[PATCH 0/7] Add support for 3 VDSC engines 12 slices

Ankit Nautiyal ankit.k.nautiyal at intel.com
Sun Oct 27 13:45:50 UTC 2024


For BMG 3 VDSC engines are supported and each pipe can then support
3 slices. For Ultra joiner cases for modes like 8k at 120 Hz we require
ultrajoiner and 3 x 4= 12 slices.
Add support for 3 VDSC engines and 12 DSC slices.

Rev2: Rebase
Rev3:
-Add patch to account for pixel replication in pipe_src.
-Fix kernel test bot warning.
-Minor refactoring.
Rev4:
-Address review comments from last version.
-Add BW consideration with pixel replication
-Split Odd pixel handling in separate patches.
Rev 5:
-Use num_streams instead of dsc_split.
Rev 6:
-Dropped patches for pixel replication and odd pixel removal.

Ankit Nautiyal (7):
  drm/i915/dp: Update Comment for Valid DSC Slices per Line
  drm/i915/display: Prepare for dsc 3 stream splitter
  drm/i915/vdsc: Use VDSC0/VDSC1 for LEFT/RIGHT VDSC engine
  drm/i915/vdsc: Introduce 3rd VDSC engine VDSC2
  drm/i915/vdsc: Add support for read/write PPS for 3rd DSC engine
  drm/i915/dp: Ensure hactive is divisible by slice count
  drm/i915/dp: Enable 3 DSC engines for 12 slices

 drivers/gpu/drm/i915/display/icl_dsi.c        |  4 +-
 drivers/gpu/drm/i915/display/intel_display.c  |  2 +-
 .../drm/i915/display/intel_display_types.h    |  2 +-
 drivers/gpu/drm/i915/display/intel_dp.c       | 36 +++++++++++++++---
 drivers/gpu/drm/i915/display/intel_vdsc.c     | 38 +++++++++++++------
 .../gpu/drm/i915/display/intel_vdsc_regs.h    | 12 +++++-
 6 files changed, 73 insertions(+), 21 deletions(-)

-- 
2.45.2



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