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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Text is poorly rendered to presentation mode canvas with Default UI render and "Use hardware acceleration" enabled (OpenGL and CPU only rendering is correct)"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=107090#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Text is poorly rendered to presentation mode canvas with Default UI render and "Use hardware acceleration" enabled (OpenGL and CPU only rendering is correct)"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=107090">bug 107090</a>
from <span class="vcard"><a class="email" href="mailto:Armin.Le.Grand@me.com" title="Armin Le Grand (CIB) <Armin.Le.Grand@me.com>"> <span class="fn">Armin Le Grand (CIB)</span></a>
</span></b>
<pre>@V Stuart Foote: Has nothing to do with each other except that it uses Canvas
for rendering. Until today Slideshow uses Metafile to transport graphic info -
I wanted to change that to primitives (all info is there, Draw/Impress is
completely on primitives) but was interrupted hard at that time, sigh.
It could be changed to primitive rendering any time - would be better for
handing over anyways, primitives are UNO API objects. Together with a primitive
renderer per system that uses HW acc directly (which also can be used in apps
editviews display then) would be perfect.
The current primitive renderers render to vcl - that was the general and
fallback implementation for primitive redering, pure renderers for e.g.
OpenGL/DirectDraw or whatever would be possible anytime. From my POV that would
be the better way, instead of putting more and more stuff 'below' vcl. Just my
2ct...</pre>
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