[Intel-xe] [PATCH] drm/xe: Call __guc_engine_fini_async direct for KERNEL engines
Matthew Brost
matthew.brost at intel.com
Thu Jul 27 17:41:07 UTC 2023
Usually we call __guc_engine_fini_async via a worker as the engine fini
can be done from within the GPU scheduler which creates a circular
dependency without a worker. Kernel engines are fini'd at driver unload
(not from within the GPU scheduler) so it is safe to directly call
__guc_engine_fini_async.
Reported-by: Oded Gabbay <ogabbay at kernel.org>
Signed-off-by: Matthew Brost <matthew.brost at intel.com>
---
drivers/gpu/drm/xe/xe_guc_submit.c | 20 ++++++--------------
1 file changed, 6 insertions(+), 14 deletions(-)
diff --git a/drivers/gpu/drm/xe/xe_guc_submit.c b/drivers/gpu/drm/xe/xe_guc_submit.c
index 911d4965c27c..6cb64a097297 100644
--- a/drivers/gpu/drm/xe/xe_guc_submit.c
+++ b/drivers/gpu/drm/xe/xe_guc_submit.c
@@ -943,27 +943,19 @@ static void __guc_engine_fini_async(struct work_struct *w)
drm_sched_entity_fini(&ge->entity);
drm_sched_fini(&ge->sched);
- if (!(e->flags & ENGINE_FLAG_KERNEL)) {
- kfree(ge);
- xe_engine_fini(e);
- }
+ kfree(ge);
+ xe_engine_fini(e);
}
static void guc_engine_fini_async(struct xe_engine *e)
{
- bool kernel = e->flags & ENGINE_FLAG_KERNEL;
-
INIT_WORK(&e->guc->fini_async, __guc_engine_fini_async);
- queue_work(system_wq, &e->guc->fini_async);
/* We must block on kernel engines so slabs are empty on driver unload */
- if (kernel) {
- struct xe_guc_engine *ge = e->guc;
-
- flush_work(&ge->fini_async);
- kfree(ge);
- xe_engine_fini(e);
- }
+ if (e->flags & ENGINE_FLAG_KERNEL)
+ __guc_engine_fini_async(&e->guc->fini_async);
+ else
+ queue_work(system_wq, &e->guc->fini_async);
}
static void __guc_engine_fini(struct xe_guc *guc, struct xe_engine *e)
--
2.34.1
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