[PATCH 0/7] Add support for 3 VDSC engines 12 slices
Ankit Nautiyal
ankit.k.nautiyal at intel.com
Sun Oct 27 13:45:50 UTC 2024
For BMG 3 VDSC engines are supported and each pipe can then support
3 slices. For Ultra joiner cases for modes like 8k at 120 Hz we require
ultrajoiner and 3 x 4= 12 slices.
Add support for 3 VDSC engines and 12 DSC slices.
Rev2: Rebase
Rev3:
-Add patch to account for pixel replication in pipe_src.
-Fix kernel test bot warning.
-Minor refactoring.
Rev4:
-Address review comments from last version.
-Add BW consideration with pixel replication
-Split Odd pixel handling in separate patches.
Rev 5:
-Use num_streams instead of dsc_split.
Rev 6:
-Dropped patches for pixel replication and odd pixel removal.
Ankit Nautiyal (7):
drm/i915/dp: Update Comment for Valid DSC Slices per Line
drm/i915/display: Prepare for dsc 3 stream splitter
drm/i915/vdsc: Use VDSC0/VDSC1 for LEFT/RIGHT VDSC engine
drm/i915/vdsc: Introduce 3rd VDSC engine VDSC2
drm/i915/vdsc: Add support for read/write PPS for 3rd DSC engine
drm/i915/dp: Ensure hactive is divisible by slice count
drm/i915/dp: Enable 3 DSC engines for 12 slices
drivers/gpu/drm/i915/display/icl_dsi.c | 4 +-
drivers/gpu/drm/i915/display/intel_display.c | 2 +-
.../drm/i915/display/intel_display_types.h | 2 +-
drivers/gpu/drm/i915/display/intel_dp.c | 36 +++++++++++++++---
drivers/gpu/drm/i915/display/intel_vdsc.c | 38 +++++++++++++------
.../gpu/drm/i915/display/intel_vdsc_regs.h | 12 +++++-
6 files changed, 73 insertions(+), 21 deletions(-)
--
2.45.2
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