[LGM] hello LGM2014 content team!

Øyvind Kolås pippin at gimp.org
Tue Nov 19 09:48:29 PST 2013


The purpose of these categories/parameters the way I proposed them is
about distinguishing the type of talks/content from each other. I
definetly want to have the cateogry of how much live demonstration, be
it live-coding, actual use of tools or similar there is. The dimension
you seem to be referring to should be covered by the "artistic"
slider/dimension - this needs to be clarified. Maybe "artistic" should
be replaced with "design" - or "visual".

There is one thing I am opposed to though, that is the use of the
terms "designer" and "developer" in the call for content, in use these
categories seem to be mutually exclusive and encourage a
divide/tribalism that I consider undesirable at LGM.

/pippin

On Tue, Nov 19, 2013 at 5:28 PM, ale rimoldi <a.l.e at ideale.ch> wrote:
> hi
>
>> On 11/19/2013 11:05 AM, Christoph Haag wrote:
>> > Dear LGM Organisers,
>> >
>> > as I had a look at the log of your last meeting
>> > (http://houz.org/LGM/2014/) I had an idea I'd like to
>> > suggest/discuss. Why not use the content categories even more
>> > prominent, namely as a subline within the logo for the Leipzig
>> > meeting and make the logo become a generative
>> > information/(graphic), used on different occasions throughout (and
>> > before) the meeting. This could be automated and would also reflect
>> > the focus on 'computational/generative media'. Here are some
>> > drafts/mock-ups, the most direct/basic approach, but I think one
>> > gets the idea.
>> >
>> > http://www.lafkon.net/exchange/lgm2014/131119/
>> >
>> > I did boil it down to 4 points, keeping 'magic' in favour of
>> > 'future', but this needs to be discussed. Furthermore I think to
>> > have these buzzwords on such a prominent level could help to
>> > broaden the audience, because people get a direct impression what
>> > to expect at the meeting: code & art & magic(/future).
>> >
>>
>> We might think about an equation:
>>
>> code + art = magic
>>
>> since code uninformed by the art will lack creativity and utility. Art
>> uninformed by the consideration of the coding process creates buggy
>> software.
>>
>> Greg
>>
>> (and of course variations like
>>
>> code * art = magic
>>
>> code^art = magic
>>
>> for the fussy
>>
>> code != magic, art != magic, code + art = magic
>>
>> )
>
> instead of "demo" i would suggest to use the label "graphics",
> "designer", or something else signifying a focus on "production".
>
> ... this is inspired by past feedback from LGMers that are into
> graphics design but do not consider themselves artists...
>
> ciao
> a.l.e
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