[PATCH v6 14/15] drm/sched: Queue all free credits in one worker invocation

Philipp Stanner phasta at mailbox.org
Tue Jul 8 12:19:27 UTC 2025


On Tue, 2025-07-08 at 10:51 +0100, Tvrtko Ursulin wrote:
> There is no reason to queue just a single job if scheduler can take
> more
> and re-queue the worker to queue more. We can simply feed the
> hardware
> with as much as it can take in one go and hopefully win some latency.
> 
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
> Cc: Christian König <christian.koenig at amd.com>
> Cc: Danilo Krummrich <dakr at kernel.org>
> Cc: Matthew Brost <matthew.brost at intel.com>
> Cc: Philipp Stanner <phasta at kernel.org>
> ---
>  drivers/gpu/drm/scheduler/sched_internal.h |   2 -
>  drivers/gpu/drm/scheduler/sched_main.c     | 132 ++++++++++---------
> --
>  drivers/gpu/drm/scheduler/sched_rq.c       |  12 +-
>  3 files changed, 64 insertions(+), 82 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_internal.h
> b/drivers/gpu/drm/scheduler/sched_internal.h
> index 15d78abc48df..1a5c2f255223 100644
> --- a/drivers/gpu/drm/scheduler/sched_internal.h
> +++ b/drivers/gpu/drm/scheduler/sched_internal.h
> @@ -22,8 +22,6 @@ struct drm_sched_entity_stats {
>  	u64		vruntime;
>  };
>  
> -bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
> -			 struct drm_sched_entity *entity);
>  void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
>  
>  void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
> b/drivers/gpu/drm/scheduler/sched_main.c
> index 35025edea669..1fb3f1da4821 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -95,35 +95,6 @@ static u32 drm_sched_available_credits(struct
> drm_gpu_scheduler *sched)
>  	return credits;
>  }
>  
> -/**
> - * drm_sched_can_queue -- Can we queue more to the hardware?
> - * @sched: scheduler instance
> - * @entity: the scheduler entity
> - *
> - * Return true if we can push at least one more job from @entity,
> false
> - * otherwise.
> - */
> -bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
> -			 struct drm_sched_entity *entity)
> -{
> -	struct drm_sched_job *s_job;
> -
> -	s_job = drm_sched_entity_queue_peek(entity);
> -	if (!s_job)
> -		return false;
> -
> -	/* If a job exceeds the credit limit, truncate it to the
> credit limit
> -	 * itself to guarantee forward progress.
> -	 */
> -	if (s_job->credits > sched->credit_limit) {
> -		dev_WARN(sched->dev,
> -			 "Jobs may not exceed the credit limit,
> truncate.\n");
> -		s_job->credits = sched->credit_limit;
> -	}
> -
> -	return drm_sched_available_credits(sched) >= s_job->credits;
> -}
> -
>  /**
>   * drm_sched_run_job_queue - enqueue run-job work
>   * @sched: scheduler instance
> @@ -940,54 +911,77 @@ static void drm_sched_run_job_work(struct
> work_struct *w)
>  {
>  	struct drm_gpu_scheduler *sched =
>  		container_of(w, struct drm_gpu_scheduler,
> work_run_job);
> +	u32 job_credits, submitted_credits = 0;
>  	struct drm_sched_entity *entity;
> -	struct dma_fence *fence;
>  	struct drm_sched_fence *s_fence;
>  	struct drm_sched_job *sched_job;
> -	int r;
> +	struct dma_fence *fence;
>  
> -	/* Find entity with a ready job */
> -	entity = drm_sched_rq_select_entity(sched, sched->rq);
> -	if (IS_ERR_OR_NULL(entity))
> -		return;	/* No more work */
> +	while (!READ_ONCE(sched->pause_submit)) {

I had it on my agenda whether we can remove these atomic booleans once
and for all. If we can't, we probably want to document why they are
there.

> +		/* Find entity with a ready job */
> +		entity = drm_sched_rq_select_entity(sched, sched-
> >rq);
> +		if (!entity)
> +			break;	/* No more work */
> +
> +		sched_job = drm_sched_entity_queue_peek(entity);
> +		if (!sched_job) {
> +			complete_all(&entity->entity_idle);
> +			continue;
> +		}
> +
> +		job_credits = sched_job->credits;
> +		/*
> +		 * If a job exceeds the credit limit truncate it to
> guarantee
> +		 * forward progress.
> +		 */
> +		if (dev_WARN_ONCE(sched->dev, job_credits > sched-
> >credit_limit,
> +				  "Jobs may not exceed the credit
> limit, truncating.\n"))
> +			job_credits = sched_job->credits = sched-
> >credit_limit;
> +
> +		if (job_credits >
> drm_sched_available_credits(sched)) {
> +			complete_all(&entity->entity_idle);
> +			break;
> +		}
> +
> +		sched_job = drm_sched_entity_pop_job(entity);
> +		if (!sched_job) {
> +			/* Top entity is not yet runnable after all
> */
> +			complete_all(&entity->entity_idle);
> +			continue;
> +		}
> +
> +		s_fence = sched_job->s_fence;
> +		drm_sched_job_begin(sched_job);
> +		trace_drm_sched_job_run(sched_job, entity);
> +		submitted_credits += job_credits;
> +		atomic_add(job_credits, &sched->credit_count);
> +
> +		fence = sched->ops->run_job(sched_job);
> +		drm_sched_fence_scheduled(s_fence, fence);
> +
> +		if (!IS_ERR_OR_NULL(fence)) {
> +			int r;
> +
> +			/* Drop for original kref_init of the fence
> */
> +			dma_fence_put(fence);

Not sure if you're aware, but this is based on quite some outdated
code. In mainline this function has been reworked a while ago.


P.

> +
> +			r = dma_fence_add_callback(fence,
> &sched_job->cb,
> +						  
> drm_sched_job_done_cb);
> +			if (r == -ENOENT)
> +				drm_sched_job_done(sched_job, fence-
> >error);
> +			else if (r)
> +				DRM_DEV_ERROR(sched->dev,
> +					      "fence add callback
> failed (%d)\n", r);
> +		} else {
> +			drm_sched_job_done(sched_job, IS_ERR(fence)
> ?
> +						      PTR_ERR(fence)
> : 0);
> +		}
>  
> -	sched_job = drm_sched_entity_pop_job(entity);
> -	if (!sched_job) {
>  		complete_all(&entity->entity_idle);
> -		drm_sched_run_job_queue(sched);
> -		return;
>  	}
>  
> -	s_fence = sched_job->s_fence;
> -
> -	atomic_add(sched_job->credits, &sched->credit_count);
> -	drm_sched_job_begin(sched_job);
> -
> -	trace_drm_sched_job_run(sched_job, entity);
> -	/*
> -	 * The run_job() callback must by definition return a fence
> whose
> -	 * refcount has been incremented for the scheduler already.
> -	 */
> -	fence = sched->ops->run_job(sched_job);
> -	complete_all(&entity->entity_idle);
> -	drm_sched_fence_scheduled(s_fence, fence);
> -
> -	if (!IS_ERR_OR_NULL(fence)) {
> -		r = dma_fence_add_callback(fence, &sched_job->cb,
> -					   drm_sched_job_done_cb);
> -		if (r == -ENOENT)
> -			drm_sched_job_done(sched_job, fence->error);
> -		else if (r)
> -			DRM_DEV_ERROR(sched->dev, "fence add
> callback failed (%d)\n", r);
> -
> -		dma_fence_put(fence);
> -	} else {
> -		drm_sched_job_done(sched_job, IS_ERR(fence) ?
> -				   PTR_ERR(fence) : 0);
> -	}
> -
> -	wake_up(&sched->job_scheduled);
> -	drm_sched_run_job_queue(sched);
> +	if (submitted_credits)
> +		wake_up(&sched->job_scheduled);
>  }
>  
>  static struct workqueue_struct *drm_sched_alloc_wq(const char *name)
> diff --git a/drivers/gpu/drm/scheduler/sched_rq.c
> b/drivers/gpu/drm/scheduler/sched_rq.c
> index e22f9ff88822..f0afdc0bd417 100644
> --- a/drivers/gpu/drm/scheduler/sched_rq.c
> +++ b/drivers/gpu/drm/scheduler/sched_rq.c
> @@ -197,9 +197,7 @@ void drm_sched_rq_pop_entity(struct
> drm_sched_entity *entity)
>   *
>   * Find oldest waiting ready entity.
>   *
> - * Return an entity if one is found; return an error-pointer (!NULL)
> if an
> - * entity was ready, but the scheduler had insufficient credits to
> accommodate
> - * its job; return NULL, if no ready entity was found.
> + * Return an entity if one is found or NULL if no ready entity was
> found.
>   */
>  struct drm_sched_entity *
>  drm_sched_rq_select_entity(struct drm_gpu_scheduler *sched,
> @@ -213,14 +211,6 @@ drm_sched_rq_select_entity(struct
> drm_gpu_scheduler *sched,
>  
>  		entity = rb_entry(rb, struct drm_sched_entity,
> rb_tree_node);
>  		if (drm_sched_entity_is_ready(entity)) {
> -			/* If we can't queue yet, preserve the
> current entity in
> -			 * terms of fairness.
> -			 */
> -			if (!drm_sched_can_queue(sched, entity)) {
> -				spin_unlock(&rq->lock);
> -				return ERR_PTR(-ENOSPC);
> -			}
> -
>  			reinit_completion(&entity->entity_idle);
>  			break;
>  		}



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