[Intel-xe] [PATCH v3] Documentation/gpu: Add a VM_BIND async draft document

Rodrigo Vivi rodrigo.vivi at kernel.org
Mon Jul 10 18:58:08 UTC 2023


On Wed, Jun 28, 2023 at 02:51:46PM +0200, Thomas Hellström wrote:
> Add a motivation for and description of asynchronous VM_BIND operation
> 
> v2:
> - Fix typos (Nirmoy Das)
> - Improve the description of a memory fence (Oak Zeng)
> - Add a reference to the document in the Xe RFC.
> - Add pointers to sample uAPI suggestions
> v3:
> - Address review comments (Danilo Krummrich)
> - Formatting fixes
> 
> Signed-off-by: Thomas Hellström <thomas.hellstrom at linux.intel.com>
> Acked-by: Nirmoy Das <nirmoy.das at intel.com>
> ---
>  Documentation/gpu/drm-vm-bind-async.rst | 150 ++++++++++++++++++++++++
>  Documentation/gpu/rfc/xe.rst            |   4 +-
>  2 files changed, 152 insertions(+), 2 deletions(-)
>  create mode 100644 Documentation/gpu/drm-vm-bind-async.rst
> 
> diff --git a/Documentation/gpu/drm-vm-bind-async.rst b/Documentation/gpu/drm-vm-bind-async.rst
> new file mode 100644
> index 000000000000..8f9e2d5c8f0f
> --- /dev/null
> +++ b/Documentation/gpu/drm-vm-bind-async.rst
> @@ -0,0 +1,150 @@
> +====================
> +Asynchronous VM_BIND
> +====================
> +
> +Nomenclature:
> +=============
> +
> +* ``VRAM``: On-device memory. Sometimes referred to as device local memory.
> +
> +* ``gpu_vm``: A GPU address space. Typically per process, but can be shared by
> +  multiple processes.
> +
> +* ``VM_BIND``: An operation or a list of operations to modify a gpu_vm using
> +  an IOCTL. The operations include mapping and unmapping system- or
> +  VRAM memory.
> +
> +* ``syncobj``: A container that abstracts synchronization objects. The
> +  synchronization objects can be either generic, like dma-fences or
> +  driver specific. A syncobj typically indicates the type of the
> +  underlying synchronization object.
> +
> +* ``in-syncobj``: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
> +  for these before starting.
> +
> +* ``out-syncbj``: Argument to a VM_BIND_IOCTL, the VM_BIND operation
> +  signals these when the bind operation is complete.
> +
> +* ``memory fence``: A synchronization object, different from a dma-fence.
> +  A memory fence uses the value of a specified memory location to determine
> +  signaled status. A memory fence can be awaited and signaled by both
> +  the GPU and CPU. Memory fences are sometimes referred to as
> +  user-fences, and do not necessarily bey the dma-fence rule of
> +  signalling within a "reasonable amount of time". The kernel should
> +  thus avoid waiting for memory fences with locks held.
> +
> +* ``long-running workload``: A workload that may take more than the
> +  current stipulated dma-fence maximum signal delay to complete and
> +  which therefore needs to set the gpu_vm or the GPU execution context in
> +  a certain mode that disallows completion dma-fences.
> +
> +* ``exec function``: An exec function is a function that revalidates all
> +  affected vmas, submits a gpu command batch and registers the
> +  dma_fence representing the gpu command's activity with all affected
> +  dma_resvs. For completeness, although not covered by this document,
> +  it's worth mentioning that an exec function may also be the
> +  revalidation worker that is used by some drivers in compute /
> +  long-running mode.
> +
> +* ``bind context``: A context identifier used for the VM_BIND
> +  operation. VM_BIND operations that use the same bind context can be
> +  assumed, where it matters, to complete in order of submission. No such
> +  assumptions can be made for VM_BIND operations using separate bind contexts.
> +
> +* ``UMD``: User-mode driver.
> +
> +* ``KMD``: Kernel-mode driver.
> +
> +
> +Synchronous / Asynchronous VM_BIND operation
> +============================================
> +
> +Synchronous VM_BIND
> +___________________
> +With Synchronous VM_BIND, the VM_BIND operations all complete before the
> +IOCTL returns. A synchronous VM_BIND takes neither in-fences nor
> +out-fences. Synchronous VM_BIND may block and wait for GPU operations;
> +for example swapin or clearing, or even previous binds.
> +
> +Asynchronous VM_BIND
> +____________________
> +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
> +IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
> +before modifying the GPU page-tables, and signal the out-syncobjs when
> +the modification is done in the sense that the next exec function that
> +awaits for the out-syncobjs will see the change. Errors are reported
> +synchronously assuming that the asynchronous part of the job never errors.
> +In low-memory situations the implementation may block, performing the
> +VM_BIND synchronously, because there might not be enough memory
> +immediately available for preparing the asynchronous operation.
> +
> +If the VM_BIND IOCTL takes a list or an array of operations as an argument,
> +the in-syncobjs needs to signal before the first operation starts to
> +execute, and the out-syncobjs signal after the last operation
> +completes. Operations in the operation list can be assumed, where it
> +matters, to complete in order.
> +
> +To aid in supporting user-space queues, the VM_BIND may take a bind context.
> +
> +The purpose of an Asynchronous VM_BIND operation is for user-mode
> +drivers to be able to pipeline interleaved gpu_vm modifications and
> +exec functions. For long-running workloads, such pipelining of a bind
> +operation is not allowed and any in-fences need to be awaited
> +synchronously.
> +
> +Also for VM_BINDS for long-running gpu_vms the user-mode driver should typically
> +select memory fences as out-fences since that gives greater flexibility for
> +the kernel mode driver to inject other  operations into the bind /
> +unbind operations.

Should we make this mandatory? or what cases UMD wouldn't use that?

> Like for example inserting breakpoints into batch
> +buffers. The workload execution can then easily be pipelined behind
> +the bind completion using the memory out-fence as the signal condition
> +for a gpu semaphore embedded by UMD in the workload.
> +
> +Multi-operation VM_BIND IOCTL error handling and interrupts
> +===========================================================
> +
> +The VM_BIND operations of the IOCTL may error due to lack of resources
> +to complete and also due to interrupted waits. In both situations UMD
> +should preferably restart the IOCTL after taking suitable action. If
> +UMD has overcommitted a memory resource, an -ENOSPC error will be
> +returned, and UMD may then unbind resources that are not used at the
> +moment and restart the IOCTL. On -EINTR, UMD should simply restart the
> +IOCTL and on -ENOMEM user-space may either attempt to free known
> +system memory resources or abort the operation. If aborting as a
> +result of a failed operation in a list of operations, some operations
> +may still have completed, and to get back to a known state, user-space
> +should therefore attempt to unbind all virtual memory regions touched
> +by the failing IOCTL.
> +Unbind operations are guaranteed not to cause any errors due to
> +resource constraints.
> +In between a failed VM_BIND IOCTL and a successful restart there may
> +be implementation defined restrictions on the use of the gpu_vm. For a
> +description why, please see `KMD implementation details`_ under [error
> +state saving]_.
> +
> +Sample uAPI implementations
> +===========================
> +Suggested uAPI implementations at the moment of writing can be found for
> +the Nouveau driver `here
> +<https://patchwork.freedesktop.org/patch/543260/?series=112994&rev=6>`_.
> +and for the Xe driver `here
> +<https://cgit.freedesktop.org/drm/drm-xe/diff/include/uapi/drm/xe_drm.h?h=drm-xe-next&id=9cb016ebbb6a275f57b1cb512b95d5a842391ad7>`_.
> +
> +KMD implementation details
> +==========================
> +
> +Open: When the VM_BIND IOCTL returns an error, some or even parts of
> +an operation may have been completed. If the IOCTL is restarted, in
> +order to know where to restart, the KMD can either put the gpu_vm in
> +an error state and save one instance of the needed restart state
> +internally. In this case, KMD needs to block further modifications of
> +the gpu_vm state that may cause additional failures requiring a
> +restart state save, until the error has been fully resolved. If the
> +uAPI instead defines a pointer to a UMD allocated cookie in the IOCTL
> +struct, it could also choose to store the restart state in that cookie.

I wish we had some way to know before hand if all the conditions would be
met... like we have display atomic modeset prepare and commit, so it is
all or nothing... but I don't see how to do it here...

> +
> +The restart state may, for example, be the number of successfully
> +completed operations.
> +
> +Easiest for UMD would of course be if KMD did a full unwind on error
> +so that no error state needs to be saved.
> diff --git a/Documentation/gpu/rfc/xe.rst b/Documentation/gpu/rfc/xe.rst
> index 2516fe141db6..0f062e1346d2 100644
> --- a/Documentation/gpu/rfc/xe.rst
> +++ b/Documentation/gpu/rfc/xe.rst
> @@ -138,8 +138,8 @@ memory fences. Ideally with helper support so people don't get it wrong in all
>  possible ways.
>  
>  As a key measurable result, the benefits of ASYNC VM_BIND and a discussion of
> -various flavors, error handling and a sample API should be documented here or in
> -a separate document pointed to by this document.
> +various flavors, error handling and sample API suggestions are documented in
> +Documentation/gpu/drm-vm-bind-async.rst

Acked-by: Rodrigo Vivi <rodrigo.vivi at intel.com>

>  
>  Userptr integration and vm_bind
>  -------------------------------
> -- 
> 2.40.1
> 


More information about the Intel-xe mailing list