[Intel-xe] [PATCH] drm/sched: Don't disturb the entity when in RR-mode scheduling
Luben Tuikov
ltuikov89 at gmail.com
Thu Nov 9 23:49:14 UTC 2023
On 2023-11-09 18:41, Danilo Krummrich wrote:
> On 11/9/23 20:24, Danilo Krummrich wrote:
>> On 11/9/23 07:52, Luben Tuikov wrote:
>>> Hi,
>>>
>>> On 2023-11-07 19:41, Danilo Krummrich wrote:
>>>> On 11/7/23 05:10, Luben Tuikov wrote:
>>>>> Don't call drm_sched_select_entity() in drm_sched_run_job_queue(). In fact,
>>>>> rename __drm_sched_run_job_queue() to just drm_sched_run_job_queue(), and let
>>>>> it do just that, schedule the work item for execution.
>>>>>
>>>>> The problem is that drm_sched_run_job_queue() calls drm_sched_select_entity()
>>>>> to determine if the scheduler has an entity ready in one of its run-queues,
>>>>> and in the case of the Round-Robin (RR) scheduling, the function
>>>>> drm_sched_rq_select_entity_rr() does just that, selects the _next_ entity
>>>>> which is ready, sets up the run-queue and completion and returns that
>>>>> entity. The FIFO scheduling algorithm is unaffected.
>>>>>
>>>>> Now, since drm_sched_run_job_work() also calls drm_sched_select_entity(), then
>>>>> in the case of RR scheduling, that would result in drm_sched_select_entity()
>>>>> having been called twice, which may result in skipping a ready entity if more
>>>>> than one entity is ready. This commit fixes this by eliminating the call to
>>>>> drm_sched_select_entity() from drm_sched_run_job_queue(), and leaves it only
>>>>> in drm_sched_run_job_work().
>>>>>
>>>>> v2: Rebased on top of Tvrtko's renames series of patches. (Luben)
>>>>> Add fixes-tag. (Tvrtko)
>>>>>
>>>>> Signed-off-by: Luben Tuikov <ltuikov89 at gmail.com>
>>>>> Fixes: f7fe64ad0f22ff ("drm/sched: Split free_job into own work item")
>>>>> ---
>>>>> drivers/gpu/drm/scheduler/sched_main.c | 16 +++-------------
>>>>> 1 file changed, 3 insertions(+), 13 deletions(-)
>>>>>
>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>>>>> index 27843e37d9b769..cd0dc3f81d05f0 100644
>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>> @@ -256,10 +256,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>>> }
>>>>> /**
>>>>> - * __drm_sched_run_job_queue - enqueue run-job work
>>>>> + * drm_sched_run_job_queue - enqueue run-job work
>>>>> * @sched: scheduler instance
>>>>> */
>>>>> -static void __drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>>>> +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>>>> {
>>>>> if (!READ_ONCE(sched->pause_submit))
>>>>> queue_work(sched->submit_wq, &sched->work_run_job);
>>>>> @@ -928,7 +928,7 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>>>>> void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
>>>>> {
>>>>> if (drm_sched_can_queue(sched))
>>>>> - __drm_sched_run_job_queue(sched);
>>>>> + drm_sched_run_job_queue(sched);
>>>>> }
>>>>> /**
>>>>> @@ -1040,16 +1040,6 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
>>>>> }
>>>>> EXPORT_SYMBOL(drm_sched_pick_best);
>>>>> -/**
>>>>> - * drm_sched_run_job_queue - enqueue run-job work if there are ready entities
>>>>> - * @sched: scheduler instance
>>>>> - */
>>>>> -static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>>>> -{
>>>>> - if (drm_sched_select_entity(sched))
>>>>
>>>> Hm, now that I rebase my patch to implement dynamic job-flow control I recognize that
>>>> we probably need the peek semantics here. If we do not select an entity here, we also
>>>> do not check whether the corresponding job fits on the ring.
>>>>
>>>> Alternatively, we simply can't do this check in drm_sched_wakeup(). The consequence would
>>>> be that we don't detect that we need to wait for credits to free up before the run work is
>>>> already executing and the run work selects an entity.
>>>
>>> So I rebased v5 on top of the latest drm-misc-next, and looked around and found out that
>>> drm_sched_wakeup() is missing drm_sched_entity_is_ready(). It should look like the following,
>>
>> Yeah, but that's just the consequence of re-basing it onto Tvrtko's patch.
>>
>> My point is that by removing drm_sched_select_entity() from drm_sched_run_job_queue() we do not
>> only loose the check whether the selected entity is ready, but also whether we have enough
>> credits to actually run a new job. This can lead to queuing up work that does nothing but calling
>> drm_sched_select_entity() and return.
>
> Ok, I see it now. We don't need to peek, we know the entity at drm_sched_wakeup().
>
> However, the missing drm_sched_entity_is_ready() check should have been added already when
> drm_sched_select_entity() was removed. Gonna send a fix for that as well.
Let me do that, since I added it to your patch.
Then you can rebase your credits patch onto mine.
--
Regards,
Luben
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