[Intel-gfx] [PATCH] drm/i915: Don't rely that 2 VDSC engines are always enough for pixel rate

Nautiyal, Ankit K ankit.k.nautiyal at intel.com
Mon Jul 3 04:53:00 UTC 2023


On 6/28/2023 3:38 PM, Stanislav Lisovskiy wrote:
> We are currently having FIFO underruns happening for kms_dsc test case,
> problem is that, we check if curreny cdclk is >= pixel rate only if
> there is a single VDSC engine enabled(i.e dsc_split=false) however if
> we happen to have 2 VDSC engines enabled, we just kinda rely that this
> would be automatically enough.
> However pixel rate can be even >= than VDSC clock(cdclk) * 2, so in that
> case even with 2 VDSC engines enabled, we still need to tweak it up.
> So lets compare pixel rate with cdclk * slice count(VDSC engine count) and

Is it not that we use slice count for the number of DSC slices in which 
the horizontal scanline count is divided. So this can be 1,2, 4.

Whereas VDSC engine count is the number of VDSC engines the stream is 
splitted.

IIUC for a case where number of horizontal DSC slices is 4 and we use 2 
VDSC engines, each VDSC engine will get two slices and slice width will 
be HACTIVE/4.

Perhaps what we want to do is to compare pixel rate with cdclk * (number 
of vdsc engine count = dsc_split ? 2 : 1)

Regards,

Ankit


> check if it still requires bumping up.
> Previously we had to bump up CDCLK many times for similar reasons.
>
> Signed-off-by: Stanislav Lisovskiy <stanislav.lisovskiy at intel.com>
> ---
>   drivers/gpu/drm/i915/display/intel_cdclk.c | 9 +++++++--
>   1 file changed, 7 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/display/intel_cdclk.c b/drivers/gpu/drm/i915/display/intel_cdclk.c
> index 4207863b7b2a..5880dcb11588 100644
> --- a/drivers/gpu/drm/i915/display/intel_cdclk.c
> +++ b/drivers/gpu/drm/i915/display/intel_cdclk.c
> @@ -2607,9 +2607,14 @@ int intel_crtc_compute_min_cdclk(const struct intel_crtc_state *crtc_state)
>   	 * When we decide to use only one VDSC engine, since
>   	 * each VDSC operates with 1 ppc throughput, pixel clock
>   	 * cannot be higher than the VDSC clock (cdclk)
> +	 * If there 2 VDSC engines, then pixel clock can't be higher than
> +	 * VDSC clock(cdclk) * 2. However even that can still be not enough.
> +	 * Slice count reflects amount of VDSC engines,
> +	 * so lets use that to determine, if need still need to tweak CDCLK higher.
>   	 */
> -	if (crtc_state->dsc.compression_enable && !crtc_state->dsc.dsc_split)
> -		min_cdclk = max(min_cdclk, (int)crtc_state->pixel_rate);
> +	if (crtc_state->dsc.compression_enable)
> +		min_cdclk = max_t(int, min_cdclk * crtc_state->dsc.slice_count,
> +			          crtc_state->pixel_rate);
>   
>   	/*
>   	 * HACK. Currently for TGL/DG2 platforms we calculate


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