[Intel-xe] [PATCH v4 02/10] drm/sched: Convert drm scheduler to use a work queue rather than kthread

Matthew Brost matthew.brost at intel.com
Thu Oct 5 03:33:57 UTC 2023


On Tue, Sep 26, 2023 at 11:32:10PM -0400, Luben Tuikov wrote:
> Hi,
> 
> On 2023-09-19 01:01, Matthew Brost wrote:
> > In XE, the new Intel GPU driver, a choice has made to have a 1 to 1
> > mapping between a drm_gpu_scheduler and drm_sched_entity. At first this
> > seems a bit odd but let us explain the reasoning below.
> > 
> > 1. In XE the submission order from multiple drm_sched_entity is not
> > guaranteed to be the same completion even if targeting the same hardware
> > engine. This is because in XE we have a firmware scheduler, the GuC,
> > which allowed to reorder, timeslice, and preempt submissions. If a using
> > shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls
> > apart as the TDR expects submission order == completion order. Using a
> > dedicated drm_gpu_scheduler per drm_sched_entity solve this problem.
> > 
> > 2. In XE submissions are done via programming a ring buffer (circular
> > buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the
> > limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow
> > control on the ring for free.
> > 
> > A problem with this design is currently a drm_gpu_scheduler uses a
> > kthread for submission / job cleanup. This doesn't scale if a large
> > number of drm_gpu_scheduler are used. To work around the scaling issue,
> > use a worker rather than kthread for submission / job cleanup.
> > 
> > v2:
> >   - (Rob Clark) Fix msm build
> >   - Pass in run work queue
> > v3:
> >   - (Boris) don't have loop in worker
> > v4:
> >   - (Tvrtko) break out submit ready, stop, start helpers into own patch
> > v5:
> >   - (Boris) default to ordered work queue
> > 
> > Signed-off-by: Matthew Brost <matthew.brost at intel.com>
> > ---
> >  drivers/gpu/drm/amd/amdgpu/amdgpu_device.c |   2 +-
> >  drivers/gpu/drm/etnaviv/etnaviv_sched.c    |   2 +-
> >  drivers/gpu/drm/lima/lima_sched.c          |   2 +-
> >  drivers/gpu/drm/msm/msm_ringbuffer.c       |   2 +-
> >  drivers/gpu/drm/nouveau/nouveau_sched.c    |   2 +-
> >  drivers/gpu/drm/panfrost/panfrost_job.c    |   2 +-
> >  drivers/gpu/drm/scheduler/sched_main.c     | 118 ++++++++++-----------
> >  drivers/gpu/drm/v3d/v3d_sched.c            |  10 +-
> >  include/drm/gpu_scheduler.h                |  14 ++-
> >  9 files changed, 79 insertions(+), 75 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> > index e366f61c3aed..16f3cfe1574a 100644
> > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> > @@ -2279,7 +2279,7 @@ static int amdgpu_device_init_schedulers(struct amdgpu_device *adev)
> >  			break;
> >  		}
> >  
> > -		r = drm_sched_init(&ring->sched, &amdgpu_sched_ops,
> > +		r = drm_sched_init(&ring->sched, &amdgpu_sched_ops, NULL,
> >  				   ring->num_hw_submission, 0,
> >  				   timeout, adev->reset_domain->wq,
> >  				   ring->sched_score, ring->name,
> > diff --git a/drivers/gpu/drm/etnaviv/etnaviv_sched.c b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
> > index 345fec6cb1a4..618a804ddc34 100644
> > --- a/drivers/gpu/drm/etnaviv/etnaviv_sched.c
> > +++ b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
> > @@ -134,7 +134,7 @@ int etnaviv_sched_init(struct etnaviv_gpu *gpu)
> >  {
> >  	int ret;
> >  
> > -	ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
> > +	ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops, NULL,
> >  			     etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
> >  			     msecs_to_jiffies(500), NULL, NULL,
> >  			     dev_name(gpu->dev), gpu->dev);
> > diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c
> > index ffd91a5ee299..8d858aed0e56 100644
> > --- a/drivers/gpu/drm/lima/lima_sched.c
> > +++ b/drivers/gpu/drm/lima/lima_sched.c
> > @@ -488,7 +488,7 @@ int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
> >  
> >  	INIT_WORK(&pipe->recover_work, lima_sched_recover_work);
> >  
> > -	return drm_sched_init(&pipe->base, &lima_sched_ops, 1,
> > +	return drm_sched_init(&pipe->base, &lima_sched_ops, NULL, 1,
> >  			      lima_job_hang_limit,
> >  			      msecs_to_jiffies(timeout), NULL,
> >  			      NULL, name, pipe->ldev->dev);
> > diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.c b/drivers/gpu/drm/msm/msm_ringbuffer.c
> > index 40c0bc35a44c..b8865e61b40f 100644
> > --- a/drivers/gpu/drm/msm/msm_ringbuffer.c
> > +++ b/drivers/gpu/drm/msm/msm_ringbuffer.c
> > @@ -94,7 +94,7 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
> >  	 /* currently managing hangcheck ourselves: */
> >  	sched_timeout = MAX_SCHEDULE_TIMEOUT;
> >  
> > -	ret = drm_sched_init(&ring->sched, &msm_sched_ops,
> > +	ret = drm_sched_init(&ring->sched, &msm_sched_ops, NULL,
> >  			num_hw_submissions, 0, sched_timeout,
> >  			NULL, NULL, to_msm_bo(ring->bo)->name, gpu->dev->dev);
> 
> checkpatch.pl complains here about unmatched open parens.
> 

Will fix and run checkpatch before posting next rev.

> >  	if (ret) {
> > diff --git a/drivers/gpu/drm/nouveau/nouveau_sched.c b/drivers/gpu/drm/nouveau/nouveau_sched.c
> > index 88217185e0f3..d458c2227d4f 100644
> > --- a/drivers/gpu/drm/nouveau/nouveau_sched.c
> > +++ b/drivers/gpu/drm/nouveau/nouveau_sched.c
> > @@ -429,7 +429,7 @@ int nouveau_sched_init(struct nouveau_drm *drm)
> >  	if (!drm->sched_wq)
> >  		return -ENOMEM;
> >  
> > -	return drm_sched_init(sched, &nouveau_sched_ops,
> > +	return drm_sched_init(sched, &nouveau_sched_ops, NULL,
> >  			      NOUVEAU_SCHED_HW_SUBMISSIONS, 0, job_hang_limit,
> >  			      NULL, NULL, "nouveau_sched", drm->dev->dev);
> >  }
> > diff --git a/drivers/gpu/drm/panfrost/panfrost_job.c b/drivers/gpu/drm/panfrost/panfrost_job.c
> > index 033f5e684707..326ca1ddf1d7 100644
> > --- a/drivers/gpu/drm/panfrost/panfrost_job.c
> > +++ b/drivers/gpu/drm/panfrost/panfrost_job.c
> > @@ -831,7 +831,7 @@ int panfrost_job_init(struct panfrost_device *pfdev)
> >  		js->queue[j].fence_context = dma_fence_context_alloc(1);
> >  
> >  		ret = drm_sched_init(&js->queue[j].sched,
> > -				     &panfrost_sched_ops,
> > +				     &panfrost_sched_ops, NULL,
> >  				     nentries, 0,
> >  				     msecs_to_jiffies(JOB_TIMEOUT_MS),
> >  				     pfdev->reset.wq,
> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> > index e4fa62abca41..ee6281942e36 100644
> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > @@ -48,7 +48,6 @@
> >   * through the jobs entity pointer.
> >   */
> >  
> > -#include <linux/kthread.h>
> >  #include <linux/wait.h>
> >  #include <linux/sched.h>
> >  #include <linux/completion.h>
> > @@ -256,6 +255,16 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
> >  	return rb ? rb_entry(rb, struct drm_sched_entity, rb_tree_node) : NULL;
> >  }
> >  
> > +/**
> > + * drm_sched_submit_queue - scheduler queue submission
> 
> There is no verb in the description, and is not clear what
> this function does unless one reads the code. Given that this
> is DOC, this should be clearer here. Something like "queue
> scheduler work to be executed" or something to that effect.
>

Will fix.
 
> Coming back to this from reading the patch below, it was somewhat
> unclear what "drm_sched_submit_queue()" does, since when reading
> below, "submit" was being read by my mind as an adjective, as opposed
> to a verb. Perhaps something like:
> 
> drm_sched_queue_submit(), or
> drm_sched_queue_exec(), or
> drm_sched_queue_push(), or something to that effect. You pick. :-)
>

I prefer the name as is. In this patch we have:

drm_sched_submit_queue()
drm_sched_submit_start)
drm_sched_submit_stop()
drm_sched_submit_ready()

I like all these functions start with 'drm_sched_submit' which allows
for easy searching for the functions that touch the DRM scheduler
submission state.

With a little better doc are you fine with the names as is.

> Note that it doesn't have to be 100% reflective of the fact that
> we're putting this on a workqueue and it would be executed sooner
> or later, so long as it conveys the fact that we're executing this
> scheduler queue.
> 
> > + * @sched: scheduler instance
> > + */
> > +static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
> > +{
> > +	if (!READ_ONCE(sched->pause_submit))
> > +		queue_work(sched->submit_wq, &sched->work_submit);
> > +}
> > +
> >  /**
> >   * drm_sched_job_done - complete a job
> >   * @s_job: pointer to the job which is done
> > @@ -275,7 +284,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
> >  	dma_fence_get(&s_fence->finished);
> >  	drm_sched_fence_finished(s_fence, result);
> >  	dma_fence_put(&s_fence->finished);
> > -	wake_up_interruptible(&sched->wake_up_worker);
> > +	drm_sched_submit_queue(sched);
> >  }
> >  
> >  /**
> > @@ -868,7 +877,7 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
> >  void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
> >  {
> >  	if (drm_sched_can_queue(sched))
> > -		wake_up_interruptible(&sched->wake_up_worker);
> > +		drm_sched_submit_queue(sched);
> >  }
> >  
> >  /**
> > @@ -978,61 +987,42 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
> >  }
> >  EXPORT_SYMBOL(drm_sched_pick_best);
> >  
> > -/**
> > - * drm_sched_blocked - check if the scheduler is blocked
> > - *
> > - * @sched: scheduler instance
> > - *
> > - * Returns true if blocked, otherwise false.
> > - */
> > -static bool drm_sched_blocked(struct drm_gpu_scheduler *sched)
> > -{
> > -	if (kthread_should_park()) {
> > -		kthread_parkme();
> > -		return true;
> > -	}
> > -
> > -	return false;
> > -}
> > -
> >  /**
> >   * drm_sched_main - main scheduler thread
> >   *
> >   * @param: scheduler instance
> > - *
> > - * Returns 0.
> >   */
> > -static int drm_sched_main(void *param)
> > +static void drm_sched_main(struct work_struct *w)
> >  {
> > -	struct drm_gpu_scheduler *sched = (struct drm_gpu_scheduler *)param;
> > +	struct drm_gpu_scheduler *sched =
> > +		container_of(w, struct drm_gpu_scheduler, work_submit);
> > +	struct drm_sched_entity *entity;
> > +	struct drm_sched_job *cleanup_job;
> >  	int r;
> >  
> > -	sched_set_fifo_low(current);
> > +	if (READ_ONCE(sched->pause_submit))
> > +		return;
> >  
> > -	while (!kthread_should_stop()) {
> > -		struct drm_sched_entity *entity = NULL;
> > -		struct drm_sched_fence *s_fence;
> > -		struct drm_sched_job *sched_job;
> > -		struct dma_fence *fence;
> > -		struct drm_sched_job *cleanup_job = NULL;
> > +	cleanup_job = drm_sched_get_cleanup_job(sched);
> > +	entity = drm_sched_select_entity(sched);
> >  
> > -		wait_event_interruptible(sched->wake_up_worker,
> > -					 (cleanup_job = drm_sched_get_cleanup_job(sched)) ||
> > -					 (!drm_sched_blocked(sched) &&
> > -					  (entity = drm_sched_select_entity(sched))) ||
> > -					 kthread_should_stop());
> > +	if (!entity && !cleanup_job)
> > +		return;	/* No more work */
> >  
> > -		if (cleanup_job)
> > -			sched->ops->free_job(cleanup_job);
> > +	if (cleanup_job)
> > +		sched->ops->free_job(cleanup_job);
> >  
> > -		if (!entity)
> > -			continue;
> > +	if (entity) {
> > +		struct dma_fence *fence;
> > +		struct drm_sched_fence *s_fence;
> > +		struct drm_sched_job *sched_job;
> >  
> >  		sched_job = drm_sched_entity_pop_job(entity);
> > -
> >  		if (!sched_job) {
> >  			complete_all(&entity->entity_idle);
> > -			continue;
> > +			if (!cleanup_job)
> > +				return;	/* No more work */
> > +			goto again;
> >  		}
> >  
> >  		s_fence = sched_job->s_fence;
> > @@ -1063,7 +1053,9 @@ static int drm_sched_main(void *param)
> >  
> >  		wake_up(&sched->job_scheduled);
> >  	}
> > -	return 0;
> > +
> > +again:
> > +	drm_sched_submit_queue(sched);
> >  }
> >  
> >  /**
> > @@ -1071,6 +1063,8 @@ static int drm_sched_main(void *param)
> >   *
> >   * @sched: scheduler instance
> >   * @ops: backend operations for this scheduler
> > + * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
> > + *	       allocated and used
> >   * @hw_submission: number of hw submissions that can be in flight
> >   * @hang_limit: number of times to allow a job to hang before dropping it
> >   * @timeout: timeout value in jiffies for the scheduler
> > @@ -1084,14 +1078,25 @@ static int drm_sched_main(void *param)
> >   */
> >  int drm_sched_init(struct drm_gpu_scheduler *sched,
> >  		   const struct drm_sched_backend_ops *ops,
> > +		   struct workqueue_struct *submit_wq,
> >  		   unsigned hw_submission, unsigned hang_limit,
> >  		   long timeout, struct workqueue_struct *timeout_wq,
> >  		   atomic_t *score, const char *name, struct device *dev)
> >  {
> > -	int i, ret;
> > +	int i;
> >  	sched->ops = ops;
> >  	sched->hw_submission_limit = hw_submission;
> >  	sched->name = name;
> > +	if (!submit_wq) {
> > +		sched->submit_wq = alloc_ordered_workqueue(name, 0);
> > +		if (!sched->submit_wq)
> > +			return -ENOMEM;
> > +
> > +		sched->alloc_submit_wq = true;
> > +	} else {
> > +		sched->submit_wq = submit_wq;
> > +		sched->alloc_submit_wq = false;
> > +	}
> 
> This if-conditional, I would've written:
> 
> 	if (submit_wq) {
> 		sched->submit_wq = submit_wq;
> 		sched->alloc_submit_wq = false;
> 	} else {
> 		sched->submit_wq = alloc_ordered_workqueue(name, 0);
> 		if (!sched->submit_wq)
> 			return -ENOMEM;
> 
> 		sched->alloc_submit_wq = true;
> 	}
> 
> It's easier to understand testing for positivity, than negativity.
>

+1, will do this all in future patches.
 
> 
> >  	sched->timeout = timeout;
> >  	sched->timeout_wq = timeout_wq ? : system_wq;
> >  	sched->hang_limit = hang_limit;
> > @@ -1100,23 +1105,15 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
> >  	for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
> >  		drm_sched_rq_init(sched, &sched->sched_rq[i]);
> >  
> > -	init_waitqueue_head(&sched->wake_up_worker);
> >  	init_waitqueue_head(&sched->job_scheduled);
> >  	INIT_LIST_HEAD(&sched->pending_list);
> >  	spin_lock_init(&sched->job_list_lock);
> >  	atomic_set(&sched->hw_rq_count, 0);
> >  	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
> > +	INIT_WORK(&sched->work_submit, drm_sched_main);
> >  	atomic_set(&sched->_score, 0);
> >  	atomic64_set(&sched->job_id_count, 0);
> > -
> > -	/* Each scheduler will run on a seperate kernel thread */
> > -	sched->thread = kthread_run(drm_sched_main, sched, sched->name);
> > -	if (IS_ERR(sched->thread)) {
> > -		ret = PTR_ERR(sched->thread);
> > -		sched->thread = NULL;
> > -		DRM_DEV_ERROR(sched->dev, "Failed to create scheduler for %s.\n", name);
> > -		return ret;
> > -	}
> > +	sched->pause_submit = false;
> >  
> >  	sched->ready = true;
> >  	return 0;
> > @@ -1135,8 +1132,7 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
> >  	struct drm_sched_entity *s_entity;
> >  	int i;
> >  
> > -	if (sched->thread)
> > -		kthread_stop(sched->thread);
> > +	drm_sched_submit_stop(sched);
> >  
> >  	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
> >  		struct drm_sched_rq *rq = &sched->sched_rq[i];
> > @@ -1159,6 +1155,8 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
> >  	/* Confirm no work left behind accessing device structures */
> >  	cancel_delayed_work_sync(&sched->work_tdr);
> >  
> > +	if (sched->alloc_submit_wq)
> > +		destroy_workqueue(sched->submit_wq);
> >  	sched->ready = false;
> >  }
> >  EXPORT_SYMBOL(drm_sched_fini);
> > @@ -1216,7 +1214,7 @@ EXPORT_SYMBOL(drm_sched_increase_karma);
> >   */
> >  bool drm_sched_submit_ready(struct drm_gpu_scheduler *sched)
> >  {
> > -	return !!sched->thread;
> > +	return sched->ready;
> >  
> >  }
> >  EXPORT_SYMBOL(drm_sched_submit_ready);
> > @@ -1228,7 +1226,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready);
> >   */
> >  void drm_sched_submit_stop(struct drm_gpu_scheduler *sched)
> >  {
> > -	kthread_park(sched->thread);
> > +	WRITE_ONCE(sched->pause_submit, true);
> > +	cancel_work_sync(&sched->work_submit);
> >  }
> >  EXPORT_SYMBOL(drm_sched_submit_stop);
> >  
> > @@ -1239,6 +1238,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop);
> >   */
> >  void drm_sched_submit_start(struct drm_gpu_scheduler *sched)
> >  {
> > -	kthread_unpark(sched->thread);
> > +	WRITE_ONCE(sched->pause_submit, false);
> > +	queue_work(sched->submit_wq, &sched->work_submit);
> >  }
> >  EXPORT_SYMBOL(drm_sched_submit_start);
> > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> > index 06238e6d7f5c..38e092ea41e6 100644
> > --- a/drivers/gpu/drm/v3d/v3d_sched.c
> > +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> > @@ -388,7 +388,7 @@ v3d_sched_init(struct v3d_dev *v3d)
> >  	int ret;
> >  
> >  	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
> > -			     &v3d_bin_sched_ops,
> > +			     &v3d_bin_sched_ops, NULL,
> >  			     hw_jobs_limit, job_hang_limit,
> >  			     msecs_to_jiffies(hang_limit_ms), NULL,
> >  			     NULL, "v3d_bin", v3d->drm.dev);
> > @@ -396,7 +396,7 @@ v3d_sched_init(struct v3d_dev *v3d)
> >  		return ret;
> >  
> >  	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
> > -			     &v3d_render_sched_ops,
> > +			     &v3d_render_sched_ops, NULL,
> >  			     hw_jobs_limit, job_hang_limit,
> >  			     msecs_to_jiffies(hang_limit_ms), NULL,
> >  			     NULL, "v3d_render", v3d->drm.dev);
> > @@ -404,7 +404,7 @@ v3d_sched_init(struct v3d_dev *v3d)
> >  		goto fail;
> >  
> >  	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
> > -			     &v3d_tfu_sched_ops,
> > +			     &v3d_tfu_sched_ops, NULL,
> >  			     hw_jobs_limit, job_hang_limit,
> >  			     msecs_to_jiffies(hang_limit_ms), NULL,
> >  			     NULL, "v3d_tfu", v3d->drm.dev);
> > @@ -413,7 +413,7 @@ v3d_sched_init(struct v3d_dev *v3d)
> >  
> >  	if (v3d_has_csd(v3d)) {
> >  		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
> > -				     &v3d_csd_sched_ops,
> > +				     &v3d_csd_sched_ops, NULL,
> >  				     hw_jobs_limit, job_hang_limit,
> >  				     msecs_to_jiffies(hang_limit_ms), NULL,
> >  				     NULL, "v3d_csd", v3d->drm.dev);
> > @@ -421,7 +421,7 @@ v3d_sched_init(struct v3d_dev *v3d)
> >  			goto fail;
> >  
> >  		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
> > -				     &v3d_cache_clean_sched_ops,
> > +				     &v3d_cache_clean_sched_ops, NULL,
> >  				     hw_jobs_limit, job_hang_limit,
> >  				     msecs_to_jiffies(hang_limit_ms), NULL,
> >  				     NULL, "v3d_cache_clean", v3d->drm.dev);
> > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> > index f12c5aea5294..95927c52383c 100644
> > --- a/include/drm/gpu_scheduler.h
> > +++ b/include/drm/gpu_scheduler.h
> > @@ -473,17 +473,16 @@ struct drm_sched_backend_ops {
> >   * @timeout: the time after which a job is removed from the scheduler.
> >   * @name: name of the ring for which this scheduler is being used.
> >   * @sched_rq: priority wise array of run queues.
> > - * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
> > - *                  is ready to be scheduled.
> >   * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
> >   *                 waits on this wait queue until all the scheduled jobs are
> >   *                 finished.
> >   * @hw_rq_count: the number of jobs currently in the hardware queue.
> >   * @job_id_count: used to assign unique id to the each job.
> > + * @submit_wq: workqueue used to queue @work_submit
> >   * @timeout_wq: workqueue used to queue @work_tdr
> > + * @work_submit: schedules jobs and cleans up entities
> >   * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
> >   *            timeout interval is over.
> > - * @thread: the kthread on which the scheduler which run.
> >   * @pending_list: the list of jobs which are currently in the job queue.
> >   * @job_list_lock: lock to protect the pending_list.
> >   * @hang_limit: once the hangs by a job crosses this limit then it is marked
> > @@ -492,6 +491,8 @@ struct drm_sched_backend_ops {
> >   * @_score: score used when the driver doesn't provide one
> >   * @ready: marks if the underlying HW is ready to work
> >   * @free_guilty: A hit to time out handler to free the guilty job.
> > + * @pause_submit: pause queuing of @work_submit on @submit_wq
> > + * @alloc_submit_wq: scheduler own allocation of @submit_wq
> >   * @dev: system &struct device
> >   *
> >   * One scheduler is implemented for each hardware ring.
> > @@ -502,13 +503,13 @@ struct drm_gpu_scheduler {
> >  	long				timeout;
> >  	const char			*name;
> >  	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_COUNT];
> > -	wait_queue_head_t		wake_up_worker;
> >  	wait_queue_head_t		job_scheduled;
> >  	atomic_t			hw_rq_count;
> >  	atomic64_t			job_id_count;
> > +	struct workqueue_struct		*submit_wq;
> >  	struct workqueue_struct		*timeout_wq;
> > +	struct work_struct		work_submit;
> >  	struct delayed_work		work_tdr;
> > -	struct task_struct		*thread;
> >  	struct list_head		pending_list;
> >  	spinlock_t			job_list_lock;
> >  	int				hang_limit;
> > @@ -516,11 +517,14 @@ struct drm_gpu_scheduler {
> >  	atomic_t                        _score;
> >  	bool				ready;
> >  	bool				free_guilty;
> > +	bool				pause_submit;
> > +	bool				alloc_submit_wq;
> 
> Please rename it to what it actually describes:
> 
> alloc_submit_wq --> own_submit_wq
> 
> to mean "do we own the submit wq". Then the check becomes
> the intuitive,
> 	if (sched->own_submit_wq)
> 		destroy_workqueue(sched->submit_wq);
>

Got it, agree.
 
> >  	struct device			*dev;
> >  };
> >  
> >  int drm_sched_init(struct drm_gpu_scheduler *sched,
> >  		   const struct drm_sched_backend_ops *ops,
> > +		   struct workqueue_struct *submit_wq,
> >  		   uint32_t hw_submission, unsigned hang_limit,
> >  		   long timeout, struct workqueue_struct *timeout_wq,
> >  		   atomic_t *score, const char *name, struct device *dev);
> 
> This is a good patch.

Thanks for the review.

Matt

> -- 
> Regards,
> Luben
> 


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