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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - SfxUndoManager_Data::SfxUndoManager_Data leaks memory with multiple invocations"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=112657#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - SfxUndoManager_Data::SfxUndoManager_Data leaks memory with multiple invocations"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=112657">bug 112657</a>
from <span class="vcard"><a class="email" href="mailto:iplaw67@tuta.io" title="Alex Thurgood <iplaw67@tuta.io>"> <span class="fn">Alex Thurgood</span></a>
</span></b>
<pre>(In reply to Alex Thurgood from <a href="show_bug.cgi?id=112657#c2">comment #2</a>)
<span class="quote">> Confirming, and allegedly leaking here :
> </span >
Ignore the previous code pointer, I was looking at the wrong part, it seems,
but the UndoManager code here might be more promising:
explicit SfxUndoManager_Data( size_t i_nMaxUndoActionCount )
:pUndoArray( new SfxUndoArray( i_nMaxUndoActionCount ) )
,pActUndoArray( nullptr )
,mnMarks( 0 )
,mnEmptyMark(MARK_INVALID)
,mbUndoEnabled( true )
,mbDoing( false )
,mbClearUntilTopLevel( false )
{
pActUndoArray = pUndoArray.get();
}
lines 233-243 of undo.cxx</pre>
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