Making drm_gpuvm work across gpu devices
Christian König
christian.koenig at amd.com
Tue Jan 30 08:39:38 UTC 2024
Am 30.01.24 um 01:21 schrieb Zeng, Oak:
>
> The example you used to prove that KFD is a design failure, is against
> *any* design which utilize system allocator and hmm. The way that one
> proxy process running on host to handle many guest processes, doesn’t
> fit into the concept of “share address space b/t cpu and gpu”. The
> shared address space has to be within one process. Your proxy process
> represent many guest processes. It is a fundamental conflict.
>
> Also your userptr proposal does’t solve this problem either:
>
> Imagine you have guest process1 mapping CPU address range A…B to GPU
> address range C…D
>
> And you have guest process 2 mapping CPU address range A…B to GPU
> address range C…D, since process 1 and 2 are two different process, it
> is legal for process 2 to do the exact same mapping.
>
> Now when gpu shader access address C…D, a gpu page fault happens, what
> does your proxy process do? Which guest process will this fault be
> directed to and handled? Except you have extra information/API to tell
> proxy process and GPU HW, there is no way to figure out.
>
Well yes, as far as I can see the fundamental design issue in the KFD is
that it ties together CPU and GPU address space. That came from the
implementation using the ATS/PRI feature to access the CPU address space
from the GPU.
If you don't do ATS/PRI then you don't have that restriction and you can
do as many GPU address spaces per CPU process as you want. This is just
how the hw works.
So in your example above when you have multiple mappings for the range
A..B you also have multiple GPU address spaces and so can distinct where
the page fault is coming from just by looking at the source of it. All
you then need is userfaultfd() to forward the fault to the client and
you are pretty much done.
> Compared to the shared virtual address space concept of HMM, the
> userptr design is nothing new except it allows CPU and GPU to use
> different address to access the same object. If you replace above C…D
> with A…B, above description becomes a description of the “problem” of
> HMM/shared virtual address design.
>
> Both design has the same difficulty with your example of the special
> virtualization environment setup.
>
> As said, we spent effort scoped the userptr solution some time ago.
> The problem we found enabling userptr with migration were:
>
> 1. The user interface of userptr is not as convenient as system
> allocator. With the userptr solution, user need to call
> userptr_ioctl and vm_bind for *every* single cpu pointer that he
> want to use in a gpu program. While with system allocator,
> programmer just use any cpu pointer directly in gpu program
> without any extra driver ioctls.
>
And I think exactly that is questionable. Why not at least call it for
the whole address space once during initialization?
> We don’t see the real benefit of using a different Gpu address
C…D than the A..B, except you can prove my above reasoning is wrong. In
most use cases, you can make GPU C…D == CPU A…B, why bother then?
Because there are cases where this isn't true. We just recently ran into
exactly that use case with a customer. It might be that you will never
need this, but again the approach should generally be that the kernel
exposes the hardware features and as far as I can see the hardware can
do this.
And apart from those use cases there is also another good reason for
this: CPU are going towards 5 level of page tables and GPUs are lacking
behind. It's not unrealistic to run into cases where you can only mirror
parts of the CPU address space into the GPU address space because of
hardware restrictions. And in this case you absolutely do want the
flexibility to have different address ranges.
> Looked into implementation details, since hmm fundamentally
assume a shared virtual address space b/t cpu and device, for the
userptr solution to leverage hmm, you need perform address space
conversion every time you calls into hmm functions.
Correct, but that is trivial. I mean we do nothing else with VMAs
mapping into the address space of files on the CPU either.
Which is by the way a good analogy. The CPU address space consists of
anonymous memory and file mappings, where the later covers both real
files on a file system as well as devices.
The struct address_space in the Linux kernel for example describes a
file address space and not the CPU address space because the later is
just a technical tool to form an execution environment which can access
the former.
With GPUs it's pretty much the same. You have mappings which can be
backed by CPU address space using functionalities like HMM as well as
buffer objects created directly through device drivers.
> In summary, GPU device is just a piece of HW to accelerate your CPU
> program.
>
Well exactly that's not how I see it. CPU accelerators are extensions
like SSE, AVX, FPUs etc... GPU are accelerators attached as I/O devices.
And that GPUs are separate to the CPU is a benefit which gives them
advantage over CPU based acceleration approaches.
This obviously makes GPUs harder to program and SVM is a method to
counter this, but that doesn't make SVM a good design pattern for kernel
or device driver interfaces.
> If HW allows, it is more convenient to use shared address space b/t
> cpu and GPU. On old HW (example, no gpu page fault support, or gpu
> only has a very limited address space), we can disable system
> allocator/SVM. If you use different address space on modern GPU, why
> don’t you use different address space on different CPU cores?
>
Quite simple, modern CPU are homogeneous. From the application point of
view they still look more or less the same they did 40 years ago.
GPUs on the other hand look quite a bit different. SVM is now a tool to
reduce this difference but it doesn't make the differences in execution
environment go away.
And I can only repeat myself that this is actually a good thing, cause
otherwise GPUs would loose some of their advantage over CPUs.
Regards,
Christian.
> Regards,
>
> Oak
>
> *From:*dri-devel <dri-devel-bounces at lists.freedesktop.org> *On Behalf
> Of *Christian König
> *Sent:* Monday, January 29, 2024 5:20 AM
> *To:* Zeng, Oak <oak.zeng at intel.com>; Thomas Hellström
> <thomas.hellstrom at linux.intel.com>; Daniel Vetter <daniel at ffwll.ch>;
> Dave Airlie <airlied at redhat.com>
> *Cc:* Brost, Matthew <matthew.brost at intel.com>; Felix Kuehling
> <felix.kuehling at amd.com>; Welty, Brian <brian.welty at intel.com>;
> dri-devel at lists.freedesktop.org; Ghimiray, Himal Prasad
> <himal.prasad.ghimiray at intel.com>; Bommu, Krishnaiah
> <krishnaiah.bommu at intel.com>; Gupta, saurabhg
> <saurabhg.gupta at intel.com>; Vishwanathapura, Niranjana
> <niranjana.vishwanathapura at intel.com>; intel-xe at lists.freedesktop.org;
> Danilo Krummrich <dakr at redhat.com>
> *Subject:* Re: Making drm_gpuvm work across gpu devices
>
> Well Daniel and Dave noted it as well, so I'm just repeating it: Your
> design choices are not an argument to get something upstream.
>
> It's the job of the maintainers and at the end of the Linus to judge
> of something is acceptable or not.
>
> As far as I can see a good part of this this idea has been exercised
> lengthy with KFD and it turned out to not be the best approach.
>
> So from what I've seen the design you outlined is extremely unlikely
> to go upstream.
>
> Regards,
> Christian.
>
> Am 27.01.24 um 03:21 schrieb Zeng, Oak:
>
> Regarding the idea of expanding userptr to support migration, we
> explored this idea long time ago. It provides similar functions of
> the system allocator but its interface is not as convenient as
> system allocator. Besides the shared virtual address space,
> another benefit of a system allocator is, you can offload cpu
> program to gpu easier, you don’t need to call driver specific API
> (such as register_userptr and vm_bind in this case) for memory
> allocation.
>
> We also scoped the implementation. It turned out to be big, and
> not as beautiful as hmm. Why we gave up this approach.
>
> *From:*Christian König <christian.koenig at amd.com>
> <mailto:christian.koenig at amd.com>
> *Sent:* Friday, January 26, 2024 7:52 AM
> *To:* Thomas Hellström <thomas.hellstrom at linux.intel.com>
> <mailto:thomas.hellstrom at linux.intel.com>; Daniel Vetter
> <daniel at ffwll.ch> <mailto:daniel at ffwll.ch>
> *Cc:* Brost, Matthew <matthew.brost at intel.com>
> <mailto:matthew.brost at intel.com>; Felix Kuehling
> <felix.kuehling at amd.com> <mailto:felix.kuehling at amd.com>; Welty,
> Brian <brian.welty at intel.com> <mailto:brian.welty at intel.com>;
> Ghimiray, Himal Prasad <himal.prasad.ghimiray at intel.com>
> <mailto:himal.prasad.ghimiray at intel.com>; Zeng, Oak
> <oak.zeng at intel.com> <mailto:oak.zeng at intel.com>; Gupta, saurabhg
> <saurabhg.gupta at intel.com> <mailto:saurabhg.gupta at intel.com>;
> Danilo Krummrich <dakr at redhat.com> <mailto:dakr at redhat.com>;
> dri-devel at lists.freedesktop.org
> <mailto:dri-devel at lists.freedesktop.org>; Bommu, Krishnaiah
> <krishnaiah.bommu at intel.com> <mailto:krishnaiah.bommu at intel.com>;
> Dave Airlie <airlied at redhat.com> <mailto:airlied at redhat.com>;
> Vishwanathapura, Niranjana <niranjana.vishwanathapura at intel.com>
> <mailto:niranjana.vishwanathapura at intel.com>;
> intel-xe at lists.freedesktop.org <mailto:intel-xe at lists.freedesktop.org>
> *Subject:* Re: Making drm_gpuvm work across gpu devices
>
> Am 26.01.24 um 09:21 schrieb Thomas Hellström:
>
>
> Hi, all
>
>
>
> On Thu, 2024-01-25 at 19:32 +0100, Daniel Vetter wrote:
>
> On Wed, Jan 24, 2024 at 09:33:12AM +0100, Christian König wrote:
>
> Am 23.01.24 um 20:37 schrieb Zeng, Oak:
>
> [SNIP]
>
> Yes most API are per device based.
>
>
>
> One exception I know is actually the kfd SVM API. If you look at
>
> the svm_ioctl function, it is per-process based. Each kfd_process
>
> represent a process across N gpu devices.
>
>
>
> Yeah and that was a big mistake in my opinion. We should really not
>
> do that
>
> ever again.
>
>
>
> Need to say, kfd SVM represent a shared virtual address space
>
> across CPU and all GPU devices on the system. This is by the
>
> definition of SVM (shared virtual memory). This is very different
>
> from our legacy gpu *device* driver which works for only one
>
> device (i.e., if you want one device to access another device's
>
> memory, you will have to use dma-buf export/import etc).
>
>
>
> Exactly that thinking is what we have currently found as blocker
>
> for a
>
> virtualization projects. Having SVM as device independent feature
>
> which
>
> somehow ties to the process address space turned out to be an
>
> extremely bad
>
> idea.
>
>
>
> The background is that this only works for some use cases but not
>
> all of
>
> them.
>
>
>
> What's working much better is to just have a mirror functionality
>
> which says
>
> that a range A..B of the process address space is mapped into a
>
> range C..D
>
> of the GPU address space.
>
>
>
> Those ranges can then be used to implement the SVM feature required
>
> for
>
> higher level APIs and not something you need at the UAPI or even
>
> inside the
>
> low level kernel memory management.
>
>
>
> When you talk about migrating memory to a device you also do this
>
> on a per
>
> device basis and *not* tied to the process address space. If you
>
> then get
>
> crappy performance because userspace gave contradicting information
>
> where to
>
> migrate memory then that's a bug in userspace and not something the
>
> kernel
>
> should try to prevent somehow.
>
>
>
> [SNIP]
>
> I think if you start using the same drm_gpuvm for multiple
>
> devices you
>
> will sooner or later start to run into the same mess we have
>
> seen with
>
> KFD, where we moved more and more functionality from the KFD to
>
> the DRM
>
> render node because we found that a lot of the stuff simply
>
> doesn't work
>
> correctly with a single object to maintain the state.
>
> As I understand it, KFD is designed to work across devices. A
>
> single pseudo /dev/kfd device represent all hardware gpu devices.
>
> That is why during kfd open, many pdd (process device data) is
>
> created, each for one hardware device for this process.
>
>
>
> Yes, I'm perfectly aware of that. And I can only repeat myself that
>
> I see
>
> this design as a rather extreme failure. And I think it's one of
>
> the reasons
>
> why NVidia is so dominant with Cuda.
>
>
>
> This whole approach KFD takes was designed with the idea of
>
> extending the
>
> CPU process into the GPUs, but this idea only works for a few use
>
> cases and
>
> is not something we should apply to drivers in general.
>
>
>
> A very good example are virtualization use cases where you end up
>
> with CPU
>
> address != GPU address because the VAs are actually coming from the
>
> guest VM
>
> and not the host process.
>
>
>
> SVM is a high level concept of OpenCL, Cuda, ROCm etc.. This should
>
> not have
>
> any influence on the design of the kernel UAPI.
>
>
>
> If you want to do something similar as KFD for Xe I think you need
>
> to get
>
> explicit permission to do this from Dave and Daniel and maybe even
>
> Linus.
>
>
>
> I think the one and only one exception where an SVM uapi like in kfd
>
> makes
>
> sense, is if the _hardware_ itself, not the software stack defined
>
> semantics that you've happened to build on top of that hw, enforces a
>
> 1:1
>
> mapping with the cpu process address space.
>
>
>
> Which means your hardware is using PASID, IOMMU based translation,
>
> PCI-ATS
>
> (address translation services) or whatever your hw calls it and has
>
> _no_
>
> device-side pagetables on top. Which from what I've seen all devices
>
> with
>
> device-memory have, simply because they need some place to store
>
> whether
>
> that memory is currently in device memory or should be translated
>
> using
>
> PASID. Currently there's no gpu that works with PASID only, but there
>
> are
>
> some on-cpu-die accelerator things that do work like that.
>
>
>
> Maybe in the future there will be some accelerators that are fully
>
> cpu
>
> cache coherent (including atomics) with something like CXL, and the
>
> on-device memory is managed as normal system memory with struct page
>
> as
>
> ZONE_DEVICE and accelerator va -> physical address translation is
>
> only
>
> done with PASID ... but for now I haven't seen that, definitely not
>
> in
>
> upstream drivers.
>
>
>
> And the moment you have some per-device pagetables or per-device
>
> memory
>
> management of some sort (like using gpuva mgr) then I'm 100% agreeing
>
> with
>
> Christian that the kfd SVM model is too strict and not a great idea.
>
>
>
> Cheers, Sima
>
>
>
>
>
> I'm trying to digest all the comments here, The end goal is to be able
>
> to support something similar to this here:
>
>
>
> https://developer.nvidia.com/blog/simplifying-gpu-application-development-with-heterogeneous-memory-management/
>
>
>
> Christian, If I understand you correctly, you're strongly suggesting
>
> not to try to manage a common virtual address space across different
>
> devices in the kernel, but merely providing building blocks to do so,
>
> like for example a generalized userptr with migration support using
>
> HMM; That way each "mirror" of the CPU mm would be per device and
>
> inserted into the gpu_vm just like any other gpu_vma, and user-space
>
> would dictate the A..B -> C..D mapping by choosing the GPU_VA for the
>
> vma.
>
>
> Exactly that, yes.
>
>
>
>
>
> Sima, it sounds like you're suggesting to shy away from hmm and not
>
> even attempt to support this except if it can be done using IOMMU sva
>
> on selected hardware?
>
>
> I think that comment goes more into the direction of: If you have
> ATS/ATC/PRI capable hardware which exposes the functionality to
> make memory reads and writes directly into the address space of
> the CPU then yes an SVM only interface is ok because the hardware
> can't do anything else. But as long as you have something like
> GPUVM then please don't restrict yourself.
>
> Which I totally agree on as well. The ATS/ATC/PRI combination
> doesn't allow using separate page tables device and CPU and so
> also not separate VAs.
>
> This was one of the reasons why we stopped using this approach for
> AMD GPUs.
>
> Regards,
> Christian.
>
>
>
> Could you clarify a bit?
>
>
>
> Thanks,
>
> Thomas
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
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