[PATCH v7 11/24] drm/xe: Flush L3 when flushing render cache
Souza, Jose
jose.souza at intel.com
Fri Jun 27 18:23:05 UTC 2025
On Fri, 2025-06-27 at 14:33 +0100, Tvrtko Ursulin wrote:
> I915 sets PIPE_CONTROL_FLUSH_L3 (bit 27) when flushing render caches but
> interesting thing is Tigerlake PRM lists that bit as reserved.
>
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
> ---
> Is xe missing this? Or has this been wrong for so long in i915? Or is this
> an undocumented bit?
> ---
> drivers/gpu/drm/xe/instructions/xe_gpu_commands.h | 1 +
> drivers/gpu/drm/xe/xe_ring_ops.c | 10 ++++++++++
> 2 files changed, 11 insertions(+)
>
> diff --git a/drivers/gpu/drm/xe/instructions/xe_gpu_commands.h b/drivers/gpu/drm/xe/instructions/xe_gpu_commands.h
> index 78c0e87dbd37..27892984403c 100644
> --- a/drivers/gpu/drm/xe/instructions/xe_gpu_commands.h
> +++ b/drivers/gpu/drm/xe/instructions/xe_gpu_commands.h
> @@ -47,6 +47,7 @@
>
> #define PIPE_CONTROL_COMMAND_CACHE_INVALIDATE (1<<29)
> #define PIPE_CONTROL_TILE_CACHE_FLUSH (1<<28)
> +#define PIPE_CONTROL_FLUSH_L3 (1<<27)
On spec this bit is Protected Memory Disable. I think what you want is bit 30.
> #define PIPE_CONTROL_AMFS_FLUSH (1<<25)
> #define PIPE_CONTROL_GLOBAL_GTT_IVB (1<<24)
> #define PIPE_CONTROL_LRI_POST_SYNC BIT(23)
> diff --git a/drivers/gpu/drm/xe/xe_ring_ops.c b/drivers/gpu/drm/xe/xe_ring_ops.c
> index a1289f086191..8f655b6fe913 100644
> --- a/drivers/gpu/drm/xe/xe_ring_ops.c
> +++ b/drivers/gpu/drm/xe/xe_ring_ops.c
> @@ -197,6 +197,16 @@ static int emit_render_cache_flush(struct xe_sched_job *job, u32 *dw, int i)
> if (XE_WA(gt, 1409600907))
> flags |= PIPE_CONTROL_DEPTH_STALL;
>
> + /*
> + * L3 fabric flush is needed for AUX CCS invalidation
> + * which happens as part of pipe-control so we can
> + * ignore PIPE_CONTROL_FLUSH_L3. Also PIPE_CONTROL_FLUSH_L3
> + * deals with Protected Memory which is not needed for
> + * AUX CCS invalidation and lead to unwanted side effects.
> + */
> + if (GRAPHICS_VERx100(xe) < 1270)
> + flags |= PIPE_CONTROL_FLUSH_L3;
> +
> if (lacks_render)
> flags &= ~PIPE_CONTROL_3D_ARCH_FLAGS;
> else if (job->q->class == XE_ENGINE_CLASS_COMPUTE)
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