[Intel-xe] [PATCH v2 2/9] drm/sched: Move schedule policy to scheduler / entity
Maira Canal
mcanal at igalia.com
Fri Aug 11 21:43:22 UTC 2023
Hi Matthew,
I'm not sure in which tree you plan to apply this series, but if you
plan to apply it on drm-misc-next, it would be nice to rebase on top of
it. It would make it easier for driver maintainers to review it.
Apart from the small nit below it, I tested the Xe tree on v3d and
things seems to be running smoothly.
On 8/10/23 23:31, Matthew Brost wrote:
> Rather than a global modparam for scheduling policy, move the scheduling
> policy to scheduler / entity so user can control each scheduler / entity
> policy.
>
> v2:
> - s/DRM_SCHED_POLICY_MAX/DRM_SCHED_POLICY_COUNT (Luben)
> - Only include policy in scheduler (Luben)
>
> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_device.c | 1 +
> drivers/gpu/drm/etnaviv/etnaviv_sched.c | 3 ++-
> drivers/gpu/drm/lima/lima_sched.c | 3 ++-
> drivers/gpu/drm/msm/msm_ringbuffer.c | 3 ++-
> drivers/gpu/drm/nouveau/nouveau_sched.c | 3 ++-
> drivers/gpu/drm/panfrost/panfrost_job.c | 3 ++-
> drivers/gpu/drm/scheduler/sched_entity.c | 24 ++++++++++++++++++----
> drivers/gpu/drm/scheduler/sched_main.c | 23 +++++++++++++++------
> drivers/gpu/drm/v3d/v3d_sched.c | 15 +++++++++-----
> include/drm/gpu_scheduler.h | 20 ++++++++++++------
> 10 files changed, 72 insertions(+), 26 deletions(-)
>
[...]
>
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 38e092ea41e6..5e3fe77fa991 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -391,7 +391,8 @@ v3d_sched_init(struct v3d_dev *v3d)
> &v3d_bin_sched_ops, NULL,
> hw_jobs_limit, job_hang_limit,
> msecs_to_jiffies(hang_limit_ms), NULL,
> - NULL, "v3d_bin", v3d->drm.dev);
> + NULL, "v3d_bin", DRM_SCHED_POLICY_DEFAULT,
> + v3d->drm.dev);
> if (ret)
> return ret;
>
> @@ -399,7 +400,8 @@ v3d_sched_init(struct v3d_dev *v3d)
> &v3d_render_sched_ops, NULL,
> hw_jobs_limit, job_hang_limit,
> msecs_to_jiffies(hang_limit_ms), NULL,
> - NULL, "v3d_render", v3d->drm.dev);
> + ULL, "v3d_render", DRM_SCHED_POLICY_DEFAULT,
Small nit: s/ULL/NULL
Best Regards,
- Maíra
> + v3d->drm.dev);
> if (ret)
> goto fail;
>
> @@ -407,7 +409,8 @@ v3d_sched_init(struct v3d_dev *v3d)
> &v3d_tfu_sched_ops, NULL,
> hw_jobs_limit, job_hang_limit,
> msecs_to_jiffies(hang_limit_ms), NULL,
> - NULL, "v3d_tfu", v3d->drm.dev);
> + NULL, "v3d_tfu", DRM_SCHED_POLICY_DEFAULT,
> + v3d->drm.dev);
> if (ret)
> goto fail;
>
> @@ -416,7 +419,8 @@ v3d_sched_init(struct v3d_dev *v3d)
> &v3d_csd_sched_ops, NULL,
> hw_jobs_limit, job_hang_limit,
> msecs_to_jiffies(hang_limit_ms), NULL,
> - NULL, "v3d_csd", v3d->drm.dev);
> + NULL, "v3d_csd", DRM_SCHED_POLICY_DEFAULT,
> + v3d->drm.dev);
> if (ret)
> goto fail;
>
> @@ -424,7 +428,8 @@ v3d_sched_init(struct v3d_dev *v3d)
> &v3d_cache_clean_sched_ops, NULL,
> hw_jobs_limit, job_hang_limit,
> msecs_to_jiffies(hang_limit_ms), NULL,
> - NULL, "v3d_cache_clean", v3d->drm.dev);
> + NULL, "v3d_cache_clean",
> + DRM_SCHED_POLICY_DEFAULT, v3d->drm.dev);
> if (ret)
> goto fail;
> }
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 278106e358a8..897d52a4ff4f 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -72,11 +72,15 @@ enum drm_sched_priority {
> DRM_SCHED_PRIORITY_UNSET = -2
> };
>
> -/* Used to chose between FIFO and RR jobs scheduling */
> -extern int drm_sched_policy;
> -
> -#define DRM_SCHED_POLICY_RR 0
> -#define DRM_SCHED_POLICY_FIFO 1
> +/* Used to chose default scheduling policy*/
> +extern int default_drm_sched_policy;
> +
> +enum drm_sched_policy {
> + DRM_SCHED_POLICY_DEFAULT,
> + DRM_SCHED_POLICY_RR,
> + DRM_SCHED_POLICY_FIFO,
> + DRM_SCHED_POLICY_COUNT,
> +};
>
> /**
> * struct drm_sched_entity - A wrapper around a job queue (typically
> @@ -489,6 +493,7 @@ struct drm_sched_backend_ops {
> * guilty and it will no longer be considered for scheduling.
> * @score: score to help loadbalancer pick a idle sched
> * @_score: score used when the driver doesn't provide one
> + * @sched_policy: Schedule policy for scheduler
> * @ready: marks if the underlying HW is ready to work
> * @free_guilty: A hit to time out handler to free the guilty job.
> * @pause_submit: pause queuing of @work_submit on @submit_wq
> @@ -514,6 +519,7 @@ struct drm_gpu_scheduler {
> int hang_limit;
> atomic_t *score;
> atomic_t _score;
> + enum drm_sched_policy sched_policy;
> bool ready;
> bool free_guilty;
> bool pause_submit;
> @@ -525,7 +531,9 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
> struct workqueue_struct *submit_wq,
> uint32_t hw_submission, unsigned hang_limit,
> long timeout, struct workqueue_struct *timeout_wq,
> - atomic_t *score, const char *name, struct device *dev);
> + atomic_t *score, const char *name,
> + enum drm_sched_policy sched_policy,
> + struct device *dev);
>
> void drm_sched_fini(struct drm_gpu_scheduler *sched);
> int drm_sched_job_init(struct drm_sched_job *job,
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