[Libreoffice-bugs] [Bug 127998] New: Anchor system behaves strangely with eps format

bugzilla-daemon at bugs.documentfoundation.org bugzilla-daemon at bugs.documentfoundation.org
Mon Oct 7 11:59:13 UTC 2019


https://bugs.documentfoundation.org/show_bug.cgi?id=127998

            Bug ID: 127998
           Summary: Anchor system behaves strangely with eps format
           Product: LibreOffice
           Version: 6.1.5.2 release
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: UNCONFIRMED
          Severity: normal
          Priority: medium
         Component: Writer
          Assignee: libreoffice-bugs at lists.freedesktop.org
          Reporter: pierre at abeille.com

Description:
When I import an image in eps format 

The Anchor system seems to always locate the anchor a few lines above the 
requested area.

When using anchor as caracter => Rotation does not update the box ratio.

Workaround : convert eps to png with imagemagick. LibreOffice seems to process
png data nicely.


Steps to Reproduce:
1.go to step 4 if you have an .eps image 
2.get some postscript data (virtual printer) 
3.convert to eps (did it with linux tool ps2eps v1.68.
4.import eps file as image in a writer document
5.rotate, zoom, play with the anchor system : the problem shoud be obvious.

Actual Results:

The Anchor system seems to always locate the anchor a few lines above the 
requested area.

When using anchor as caracter => Rotation does not update the box ratio.

Expected Results:
Same behaviour as if the image data was in the png format 
exemple that worked for me 
convert -density 300 -rotate 90 file.eps file.png
import the png file instead of the eps file.



Reproducible: Always


User Profile Reset: No



Additional Info:
Version: 6.1.5.2
Build ID: 1:6.1.5-3
Threads CPU : 8; OS : Linux 4.19; UI Render : par défaut; VCL: gtk3; 
Locale : fr-FR (fr_FR.utf8); Calc: group threadedp


OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 410.104
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 410.104
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 410.104
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:

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