[Intel-xe] [PATCH v4 05/10] drm/sched: Split free_job into own work item

Luben Tuikov luben.tuikov at amd.com
Wed Oct 11 23:29:16 UTC 2023


On 2023-10-05 00:06, Matthew Brost wrote:
> On Thu, Sep 28, 2023 at 12:14:12PM -0400, Luben Tuikov wrote:
>> On 2023-09-19 01:01, Matthew Brost wrote:
>>> Rather than call free_job and run_job in same work item have a dedicated
>>> work item for each. This aligns with the design and intended use of work
>>> queues.
>>>
>>> v2:
>>>    - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting
>>>      timestamp in free_job() work item (Danilo)
>>> v3:
>>>   - Drop forward dec of drm_sched_select_entity (Boris)
>>>   - Return in drm_sched_run_job_work if entity NULL (Boris)
>>>
>>> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
>>> ---
>>>  drivers/gpu/drm/scheduler/sched_main.c | 290 +++++++++++++++----------
>>>  include/drm/gpu_scheduler.h            |   8 +-
>>>  2 files changed, 182 insertions(+), 116 deletions(-)
>>>
>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>>> index 588c735f7498..1e21d234fb5c 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>> @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>>>   * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
>>>   *
>>>   * @rq: scheduler run queue to check.
>>> + * @dequeue: dequeue selected entity
>>
>> Change this to "peek" as indicated below.
>>
>>>   *
>>>   * Try to find a ready entity, returns NULL if none found.
>>>   */
>>>  static struct drm_sched_entity *
>>> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>> +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>>  {
>>>  	struct drm_sched_entity *entity;
>>>  
>>> @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>  	if (entity) {
>>>  		list_for_each_entry_continue(entity, &rq->entities, list) {
>>>  			if (drm_sched_entity_is_ready(entity)) {
>>> -				rq->current_entity = entity;
>>> -				reinit_completion(&entity->entity_idle);
>>> +				if (dequeue) {
>>> +					rq->current_entity = entity;
>>> +					reinit_completion(&entity->entity_idle);
>>> +				}
>>
>> Please rename "dequeue" or invert its logic, as from this patch it seems that
>> it is hiding (gating out) current behaviour.
>>
>> Ideally, I'd prefer it be inverted, so that current behaviour, i.e. what people
>> are used to the rq_select_entity_*() to do, is default--preserved.
>>
>> Perhaps use "peek" as the name of this new variable, to indicate that
>> we're not setting it to be the current entity.
>>
>> I prefer "peek" to others, as the former tells me "Hey, I'm only
>> peeking at the rq and not really doing the default behaviour I've been
>> doing which you're used to." So, probably use "peek". ("Peek" also has historical
>> significance...).
>>
> 
> Peek it is. Will change.
> 
>>>  				spin_unlock(&rq->lock);
>>>  				return entity;
>>>  			}
>>> @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>  	list_for_each_entry(entity, &rq->entities, list) {
>>>  
>>>  		if (drm_sched_entity_is_ready(entity)) {
>>> -			rq->current_entity = entity;
>>> -			reinit_completion(&entity->entity_idle);
>>> +			if (dequeue) {
>>
>> 			if (!peek) {
>>
> 
> +1
> 
>>> +				rq->current_entity = entity;
>>> +				reinit_completion(&entity->entity_idle);
>>> +			}
>>>  			spin_unlock(&rq->lock);
>>>  			return entity;
>>>  		}
>>> @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq)
>>>   * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
>>>   *
>>>   * @rq: scheduler run queue to check.
>>> + * @dequeue: dequeue selected entity
>>
>>     * @peek: Just find, don't set to current.
>>
> 
> +1
>  
>>>   *
>>>   * Find oldest waiting ready entity, returns NULL if none found.>   */
>>>  static struct drm_sched_entity *
>>> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>> +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>>>  {
>>>  	struct rb_node *rb;
>>>  
>>> @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>  
>>>  		entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
>>>  		if (drm_sched_entity_is_ready(entity)) {
>>> -			rq->current_entity = entity;
>>> -			reinit_completion(&entity->entity_idle);
>>> +			if (dequeue) {
>>
>> 			if (!peek) {
>>
>>> +				rq->current_entity = entity;
>>> +				reinit_completion(&entity->entity_idle);
>>> +			}
>>>  			break;
>>>  		}
>>>  	}
>>> @@ -282,13 +290,102 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
>>>  }
>>>  
>>>  /**
>>> - * drm_sched_submit_queue - scheduler queue submission
>>> + * drm_sched_run_job_queue - queue job submission
>>> + * @sched: scheduler instance
>>> + */
>>
>> Perhaps it would be clearer to a DOC reader if there were verbs
>> in this function comment? I feel this was mentioned in the review
>> to patch 2...
>>
>>> +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	if (!READ_ONCE(sched->pause_submit))
>>> +		queue_work(sched->submit_wq, &sched->work_run_job);
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_can_queue -- Can we queue more to the hardware?
>>> + * @sched: scheduler instance
>>> + *
>>> + * Return true if we can push more jobs to the hw, otherwise false.
>>> + */
>>> +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	return atomic_read(&sched->hw_rq_count) <
>>> +		sched->hw_submission_limit;
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_select_entity - Select next entity to process
>>> + *
>>> + * @sched: scheduler instance
>>> + * @dequeue: dequeue selected entity
>>
>> When I see "dequeue" I'm thinking "list_del()". Let's
>> use "peek" here as mentioned above.
>>
>>> + *
>>> + * Returns the entity to process or NULL if none are found.
>>> + */
>>> +static struct drm_sched_entity *
>>> +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>>
>> drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool peek)
>>
> 
> +1
> 
>>> +{
>>> +	struct drm_sched_entity *entity;
>>> +	int i;
>>> +
>>> +	if (!drm_sched_can_queue(sched))
>>> +		return NULL;
>>> +
>>> +	if (sched->single_entity) {
>>> +		if (!READ_ONCE(sched->single_entity->stopped) &&
>>> +		    drm_sched_entity_is_ready(sched->single_entity))
>>> +			return sched->single_entity;
>>> +
>>> +		return NULL;
>>> +	}
>>> +
>>> +	/* Kernel run queue has higher priority than normal run queue*/
>>> +	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>>> +		entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>>> +			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
>>> +							dequeue) :
>>> +			drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
>>> +						      dequeue);
>>> +		if (entity)
>>> +			break;
>>> +	}
>>> +
>>> +	return entity;
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_run_job_queue_if_ready - queue job submission if ready
>>>   * @sched: scheduler instance
>>>   */
>>> -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched)
>>> +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	if (drm_sched_select_entity(sched, false))
>>> +		drm_sched_run_job_queue(sched);
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_free_job_queue - queue free job
>>
>>  * drm_sched_free_job_queue - enqueue free-job work
>>
>>> + *
>>> + * @sched: scheduler instance to queue free job
>>
>>  * @sched: scheduler instance to queue free job work for
>>
>>
> 
> Will change both.
> 
>>> + */
>>> +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
>>>  {
>>>  	if (!READ_ONCE(sched->pause_submit))
>>> -		queue_work(sched->submit_wq, &sched->work_submit);
>>> +		queue_work(sched->submit_wq, &sched->work_free_job);
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_free_job_queue_if_ready - queue free job if ready
>>
>>  * drm_sched_free_job_queue_if_ready - enqueue free-job work if ready
>>
> 
> Will change this too.
>  
>>> + *
>>> + * @sched: scheduler instance to queue free job
>>> + */
>>> +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched)
>>> +{
>>> +	struct drm_sched_job *job;
>>> +
>>> +	spin_lock(&sched->job_list_lock);
>>> +	job = list_first_entry_or_null(&sched->pending_list,
>>> +				       struct drm_sched_job, list);
>>> +	if (job && dma_fence_is_signaled(&job->s_fence->finished))
>>> +		drm_sched_free_job_queue(sched);
>>> +	spin_unlock(&sched->job_list_lock);
>>>  }
>>>  
>>>  /**
>>> @@ -310,7 +407,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>>>  	dma_fence_get(&s_fence->finished);
>>>  	drm_sched_fence_finished(s_fence, result);
>>>  	dma_fence_put(&s_fence->finished);
>>> -	drm_sched_submit_queue(sched);
>>> +	drm_sched_free_job_queue(sched);
>>>  }
>>>  
>>>  /**
>>> @@ -885,18 +982,6 @@ void drm_sched_job_cleanup(struct drm_sched_job *job)
>>>  }
>>>  EXPORT_SYMBOL(drm_sched_job_cleanup);
>>>  
>>> -/**
>>> - * drm_sched_can_queue -- Can we queue more to the hardware?
>>> - * @sched: scheduler instance
>>> - *
>>> - * Return true if we can push more jobs to the hw, otherwise false.
>>> - */
>>> -static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>>> -{
>>> -	return atomic_read(&sched->hw_rq_count) <
>>> -		sched->hw_submission_limit;
>>> -}
>>> -
>>>  /**
>>>   * drm_sched_wakeup_if_can_queue - Wake up the scheduler
>>>   * @sched: scheduler instance
>>> @@ -906,43 +991,7 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>>>  void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
>>>  {
>>>  	if (drm_sched_can_queue(sched))
>>> -		drm_sched_submit_queue(sched);
>>> -}
>>> -
>>> -/**
>>> - * drm_sched_select_entity - Select next entity to process
>>> - *
>>> - * @sched: scheduler instance
>>> - *
>>> - * Returns the entity to process or NULL if none are found.
>>> - */
>>> -static struct drm_sched_entity *
>>> -drm_sched_select_entity(struct drm_gpu_scheduler *sched)
>>> -{
>>> -	struct drm_sched_entity *entity;
>>> -	int i;
>>> -
>>> -	if (!drm_sched_can_queue(sched))
>>> -		return NULL;
>>> -
>>> -	if (sched->single_entity) {
>>> -		if (!READ_ONCE(sched->single_entity->stopped) &&
>>> -		    drm_sched_entity_is_ready(sched->single_entity))
>>> -			return sched->single_entity;
>>> -
>>> -		return NULL;
>>> -	}
>>> -
>>> -	/* Kernel run queue has higher priority than normal run queue*/
>>> -	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>>> -		entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>>> -			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
>>> -			drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
>>> -		if (entity)
>>> -			break;
>>> -	}
>>> -
>>> -	return entity;
>>> +		drm_sched_run_job_queue(sched);
>>>  }
>>>  
>>>  /**
>>> @@ -974,8 +1023,10 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
>>>  						typeof(*next), list);
>>>  
>>>  		if (next) {
>>> -			next->s_fence->scheduled.timestamp =
>>> -				job->s_fence->finished.timestamp;
>>> +			if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
>>> +				     &next->s_fence->scheduled.flags))
>>> +				next->s_fence->scheduled.timestamp =
>>> +					job->s_fence->finished.timestamp;
>>>  			/* start TO timer for next job */
>>>  			drm_sched_start_timeout(sched);
>>>  		}
>>> @@ -1025,74 +1076,84 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
>>>  EXPORT_SYMBOL(drm_sched_pick_best);
>>>  
>>>  /**
>>> - * drm_sched_main - main scheduler thread
>>> + * drm_sched_free_job_work - worker to call free_job
>>>   *
>>> - * @param: scheduler instance
>>> + * @w: free job work
>>>   */
>>> -static void drm_sched_main(struct work_struct *w)
>>> +static void drm_sched_free_job_work(struct work_struct *w)
>>>  {
>>>  	struct drm_gpu_scheduler *sched =
>>> -		container_of(w, struct drm_gpu_scheduler, work_submit);
>>> -	struct drm_sched_entity *entity;
>>> +		container_of(w, struct drm_gpu_scheduler, work_free_job);
>>>  	struct drm_sched_job *cleanup_job;
>>> -	int r;
>>>  
>>>  	if (READ_ONCE(sched->pause_submit))
>>>  		return;
>>>  
>>>  	cleanup_job = drm_sched_get_cleanup_job(sched);
>>> -	entity = drm_sched_select_entity(sched);
>>> -
>>> -	if (!entity && !cleanup_job)
>>> -		return;	/* No more work */
>>> -
>>> -	if (cleanup_job)
>>> +	if (cleanup_job) {
>>>  		sched->ops->free_job(cleanup_job);
>>>  
>>> -	if (entity) {
>>> -		struct dma_fence *fence;
>>> -		struct drm_sched_fence *s_fence;
>>> -		struct drm_sched_job *sched_job;
>>> -
>>> -		sched_job = drm_sched_entity_pop_job(entity);
>>> -		if (!sched_job) {
>>> -			complete_all(&entity->entity_idle);
>>> -			if (!cleanup_job)
>>> -				return;	/* No more work */
>>> -			goto again;
>>> -		}
>>> +		drm_sched_free_job_queue_if_ready(sched);
>>> +		drm_sched_run_job_queue_if_ready(sched);
>>> +	}
>>> +}
>>> +
>>> +/**
>>> + * drm_sched_run_job_work - worker to call run_job
>>> + *
>>> + * @w: run job work
>>> + */
>>> +static void drm_sched_run_job_work(struct work_struct *w)
>>> +{
>>> +	struct drm_gpu_scheduler *sched =
>>> +		container_of(w, struct drm_gpu_scheduler, work_run_job);
>>> +	struct drm_sched_entity *entity;
>>> +	struct dma_fence *fence;
>>> +	struct drm_sched_fence *s_fence;
>>> +	struct drm_sched_job *sched_job;
>>> +	int r;
>>>  
>>> -		s_fence = sched_job->s_fence;
>>> +	if (READ_ONCE(sched->pause_submit))
>>> +		return;
>>>  
>>> -		atomic_inc(&sched->hw_rq_count);
>>> -		drm_sched_job_begin(sched_job);
>>> +	entity = drm_sched_select_entity(sched, true);
>>> +	if (!entity)
>>> +		return;
>>>  
>>> -		trace_drm_run_job(sched_job, entity);
>>> -		fence = sched->ops->run_job(sched_job);
>>> +	sched_job = drm_sched_entity_pop_job(entity);
>>> +	if (!sched_job) {
>>>  		complete_all(&entity->entity_idle);
>>> -		drm_sched_fence_scheduled(s_fence, fence);
>>> +		return;	/* No more work */
>>> +	}
>>>  
>>> -		if (!IS_ERR_OR_NULL(fence)) {
>>> -			/* Drop for original kref_init of the fence */
>>> -			dma_fence_put(fence);
>>> +	s_fence = sched_job->s_fence;
>>>  
>>> -			r = dma_fence_add_callback(fence, &sched_job->cb,
>>> -						   drm_sched_job_done_cb);
>>> -			if (r == -ENOENT)
>>> -				drm_sched_job_done(sched_job, fence->error);
>>> -			else if (r)
>>> -				DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n",
>>> -					  r);
>>> -		} else {
>>> -			drm_sched_job_done(sched_job, IS_ERR(fence) ?
>>> -					   PTR_ERR(fence) : 0);
>>> -		}
>>> +	atomic_inc(&sched->hw_rq_count);
>>> +	drm_sched_job_begin(sched_job);
>>> +
>>> +	trace_drm_run_job(sched_job, entity);
>>> +	fence = sched->ops->run_job(sched_job);
>>> +	complete_all(&entity->entity_idle);
>>> +	drm_sched_fence_scheduled(s_fence, fence);
>>>  
>>> -		wake_up(&sched->job_scheduled);
>>> +	if (!IS_ERR_OR_NULL(fence)) {
>>> +		/* Drop for original kref_init of the fence */
>>> +		dma_fence_put(fence);
>>> +
>>> +		r = dma_fence_add_callback(fence, &sched_job->cb,
>>> +					   drm_sched_job_done_cb);
>>> +		if (r == -ENOENT)
>>> +			drm_sched_job_done(sched_job, fence->error);
>>> +		else if (r)
>>> +			DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n",
>>> +				  r);
>>
>> Please align "r);" to the open brace on the previous line. If you're using Emacs
>> with sane Linux settings, press the "Tab" key anywhere on the line to indent it.
>> (It should run c-indent-line-or-region, usually using leading-tabs-only mode. Pressing
>> it again, over and over, on an already indented line, does nothing. Column indenting--say
>> for columns in 2D/3D/etc., array, usually happens using spaces, which is portable.
>> Also please take an overview with "scrips/checkpatch.pl --strict".)
>>
> 
> Will run checkpatch.
> 
>> Wrap-around was bumped to 100 in the Linux kernel so you can put the 'r' on
>> the same line without style problems.
>>
> 
> Using Vi with wrap around of 80 but know 100 is allowed. Will fix.
Ah, yes--I now see where the real problem is. :-D
-- 
Regards,
Luben



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