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<b><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Impress media player REPEAT toggle function does not loop MP4 video clip"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=113021#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Impress media player REPEAT toggle function does not loop MP4 video clip"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=113021">bug 113021</a>
from <span class="vcard"><a class="email" href="mailto:rdbingham@verizon.net" title="R. Bingham <rdbingham@verizon.net>"> <span class="fn">R. Bingham</span></a>
</span></b>
<pre>Except that there *can be* different user-perceptible behavior depending on the
combo of OpenGL use state and graphics sub-system for a given display. See bug
112958 for an example - different video presentation behavior when using OpenGL
and dragging the *playing video* from one display/graphics stack to another and
back. I agree that the probability of different behavior is low between among
CPU embedded graphics sub-systems (Intel vs. AMD vs. whatever). But as soon as
there is an external GPU graphics sub-system in the mix that is in effect an
independent stack typically driving dedicated displays, user-perceptible LO
behavior can be broken *differently*. Its the usual and annoying platform
fragmentation the app developers have had to deal with since forever.
Probably the player's Repeat (Loop) function *is* broken in a universal way but
I am cautious in preemptively ruling out the various graphics stacks as
breaking it in different ways after experiencing <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Embedded video clip play on NVIDIA display (yet another OpenGL workaround)"
href="show_bug.cgi?id=112958">bug 112958</a>.</pre>
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