[Intel-xe] [RFC PATCH] Documentation/gpu: Add a VM_BIND async document

Zanoni, Paulo R paulo.r.zanoni at intel.com
Tue Oct 10 21:57:44 UTC 2023


On Tue, 2023-10-10 at 15:58 +0200, Thomas Hellström wrote:
> Add a motivation for and description of asynchronous VM_BIND operation
> 
> v2:
> - Fix typos (Nirmoy Das)
> - Improve the description of a memory fence (Oak Zeng)
> - Add a reference to the document in the Xe RFC.
> - Add pointers to sample uAPI suggestions
> v3:
> - Address review comments (Danilo Krummrich)
> - Formatting fixes
> v4:
> - Address typos (Francois Dugast)
> - Explain why in-fences are not allowed for VM_BIND operations for long-
>   running workloads (Matthew Brost)
> v5:
> - More typo- and style fixing
> - Further clarify the implications of disallowing in-fences for VM_BIND
>   operations for long-running workloads (Matthew Brost)
> v6:
> - Point out that a gpu_vm is a virtual GPU Address space.
>   (Danilo Krummrich)
> - For an explanation of dma-fences point to the dma-fence documentation.
>   (Paolo Zanoni)

s/Paolo/Paulo/

> - Clarify that VM_BIND errors are reported synchronously. (Paulo Zanoni)
> - Use an rst doc reference when pointing to the async vm_bind document
>   from the xe merge plan.
> - Add the VM_BIND documentation to the drm documentation table-of-content,
>   using an intermediate "Misc DRM driver uAPI- and feature implementation
>   guidelines"
> v7:
> - Update the error handling documentation to remove the VM error state.
> 
> Cc: Paulo R Zanoni <paulo.r.zanoni at intel.com>

Reviewed-by: Paulo Zanoni <paulo.r.zanoni at intel.com>


> Signed-off-by: Thomas Hellström <thomas.hellstrom at linux.intel.com>
> Acked-by: Nirmoy Das <nirmoy.das at intel.com>
> Reviewed-by: Danilo Krummrich <dakr at redhat.com>
> Reviewed-by: Matthew Brost <matthew.brost at intel.com>
> Reviewed-by: Rodrigo Vivi <rodrigo.vivi at intel.com>
> ---
>  Documentation/gpu/drm-vm-bind-async.rst       | 309 ++++++++++++++++++
>  .../gpu/implementation_guidelines.rst         |   9 +
>  Documentation/gpu/index.rst                   |   1 +
>  Documentation/gpu/rfc/xe.rst                  |   4 +-
>  4 files changed, 321 insertions(+), 2 deletions(-)
>  create mode 100644 Documentation/gpu/drm-vm-bind-async.rst
>  create mode 100644 Documentation/gpu/implementation_guidelines.rst
> 
> diff --git a/Documentation/gpu/drm-vm-bind-async.rst b/Documentation/gpu/drm-vm-bind-async.rst
> new file mode 100644
> index 000000000000..3d709d02099c
> --- /dev/null
> +++ b/Documentation/gpu/drm-vm-bind-async.rst
> @@ -0,0 +1,309 @@
> +.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
> +
> +====================
> +Asynchronous VM_BIND
> +====================
> +
> +Nomenclature:
> +=============
> +
> +* ``VRAM``: On-device memory. Sometimes referred to as device local memory.
> +
> +* ``gpu_vm``: A virtual GPU address space. Typically per process, but
> +  can be shared by multiple processes.
> +
> +* ``VM_BIND``: An operation or a list of operations to modify a gpu_vm using
> +  an IOCTL. The operations include mapping and unmapping system- or
> +  VRAM memory.
> +
> +* ``syncobj``: A container that abstracts synchronization objects. The
> +  synchronization objects can be either generic, like dma-fences or
> +  driver specific. A syncobj typically indicates the type of the
> +  underlying synchronization object.
> +
> +* ``in-syncobj``: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
> +  for these before starting.
> +
> +* ``out-syncobj``: Argument to a VM_BIND_IOCTL, the VM_BIND operation
> +  signals these when the bind operation is complete.
> +
> +* ``dma-fence``: A cross-driver synchronization object. A basic
> +  understanding of dma-fences is required to digest this
> +  document. Please refer to the ``DMA Fences`` section of the
> +  :doc:`dma-buf doc </driver-api/dma-buf>`.
> +
> +* ``memory fence``: A synchronization object, different from a dma-fence.
> +  A memory fence uses the value of a specified memory location to determine
> +  signaled status. A memory fence can be awaited and signaled by both
> +  the GPU and CPU. Memory fences are sometimes referred to as
> +  user-fences, userspace-fences or gpu futexes and do not necessarily obey
> +  the dma-fence rule of signaling within a "reasonable amount of time".
> +  The kernel should thus avoid waiting for memory fences with locks held.
> +
> +* ``long-running workload``: A workload that may take more than the
> +  current stipulated dma-fence maximum signal delay to complete and
> +  which therefore needs to set the gpu_vm or the GPU execution context in
> +  a certain mode that disallows completion dma-fences.
> +
> +* ``exec function``: An exec function is a function that revalidates all
> +  affected gpu_vmas, submits a GPU command batch and registers the
> +  dma_fence representing the GPU command's activity with all affected
> +  dma_resvs. For completeness, although not covered by this document,
> +  it's worth mentioning that an exec function may also be the
> +  revalidation worker that is used by some drivers in compute /
> +  long-running mode.
> +
> +* ``bind context``: A context identifier used for the VM_BIND
> +  operation. VM_BIND operations that use the same bind context can be
> +  assumed, where it matters, to complete in order of submission. No such
> +  assumptions can be made for VM_BIND operations using separate bind contexts.
> +
> +* ``UMD``: User-mode driver.
> +
> +* ``KMD``: Kernel-mode driver.
> +
> +
> +Synchronous / Asynchronous VM_BIND operation
> +============================================
> +
> +Synchronous VM_BIND
> +___________________
> +With Synchronous VM_BIND, the VM_BIND operations all complete before the
> +IOCTL returns. A synchronous VM_BIND takes neither in-fences nor
> +out-fences. Synchronous VM_BIND may block and wait for GPU operations;
> +for example swap-in or clearing, or even previous binds.
> +
> +Asynchronous VM_BIND
> +____________________
> +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
> +IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
> +before modifying the GPU page-tables, and signal the out-syncobjs when
> +the modification is done in the sense that the next exec function that
> +awaits for the out-syncobjs will see the change. Errors are reported
> +synchronously.
> +In low-memory situations the implementation may block, performing the
> +VM_BIND synchronously, because there might not be enough memory
> +immediately available for preparing the asynchronous operation.
> +
> +If the VM_BIND IOCTL takes a list or an array of operations as an argument,
> +the in-syncobjs needs to signal before the first operation starts to
> +execute, and the out-syncobjs signal after the last operation
> +completes. Operations in the operation list can be assumed, where it
> +matters, to complete in order.
> +
> +Since asynchronous VM_BIND operations may use dma-fences embedded in
> +out-syncobjs and internally in KMD to signal bind completion,  any
> +memory fences given as VM_BIND in-fences need to be awaited
> +synchronously before the VM_BIND ioctl returns, since dma-fences,
> +required to signal in a reasonable amount of time, can never be made
> +to depend on memory fences that don't have such a restriction.
> +
> +The purpose of an Asynchronous VM_BIND operation is for user-mode
> +drivers to be able to pipeline interleaved gpu_vm modifications and
> +exec functions. For long-running workloads, such pipelining of a bind
> +operation is not allowed and any in-fences need to be awaited
> +synchronously. The reason for this is twofold. First, any memory
> +fences gated by a long-running workload and used as in-syncobjs for the
> +VM_BIND operation will need to be awaited synchronously anyway (see
> +above). Second, any dma-fences used as in-syncobjs for VM_BIND
> +operations for long-running workloads will not allow for pipelining
> +anyway since long-running workloads don't allow for dma-fences as
> +out-syncobjs, so while theoretically possible the use of them is
> +questionable and should be rejected until there is a valuable use-case.
> +Note that this is not a limitation imposed by dma-fence rules, but
> +rather a limitation imposed to keep KMD implementation simple. It does
> +not affect using dma-fences as dependencies for the long-running
> +workload itself, which is allowed by dma-fence rules, but rather for
> +the VM_BIND operation only.
> +
> +An asynchronous VM_BIND operation may take substantial time to
> +complete and signal the out_fence. In particular if the operation is
> +deeply pipelined behind other VM_BIND operations and workloads
> +submitted using exec functions. In that case, UMD might want to avoid a
> +subsequent VM_BIND operation to be queued behind the first one if
> +there are no explicit dependencies. In order to circumvent such a queue-up, a
> +VM_BIND implementation may allow for VM_BIND contexts to be
> +created. For each context, VM_BIND operations will be guaranteed to
> +complete in the order they were submitted, but that is not the case
> +for VM_BIND operations executing on separate VM_BIND contexts. Instead
> +KMD will attempt to execute such VM_BIND operations in parallel but
> +leaving no guarantee that they will actually be executed in
> +parallel. There may be internal implicit dependencies that only KMD knows
> +about, for example page-table structure changes. A way to attempt
> +to avoid such internal dependencies is to have different VM_BIND
> +contexts use separate regions of a VM.
> +
> +Also for VM_BINDS for long-running gpu_vms the user-mode driver should typically
> +select memory fences as out-fences since that gives greater flexibility for
> +the kernel mode driver to inject other operations into the bind /
> +unbind operations. Like for example inserting breakpoints into batch
> +buffers. The workload execution can then easily be pipelined behind
> +the bind completion using the memory out-fence as the signal condition
> +for a GPU semaphore embedded by UMD in the workload.
> +
> +There is no difference in the operations supported or in
> +multi-operation support between asynchronous VM_BIND and synchronous VM_BIND.
> +
> +Multi-operation VM_BIND IOCTL error handling and interrupts
> +===========================================================
> +
> +The VM_BIND operations of the IOCTL may error for various reasons, for
> +example due to lack of resources to complete and due to interrupted
> +waits.
> +In these situations UMD should preferably restart the IOCTL after
> +taking suitable action.
> +If UMD has over-committed a memory resource, an -ENOSPC error will be
> +returned, and UMD may then unbind resources that are not used at the
> +moment and rerun the IOCTL. On -EINTR, UMD should simply rerun the
> +IOCTL and on -ENOMEM user-space may either attempt to free known
> +system memory resources or fail. In case of UMD deciding to fail a
> +bind operation, due to an error return, no additional action is needed
> +to clean up the failed operation, and the VM is left in the same state
> +as it was before the failing IOCTL.
> +Unbind operations are guaranteed not to return any errors due to
> +resource constraints, but may return errors due to, for example,
> +invalid arguments or the gpu_vm being banned.
> +In the case an unexpected error happens during the asynchronous bind
> +process, the gpu_vm will be banned, and attempts to use it after banning
> +will return -ENOENT.
> +
> +Example: The Xe VM_BIND uAPI
> +============================
> +
> +Starting with the VM_BIND operation struct, the IOCTL call can take
> +zero, one or many such operations. A zero number means only the
> +synchronization part of the IOCTL is carried out: an asynchronous
> +VM_BIND updates the syncobjects, whereas a sync VM_BIND waits for the
> +implicit dependencies to be fulfilled.
> +
> +.. code-block:: c
> +
> +   struct drm_xe_vm_bind_op {
> +	/**
> +	 * @obj: GEM object to operate on, MBZ for MAP_USERPTR, MBZ for UNMAP
> +	 */
> +	__u32 obj;
> +
> +	/** @pad: MBZ */
> +	__u32 pad;
> +
> +	union {
> +		/**
> +		 * @obj_offset: Offset into the object for MAP.
> +		 */
> +		__u64 obj_offset;
> +
> +		/** @userptr: user virtual address for MAP_USERPTR */
> +		__u64 userptr;
> +	};
> +
> +	/**
> +	 * @range: Number of bytes from the object to bind to addr, MBZ for UNMAP_ALL
> +	 */
> +	__u64 range;
> +
> +	/** @addr: Address to operate on, MBZ for UNMAP_ALL */
> +	__u64 addr;
> +
> +	/**
> +	 * @tile_mask: Mask for which tiles to create binds for, 0 == All tiles,
> +	 * only applies to creating new VMAs
> +	 */
> +	__u64 tile_mask;
> +
> +       /* Map (parts of) an object into the GPU virtual address range.
> +    #define XE_VM_BIND_OP_MAP		0x0
> +        /* Unmap a GPU virtual address range */
> +    #define XE_VM_BIND_OP_UNMAP		0x1
> +        /*
> +	 * Map a CPU virtual address range into a GPU virtual
> +	 * address range.
> +	 */
> +    #define XE_VM_BIND_OP_MAP_USERPTR	0x2
> +        /* Unmap a gem object from the VM. */
> +    #define XE_VM_BIND_OP_UNMAP_ALL	0x3
> +        /*
> +	 * Make the backing memory of an address range resident if
> +	 * possible. Note that this doesn't pin backing memory.
> +	 */
> +    #define XE_VM_BIND_OP_PREFETCH	0x4
> +
> +        /* Make the GPU map readonly. */
> +    #define XE_VM_BIND_FLAG_READONLY	(0x1 << 16)
> +	/*
> +	 * Valid on a faulting VM only, do the MAP operation immediately rather
> +	 * than deferring the MAP to the page fault handler.
> +	 */
> +    #define XE_VM_BIND_FLAG_IMMEDIATE	(0x1 << 17)
> +	/*
> +	 * When the NULL flag is set, the page tables are setup with a special
> +	 * bit which indicates writes are dropped and all reads return zero.  In
> +	 * the future, the NULL flags will only be valid for XE_VM_BIND_OP_MAP
> +	 * operations, the BO handle MBZ, and the BO offset MBZ. This flag is
> +	 * intended to implement VK sparse bindings.
> +	 */
> +    #define XE_VM_BIND_FLAG_NULL	(0x1 << 18)
> +	/** @op: Operation to perform (lower 16 bits) and flags (upper 16 bits) */
> +	__u32 op;
> +
> +	/** @mem_region: Memory region to prefetch VMA to, instance not a mask */
> +	__u32 region;
> +
> +	/** @reserved: Reserved */
> +	__u64 reserved[2];
> +   };
> +
> +
> +The VM_BIND IOCTL argument itself, looks like follows. Note that for
> +synchronous VM_BIND, the num_syncs and syncs fields must be zero. Here
> +the ``exec_queue_id`` field is the VM_BIND context discussed previously
> +that is used to facilitate out-of-order VM_BINDs.
> +
> +.. code-block:: c
> +
> +    struct drm_xe_vm_bind {
> +	/** @extensions: Pointer to the first extension struct, if any */
> +	__u64 extensions;
> +
> +	/** @vm_id: The ID of the VM to bind to */
> +	__u32 vm_id;
> +
> +	/**
> +	 * @exec_queue_id: exec_queue_id, must be of class DRM_XE_ENGINE_CLASS_VM_BIND
> +	 * and exec queue must have same vm_id. If zero, the default VM bind engine
> +	 * is used.
> +	 */
> +	__u32 exec_queue_id;
> +
> +	/** @num_binds: number of binds in this IOCTL */
> +	__u32 num_binds;
> +
> +        /* If set, perform an async VM_BIND, if clear a sync VM_BIND */
> +    #define XE_VM_BIND_IOCTL_FLAG_ASYNC	(0x1 << 0)
> +
> +	/** @flag: Flags controlling all operations in this ioctl. */
> +	__u32 flags;
> +
> +	union {
> +		/** @bind: used if num_binds == 1 */
> +		struct drm_xe_vm_bind_op bind;
> +
> +		/**
> +		 * @vector_of_binds: userptr to array of struct
> +		 * drm_xe_vm_bind_op if num_binds > 1
> +		 */
> +		__u64 vector_of_binds;
> +	};
> +
> +	/** @num_syncs: amount of syncs to wait for or to signal on completion. */
> +	__u32 num_syncs;
> +
> +	/** @pad2: MBZ */
> +	__u32 pad2;
> +
> +	/** @syncs: pointer to struct drm_xe_sync array */
> +	__u64 syncs;
> +
> +	/** @reserved: Reserved */
> +	__u64 reserved[2];
> +    };
> diff --git a/Documentation/gpu/implementation_guidelines.rst b/Documentation/gpu/implementation_guidelines.rst
> new file mode 100644
> index 000000000000..138e637dcc6b
> --- /dev/null
> +++ b/Documentation/gpu/implementation_guidelines.rst
> @@ -0,0 +1,9 @@
> +.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
> +
> +===========================================================
> +Misc DRM driver uAPI- and feature implementation guidelines
> +===========================================================
> +
> +.. toctree::
> +
> +   drm-vm-bind-async
> diff --git a/Documentation/gpu/index.rst b/Documentation/gpu/index.rst
> index e45ff0915246..37e383ccf73f 100644
> --- a/Documentation/gpu/index.rst
> +++ b/Documentation/gpu/index.rst
> @@ -18,6 +18,7 @@ GPU Driver Developer's Guide
>     vga-switcheroo
>     vgaarbiter
>     automated_testing
> +   implementation_guidelines
>     todo
>     rfc/index
>  
> diff --git a/Documentation/gpu/rfc/xe.rst b/Documentation/gpu/rfc/xe.rst
> index b67f8e6a1825..c29113a0ac30 100644
> --- a/Documentation/gpu/rfc/xe.rst
> +++ b/Documentation/gpu/rfc/xe.rst
> @@ -97,8 +97,8 @@ memory fences. Ideally with helper support so people don't get it wrong in all
>  possible ways.
>  
>  As a key measurable result, the benefits of ASYNC VM_BIND and a discussion of
> -various flavors, error handling and a sample API should be documented here or in
> -a separate document pointed to by this document.
> +various flavors, error handling and sample API suggestions are documented in
> +:doc:`The ASYNC VM_BIND document </gpu/drm-vm-bind-async>`.
>  
>  Userptr integration and vm_bind
>  -------------------------------



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