[Intel-gfx] [PATCH 12/12] drm/edid: reduce magic when updating the EDID block checksum
Ville Syrjälä
ville.syrjala at linux.intel.com
Thu Mar 31 14:59:48 UTC 2022
On Tue, Mar 29, 2022 at 09:42:19PM +0300, Jani Nikula wrote:
> The code modifying the EDID block should not need to do tricks to fix
> the checksum. We have a function for computing the checksum, use it.
>
> Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
> Signed-off-by: Jani Nikula <jani.nikula at intel.com>
> ---
> drivers/gpu/drm/drm_edid.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c
> index d0a76781ed19..d2dfab28b5b7 100644
> --- a/drivers/gpu/drm/drm_edid.c
> +++ b/drivers/gpu/drm/drm_edid.c
> @@ -1840,8 +1840,8 @@ static struct edid *edid_filter_invalid_blocks(const struct edid *edid,
> memcpy(base++, block, EDID_LENGTH);
> }
>
> - new->checksum += new->extensions - valid_extensions;
> new->extensions = valid_extensions;
> + new->checksum = edid_block_compute_checksum(new);
Seems to happen after we've validated the base block so this won't
accidentally fix up an already bad checksum.
Reviewed-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
>
> out:
> kfree(edid);
> --
> 2.30.2
--
Ville Syrjälä
Intel
More information about the Intel-gfx
mailing list