[PATCH v2 25/25] drm/xe/bmg: Enable the display support
Vivekanandan, Balasubramani
balasubramani.vivekanandan at intel.com
Mon Apr 8 06:23:56 UTC 2024
On 08.04.2024 08:46, Chauhan, Shekhar wrote:
>
> On 4/3/2024 16:52, Balasubramani Vivekanandan wrote:
> > Enable the display support for Battlemage
> >
> > Signed-off-by: Balasubramani Vivekanandan <balasubramani.vivekanandan at intel.com>
> > ---
> > drivers/gpu/drm/xe/xe_pci.c | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git a/drivers/gpu/drm/xe/xe_pci.c b/drivers/gpu/drm/xe/xe_pci.c
> > index b3158053baee..835c18ec8fb9 100644
> > --- a/drivers/gpu/drm/xe/xe_pci.c
> > +++ b/drivers/gpu/drm/xe/xe_pci.c
> > @@ -340,6 +340,7 @@ static const struct xe_device_desc lnl_desc = {
> > static const struct xe_device_desc bmg_desc = {
> > DGFX_FEATURES,
> > PLATFORM(XE_BATTLEMAGE),
> > + .has_display = true,
>
> Can it be squashed with the other commit 'drm/xe/bmg: Add BMG platform
> definition'?
The other commit, I have duplicated in this series to help build this
patch series. That commit is actually part of my earlier patch series
"Add Battlemage support" which enables the basic Battlemage support.
Regards,
Bala
>
> If not, then, LGTM, and with that,
>
> Reviewed-by: Shekhar Chauhan <shekhar.chauhan at intel.com>
>
> > .require_force_probe = true,
> > };
>
> --
> -shekhar
>
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