[Libreoffice-bugs] [Bug 127998] New: Anchor system behaves strangely with eps format
bugzilla-daemon at bugs.documentfoundation.org
bugzilla-daemon at bugs.documentfoundation.org
Mon Oct 7 11:59:13 UTC 2019
https://bugs.documentfoundation.org/show_bug.cgi?id=127998
Bug ID: 127998
Summary: Anchor system behaves strangely with eps format
Product: LibreOffice
Version: 6.1.5.2 release
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: UNCONFIRMED
Severity: normal
Priority: medium
Component: Writer
Assignee: libreoffice-bugs at lists.freedesktop.org
Reporter: pierre at abeille.com
Description:
When I import an image in eps format
The Anchor system seems to always locate the anchor a few lines above the
requested area.
When using anchor as caracter => Rotation does not update the box ratio.
Workaround : convert eps to png with imagemagick. LibreOffice seems to process
png data nicely.
Steps to Reproduce:
1.go to step 4 if you have an .eps image
2.get some postscript data (virtual printer)
3.convert to eps (did it with linux tool ps2eps v1.68.
4.import eps file as image in a writer document
5.rotate, zoom, play with the anchor system : the problem shoud be obvious.
Actual Results:
The Anchor system seems to always locate the anchor a few lines above the
requested area.
When using anchor as caracter => Rotation does not update the box ratio.
Expected Results:
Same behaviour as if the image data was in the png format
exemple that worked for me
convert -density 300 -rotate 90 file.eps file.png
import the png file instead of the eps file.
Reproducible: Always
User Profile Reset: No
Additional Info:
Version: 6.1.5.2
Build ID: 1:6.1.5-3
Threads CPU : 8; OS : Linux 4.19; UI Render : par défaut; VCL: gtk3;
Locale : fr-FR (fr_FR.utf8); Calc: group threadedp
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 410.104
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 410.104
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 410.104
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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