mocs_table_index {
I915_MOCS_CACHED,
};
-/*
+/**
+ * enum drm_i915_gem_engine_class - uapi engine type enumeration
+ *
* Different engines serve different roles, and there may be more than one
- * engine serving each role. enum drm_i915_gem_engine_class provides a
- * classification of the role of the engine, which may be used when requesting
- * operations to be performed on a certain subset of engines, or for providing
- * information about that group.
+ * engine serving each role. This enum provides a classification of the role
+ * of the engine, which may be used when requesting operations to be performed
+ * on a certain subset of engines, or for providing information about that
+ * group.
*/
enum drm_i915_gem_engine_class {
+ /**
+ * @I915_ENGINE_CLASS_RENDER:
+ *
+ * Render engines support instructions used for 3D, Compute (GPGPU),
+ * and programmable media workloads. These instructions fetch data and
+ * dispatch individual work items to threads that operate in parallel.
+ * The threads run small programs (called "kernels" or "shaders") on
+ * the GPU's execution units (EUs).
+ */
I915_ENGINE_CLASS_RENDER = 0,
+
+ /**
+ * @I915_ENGINE_CLASS_COPY:
+ *
+ * Copy engines (also referred to as "blitters") support instructions
+ * that move blocks of data from one location in memory to another,
+ * or that fill a specified location of memory with fixed data.
+ * Copy engines can perform pre-defined logical or bitwise operations
+ * on the source, destination, or pattern data.
+ */
I915_ENGINE_CLASS_COPY = 1,
+
+ /**
+ * @I915_ENGINE_CLASS_VIDEO:
+ *
+ * Video engines (also referred to as "bit stream decode" (BSD) or
+ * "vdbox") support instructions that perform fixed-function media
+ * decode and encode.
+ */
I915_ENGINE_CLASS_VIDEO = 2,
+
+ /**
+ * @I915_ENGINE_CLASS_VIDEO_ENHANCE:
+ *
+ * Video enhancement engines (also referred to as "vebox") support
+ * instructions related to image enhancement.
+ */
I915_ENGINE_CLASS_VIDEO_ENHANCE = 3,
- /* should be kept compact */
+ /* Values in this enum should be kept compact. */
+ /**
+ * @I915_ENGINE_CLASS_INVALID:
+ *
+ * Placeholder value to represent an invalid engine class assignment.
+ */
I915_ENGINE_CLASS_INVALID = -1
};
--
2.35.1
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