[Intel-xe] [PATCH 3/3] drm/xe/xe2: Update SVG state handling
Balasubramani Vivekanandan
balasubramani.vivekanandan at intel.com
Wed Oct 25 13:50:51 UTC 2023
On 17.10.2023 16:18, Matt Roper wrote:
> As with DG2/MTL, Xe2 also fails to emit instruction headers for SVG
> state instructions if no explicit state has been set. The SVG part of
> the LRC is nearly identical to DG2/MTL; the only change is that
> 3DSTATE_DRAWING_RECTANGLE has been replaced by
> 3DSTATE_DRAWING_RECTANGLE_FAST, so we can just re-use the same state
> table and handle that single instruction when we encounter it.
>
> Bspec: 65182
> Signed-off-by: Matt Roper <matthew.d.roper at intel.com>
Reviewed-by: Balasubramani Vivekanandan <balasubramani.vivekanandan at intel.com>
Regards,
Bala
> ---
> .../gpu/drm/xe/instructions/xe_gfxpipe_commands.h | 1 +
> drivers/gpu/drm/xe/xe_lrc.c | 15 +++++++++++++--
> 2 files changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h b/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h
> index 7be961434719..8e6dd061f2ae 100644
> --- a/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h
> +++ b/drivers/gpu/drm/xe/instructions/xe_gfxpipe_commands.h
> @@ -52,6 +52,7 @@
>
> #define PIPELINE_SELECT GFXPIPE_SINGLE_DW_CMD(0x1, 0x4)
>
> +#define CMD_3DSTATE_DRAWING_RECTANGLE_FAST GFXPIPE_3D_CMD(0x0, 0x0)
> #define CMD_3DSTATE_CLEAR_PARAMS GFXPIPE_3D_CMD(0x0, 0x4)
> #define CMD_3DSTATE_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x5)
> #define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6)
> diff --git a/drivers/gpu/drm/xe/xe_lrc.c b/drivers/gpu/drm/xe/xe_lrc.c
> index 4bd6ef9e41fd..d2a2ac10c4ac 100644
> --- a/drivers/gpu/drm/xe/xe_lrc.c
> +++ b/drivers/gpu/drm/xe/xe_lrc.c
> @@ -1015,6 +1015,7 @@ static int dump_gfxpipe_command(struct drm_printer *p,
>
> MATCH(PIPELINE_SELECT);
>
> + MATCH3D(3DSTATE_DRAWING_RECTANGLE_FAST);
> MATCH3D(3DSTATE_CLEAR_PARAMS);
> MATCH3D(3DSTATE_DEPTH_BUFFER);
> MATCH3D(3DSTATE_STENCIL_BUFFER);
> @@ -1235,8 +1236,7 @@ void xe_lrc_emit_hwe_state_instructions(struct xe_exec_queue *q, struct xe_bb *b
>
> switch(GRAPHICS_VERx100(xe)) {
> case 1255:
> - case 1270:
> - case 1271:
> + case 1270 ... 2004:
> state_table = xe_hpg_svg_state;
> state_table_size = ARRAY_SIZE(xe_hpg_svg_state);
> break;
> @@ -1254,6 +1254,17 @@ void xe_lrc_emit_hwe_state_instructions(struct xe_exec_queue *q, struct xe_bb *b
> xe_gt_assert(gt, (instr & XE_INSTR_CMD_TYPE) == XE_INSTR_GFXPIPE);
> xe_gt_assert(gt, is_single_dw ^ (num_dw > 1));
>
> + /*
> + * Xe2's SVG context is the same as the one on DG2 / MTL
> + * except that 3DSTATE_DRAWING_RECTANGLE (non-pipelined) has
> + * been replaced by 3DSTATE_DRAWING_RECTANGLE_FAST (pipelined).
> + * Just make the replacement here rather than defining a
> + * whole separate table for the single trivial change.
> + */
> + if (GRAPHICS_VER(xe) >= 20 &&
> + instr == CMD_3DSTATE_DRAWING_RECTANGLE)
> + instr = CMD_3DSTATE_DRAWING_RECTANGLE_FAST;
> +
> bb->cs[bb->len] = instr;
> if (!is_single_dw)
> bb->cs[bb->len] |= (num_dw - 2);
> --
> 2.41.0
>
More information about the Intel-xe
mailing list