[PATCH 07/13] drm/sched: Qualify drm_sched_wakeup() by drm_sched_entity_is_ready()
Rodrigo Vivi
rodrigo.vivi at intel.com
Fri Dec 8 20:27:17 UTC 2023
From: Luben Tuikov <ltuikov89 at gmail.com>
Don't "wake up" the GPU scheduler unless the entity is ready, as well as we
can queue to the scheduler, i.e. there is no point in waking up the scheduler
for the entity unless the entity is ready.
Signed-off-by: Luben Tuikov <ltuikov89 at gmail.com>
Fixes: bc8d6a9df99038 ("drm/sched: Don't disturb the entity when in RR-mode scheduling")
Reviewed-by: Danilo Krummrich <dakr at redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231110000123.72565-2-ltuikov89@gmail.com
(cherry picked from commit f3123c2590005c5ff631653d31428e40cd10c618)
---
drivers/gpu/drm/scheduler/sched_entity.c | 4 ++--
drivers/gpu/drm/scheduler/sched_main.c | 8 +++++---
include/drm/gpu_scheduler.h | 2 +-
3 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index f1db63cc8198..4d42b1e4daa6 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -370,7 +370,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
container_of(cb, struct drm_sched_entity, cb);
drm_sched_entity_clear_dep(f, cb);
- drm_sched_wakeup(entity->rq->sched);
+ drm_sched_wakeup(entity->rq->sched, entity);
}
/**
@@ -602,7 +602,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
drm_sched_rq_update_fifo(entity, submit_ts);
- drm_sched_wakeup(entity->rq->sched);
+ drm_sched_wakeup(entity->rq->sched, entity);
}
}
EXPORT_SYMBOL(drm_sched_entity_push_job);
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index cd0dc3f81d05..8f5e466bd582 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -925,10 +925,12 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
*
* Wake up the scheduler if we can queue jobs.
*/
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
+void drm_sched_wakeup(struct drm_gpu_scheduler *sched,
+ struct drm_sched_entity *entity)
{
- if (drm_sched_can_queue(sched))
- drm_sched_run_job_queue(sched);
+ if (drm_sched_entity_is_ready(entity))
+ if (drm_sched_can_queue(sched))
+ drm_sched_run_job_queue(sched);
}
/**
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 43730f1ecbfd..b838a3e53040 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -558,7 +558,7 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched);
void drm_sched_job_cleanup(struct drm_sched_job *job);
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_wakeup(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity);
bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched);
void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched);
void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched);
--
2.43.0
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