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<b><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Editing: The latency while scrolling with OpenGL enabled is a bit to high"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=113649#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Editing: The latency while scrolling with OpenGL enabled is a bit to high"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=113649">bug 113649</a>
from <span class="vcard"><a class="email" href="mailto:vstuart.foote@utsa.edu" title="V Stuart Foote <vstuart.foote@utsa.edu>"> <span class="fn">V Stuart Foote</span></a>
</span></b>
<pre>(In reply to Telesto from <a href="show_bug.cgi?id=113649#c4">comment #4</a>)
<span class="quote">>
> Setting GDI/GDI+ to default for the time being, dropping the 'active'
> support for OpenGL, and focus more on accelerated hardware seems a logical
> conclusion (to me)</span >
The route for hardware accelerating Windows builds would be through native
DirectX and DirectWrite _not GDI+_ or legacy Uniscribe.
The truth is, legacy GDI+ and GDI native implementation is becoming more
unmaintainable as Microsoft moves the platform away from it.
But cross-platform we've moved to HarfBuzz, and are looking at Freetype, with
some skia support, as replacements for DirectWrite rendering on Windows.
Similar choices in non-native implementations for macOS Quartz have been made.
Its all pretty messy--but resources of the project prevent doing "native"
development for the supported platforms.
What can be done for the project is OpenGL implementation based.</pre>
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