[Intel-gfx] [PATCH v2 12/12] drm/edid: reduce magic when updating the EDID block checksum
Jani Nikula
jani.nikula at intel.com
Thu Mar 31 18:45:09 UTC 2022
The code modifying the EDID block should not need to do tricks to fix
the checksum. We have a function for computing the checksum, use it.
Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
Signed-off-by: Jani Nikula <jani.nikula at intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
---
drivers/gpu/drm/drm_edid.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c
index 8bf0ae72fd2c..04e818ecd662 100644
--- a/drivers/gpu/drm/drm_edid.c
+++ b/drivers/gpu/drm/drm_edid.c
@@ -1842,8 +1842,8 @@ static struct edid *edid_filter_invalid_blocks(const struct edid *edid,
memcpy(dest_block++, block, EDID_LENGTH);
}
- new->checksum += new->extensions - valid_extensions;
new->extensions = valid_extensions;
+ new->checksum = edid_block_compute_checksum(new);
out:
kfree(edid);
--
2.30.2
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