[PATCH v2 2/2] drm/i915/gvt: Audit and shadow workload during ELSP writing

Gao, Ping A ping.a.gao at intel.com
Tue Jun 20 07:46:26 UTC 2017


Hi Zhi,

 

Thanks for giving review by to [PATCH v3 1/2] drm/i915/gvt: Factor out
scan and shadow from workload dispatch.

 

How about this patch? Any further comments?

 

--Ping


On 2017/6/8 10:34, Ping Gao wrote:
> Let the workload audit and shadow ahead of vGPU scheduling, that
> will eliminate GPU idle time and improve performance for multi-VM.
>
> The performance of Heaven running simultaneously in 3VMs has
> improved 20% after this patch.
>
> v2:Remove condition current->vgpu==vgpu when shadow during ELSP
> writing.
>
> Signed-off-by: Ping Gao <ping.a.gao at intel.com>
> ---
>  drivers/gpu/drm/i915/gvt/execlist.c  | 11 +++++++++++
>  drivers/gpu/drm/i915/gvt/scheduler.c |  7 +++++++
>  drivers/gpu/drm/i915/gvt/scheduler.h |  1 +
>  3 files changed, 19 insertions(+)
>
> diff --git a/drivers/gpu/drm/i915/gvt/execlist.c b/drivers/gpu/drm/i915/gvt/execlist.c
> index dca989e..42c63ec 100644
> --- a/drivers/gpu/drm/i915/gvt/execlist.c
> +++ b/drivers/gpu/drm/i915/gvt/execlist.c
> @@ -605,6 +605,7 @@ static int submit_context(struct intel_vgpu *vgpu, int ring_id,
>  	struct list_head *q = workload_q_head(vgpu, ring_id);
>  	struct intel_vgpu_workload *last_workload = get_last_workload(q);
>  	struct intel_vgpu_workload *workload = NULL;
> +	struct drm_i915_private *dev_priv = vgpu->gvt->dev_priv;
>  	u64 ring_context_gpa;
>  	u32 head, tail, start, ctl, ctx_ctl, per_ctx, indirect_ctx;
>  	int ret;
> @@ -668,6 +669,7 @@ static int submit_context(struct intel_vgpu *vgpu, int ring_id,
>  	workload->complete = complete_execlist_workload;
>  	workload->status = -EINPROGRESS;
>  	workload->emulate_schedule_in = emulate_schedule_in;
> +	workload->shadowed = false;
>  
>  	if (ring_id == RCS) {
>  		intel_gvt_hypervisor_read_gpa(vgpu, ring_context_gpa +
> @@ -701,6 +703,15 @@ static int submit_context(struct intel_vgpu *vgpu, int ring_id,
>  		return ret;
>  	}
>  
> +	/* Only scan and shadow the first workload in the queue
> +	 * as there is only one pre-allocated buf-obj for shadow.
> +	 */
> +	if (list_empty(workload_q_head(vgpu, ring_id))) {
> +		mutex_lock(&dev_priv->drm.struct_mutex);
> +		intel_gvt_scan_and_shadow_workload(workload);
> +		mutex_unlock(&dev_priv->drm.struct_mutex);
> +	}
> +
>  	queue_workload(workload);
>  	return 0;
>  }
> diff --git a/drivers/gpu/drm/i915/gvt/scheduler.c b/drivers/gpu/drm/i915/gvt/scheduler.c
> index 3a78e7e..f77abd4 100644
> --- a/drivers/gpu/drm/i915/gvt/scheduler.c
> +++ b/drivers/gpu/drm/i915/gvt/scheduler.c
> @@ -189,6 +189,9 @@ int intel_gvt_scan_and_shadow_workload(struct intel_vgpu_workload *workload)
>  	struct intel_vgpu *vgpu = workload->vgpu;
>  	int ret;
>  
> +	if (workload->shadowed)
> +		return 0;
> +
>  	shadow_ctx->desc_template &= ~(0x3 << GEN8_CTX_ADDRESSING_MODE_SHIFT);
>  	shadow_ctx->desc_template |= workload->ctx_desc.addressing_mode <<
>  				    GEN8_CTX_ADDRESSING_MODE_SHIFT;
> @@ -216,6 +219,10 @@ int intel_gvt_scan_and_shadow_workload(struct intel_vgpu_workload *workload)
>  	}
>  
>  	ret = populate_shadow_context(workload);
> +	if (ret)
> +		goto out;
> +
> +	workload->shadowed = true;
>  
>  out:
>  	return ret;
> diff --git a/drivers/gpu/drm/i915/gvt/scheduler.h b/drivers/gpu/drm/i915/gvt/scheduler.h
> index 2cd725c..575659e 100644
> --- a/drivers/gpu/drm/i915/gvt/scheduler.h
> +++ b/drivers/gpu/drm/i915/gvt/scheduler.h
> @@ -78,6 +78,7 @@ struct intel_vgpu_workload {
>  	struct drm_i915_gem_request *req;
>  	/* if this workload has been dispatched to i915? */
>  	bool dispatched;
> +	bool shadowed;
>  	int status;
>  
>  	struct intel_vgpu_mm *shadow_mm;



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