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      <base href="https://bugs.documentfoundation.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_UNCONFIRMED "
   title="UNCONFIRMED - Calc --Chart X axis labels truncated; need way to have only every 2nd or 3rd label display"
   href="https://bugs.documentfoundation.org/show_bug.cgi?id=123769">123769</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Calc --Chart X axis labels truncated; need way to have only every 2nd or 3rd label display
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>LibreOffice
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>6.2.0.3 release
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>UNCONFIRMED
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Calc
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>libreoffice-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kirk.a.mckinney@sonic.net
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Description:
In LO Chart, X axis labels are truncated, so dates 2/9, 2/10, 2/11 . . 2/21,
2/22, 2/23. .display only as 2/9, 2/1, 2/1, ...2/2, 2/2, 2/2.  Happens whether
axis format is defined within the chart settings, or as a source range format. 
It's as if the labels are "running out of space" and getting truncated; I've
tried deleting (in the source range) every 2nd or two out of every 3 labels,
but the truncated display persists.  The axis worked correctly in LO version
5.3.6, and this issue showed up only when I upgraded to versions 6.0.7 and also
in 6.2.03  

Steps to Reproduce:
1. create chart, specifying text or number range of dates as x axis labels
2.
3.

Actual Results:
source says:  2/8, 2/9, 2/10, 2/11, 2/12, ......2/20, 2/21, 2/22

chart display:  2/8, 2/9, 2/1, 2/1, 2/1, ......2/2, 2/2, 2/2

Expected Results:
chart display of Xaxis label should be same as source range


Reproducible: Always


User Profile Reset: No



Additional Info:
 I will attach a slimmed-down chart illustrating this bug

Version: 6.2.0.3 (x64)
Build ID: 98c6a8a1c6c7b144ce3cc729e34964b47ce25d62
CPU threads: 4; OS: Windows 10.0; UI render: default; VCL: win; 
Locale: en-US (en_US); UI-Language: en-US
Calc: threaded

Renderer: GeForce GTX 750 Ti/PCIe/SSE2
Vendor: NVIDIA Corporation
Memory: 2048 MB
Version: 4.6.0 NVIDIA 388.13
Shading language version: 4.60 NVIDIA


Max texture size: 16384 x 16384
Max vertex texture image units: 32
Max texture image units: 32
Max geometry texture units: 32
Max anisotropic filtering value: 16
Max viewport size: 16384 x 16384
Max Clip Distances: 8
Max samples: 16


GL Extensions: 373
\i0 

GL_ARB_tessellation_shader
GL_ARB_parallel_shader_compile
GL_NVX_conditional_render
GL_NV_transform_feedback
GL_ARB_half_float_pixel
GL_EXT_compiled_vertex_array
GL_EXT_framebuffer_multisample_blit_scaled
GL_WIN_swap_hint
GL_NV_pixel_data_range
GL_EXT_packed_depth_stencil
GL_EXT_texture_lod_bias
GL_EXT_provoking_vertex
GL_NV_packed_depth_stencil
GL_EXT_direct_state_access
GL_ARB_color_buffer_float
GL_ARB_shader_image_load_store
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_NV_gpu_shader5
GL_ARB_draw_instanced
GL_ARB_derivative_control
GL_EXT_draw_buffers2
GL_ARB_viewport_array
GL_ARB_gpu_shader_fp64
GL_ARB_pipeline_statistics_query
GL_EXT_texture_shared_exponent
GL_IBM_rasterpos_clip
GL_ARB_draw_elements_base_vertex
GL_ARB_arrays_of_arrays
GL_ARB_vertex_type_10f_11f_11f_rev
GL_NV_occlusion_query
GL_ARB_window_pos
GL_ARB_explicit_attrib_location
GL_NV_depth_clamp
GL_EXT_texture_env_dot3
GL_ARB_texture_float
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_KHR_no_error
GL_ARB_depth_buffer_float
GL_ARB_compute_variable_group_size
GL_EXT_bindable_uniform
GL_ARB_shader_ballot
GL_NV_shader_thread_shuffle
GL_EXT_timer_query
WGL_EXT_create_context_es_profile
GL_ARB_vertex_buffer_object
GL_EXT_packed_float
GL_ARB_pixel_buffer_object
WGL_ARB_create_context_robustness
GL_ARB_ES3_2_compatibility
WGL_NVX_DX_interop
GL_NV_path_rendering
WGL_NV_float_buffer
GL_NV_texture_barrier
GL_NV_vertex_array_range2
GL_ARB_separate_shader_objects
GL_SGIX_depth_texture
GL_NV_uniform_buffer_unified_memory
GL_ARB_buffer_storage
GL_AMD_seamless_cubemap_per_texture
GL_ARB_query_buffer_object
WGL_EXT_framebuffer_sRGB
GL_ARB_fragment_program_shadow
GL_EXT_texture_object
GL_EXT_shader_image_load_formatted
WGL_EXT_swap_control
GL_ARB_shading_language_100
GL_ARB_program_interface_query
GL_NV_blend_equation_advanced_coherent
WGL_ARB_extensions_string
GL_KHR_debug
GL_ARB_compute_shader
GL_KTX_buffer_region
GL_ARB_get_texture_sub_image
GL_ARB_texture_storage
GL_EXT_packed_pixels
GL_EXT_memory_object
GL_EXT_blend_func_separate
GL_ARB_gpu_shader5
GL_NV_vertex_attrib_integer_64bit
GL_EXT_texture3D
GL_ARB_texture_env_crossbar
GL_NV_point_sprite
GL_EXT_stencil_wrap
GL_ARB_ES3_compatibility
GL_ARB_texture_swizzle
GL_ARB_transpose_matrix
GL_NV_transform_feedback2
GL_EXTX_framebuffer_mixed_formats
GL_EXT_semaphore
GL_EXT_shader_image_load_store
GL_SUN_slice_accum
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_rgtc
GL_ARB_vertex_program
GL_EXT_texture_sRGB
GL_NV_copy_depth_to_color
WGL_EXT_pixel_format_packed_float
GL_NV_framebuffer_multisample_coverage
WGL_EXT_swap_control_tear
GL_NV_float_buffer
WGL_NV_render_texture_rectangle
GL_NV_blend_equation_advanced
GL_NVX_gpu_memory_info
GL_ARB_texture_rectangle
GL_NV_vertex_program1_1
GL_ARB_depth_clamp
GL_ARB_shading_language_packing
GL_ARB_texture_cube_map_array
GL_ARB_framebuffer_sRGB
GL_ARB_sparse_texture
WGL_ARB_render_texture
GL_ARB_texture_env_add
GL_ARB_texture_rg
GL_ARB_framebuffer_no_attachments
GL_ARB_blend_func_extended
GL_ATI_texture_float
WGL_EXT_extensions_string
GL_ARB_vertex_attrib_64bit
GL_EXT_vertex_array
GL_EXT_texture_sRGB_decode
GL_NV_fragment_program_option
GL_ARB_multi_draw_indirect
GL_NV_texture_compression_vtc
GL_ARB_texture_gather
GL_ARB_half_float_vertex
GL_EXT_win32_keyed_mutex
WGL_EXT_create_context_es2_profile
GL_ARB_debug_output
GL_ARB_texture_cube_map
GL_EXT_shadow_funcs
GL_NV_shader_atomic_counters
GL_SGIS_texture_lod
GL_EXT_texture_filter_anisotropic
GL_NV_fragment_program2
GL_ARB_shader_draw_parameters
GL_NV_multisample_coverage
GL_ARB_spirv_extensions
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_multi_draw_arrays
GL_ARB_invalidate_subdata
GL_NV_gpu_program5_mem_extended
GL_NVX_nvenc_interop
GL_NV_command_list
GL_NV_shader_buffer_load
GL_NV_query_resource
GL_ATI_draw_buffers
GL_ARB_vertex_array_object
GL_ARB_explicit_uniform_location
GL_NV_vertex_program
GL_ARB_shadow
GL_ARB_vertex_array_bgra
GL_NV_blend_minmax_factor
GL_NV_vertex_array_range
GL_NV_copy_image
GL_ARB_shader_group_vote
GL_KHR_parallel_shader_compile
GL_NV_vertex_program2_option
GL_EXT_separate_shader_objects
GL_NVX_multigpu_info
WGL_EXT_colorspace
GL_ARB_shader_texture_lod
GL_SGIS_generate_mipmap
GL_EXT_blend_minmax
GL_ARB_texture_filter_anisotropic
WGL_ARB_pixel_format
GL_ARB_texture_query_levels
GL_ARB_point_sprite
GL_ARB_depth_texture
GL_ARB_fragment_layer_viewport
GL_ARB_copy_buffer
WGL_ARB_make_current_read
WGL_ARB_pixel_format_float
GL_KHR_robustness
GL_ARB_indirect_parameters
GL_ARB_bindless_texture
GL_ARB_robustness
GL_NV_bindless_multi_draw_indirect
GL_ARB_get_program_binary
GL_EXT_window_rectangles
GL_ARB_conditional_render_inverted
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
WGL_ARB_pbuffer
GL_EXT_vertex_array_bgra
GL_NV_compute_program5
GL_ARB_vertex_attrib_binding
GL_NV_alpha_to_coverage_dither_control
GL_NV_shader_storage_buffer_object
GL_ARB_map_buffer_range
GL_EXT_Cg_shader
GL_ARB_occlusion_query
WGL_ARB_create_context
GL_ARB_fragment_shader
GL_ARB_draw_buffers
GL_EXT_texture_lod
GL_EXT_vertex_attrib_64bit
GL_ARB_texture_border_clamp
GL_ARB_copy_image
GL_NV_texture_shader
GL_NV_half_float
GL_ARB_vertex_shader
GL_ARB_texture_mirrored_repeat
GL_NV_vertex_program2
GL_NV_vertex_program3
GL_EXT_fog_coord
GL_NV_explicit_multisample
GL_ARB_sparse_buffer
GL_ARB_fragment_program
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_sRGB
GL_ARB_shader_atomic_counter_ops
GL_ARB_draw_indirect
GL_ARB_imaging
GL_KHR_blend_equation_advanced
GL_ARB_geometry_shader4
GL_ARB_shading_language_420pack
GL_NV_shader_thread_group
GL_EXT_semaphore_win32
GL_ARB_base_instance
GL_ARB_texture_env_combine
GL_EXT_abgr
GL_EXT_bgra
GL_ARB_texture_non_power_of_two
GL_ARB_texture_buffer_object
GL_NV_gpu_program4
GL_NV_gpu_program5
GL_EXT_texture_cube_map
GL_ARB_texture_barrier
GL_NV_ES3_1_compatibility
GL_KHR_robust_buffer_access_behavior
GL_EXT_texture_edge_clamp
GL_NV_bindless_texture
GL_ARB_seamless_cubemap_per_texture
GL_ARB_sync
GL_ARB_texture_query_lod
GL_ARB_clear_buffer_object
GL_EXT_separate_specular_color
GL_EXT_framebuffer_object
GL_NV_query_resource_tag
GL_EXT_texture_integer
GL_NV_parameter_buffer_object
GL_NV_conditional_render
GL_NV_internalformat_sample_query
GL_NV_vertex_buffer_unified_memory
GL_ARB_draw_buffers_blend
GL_ARB_texture_stencil8
GL_EXT_blend_color
GL_ARB_polygon_offset_clamp
GL_ARB_sample_shading
GL_NV_multisample_filter_hint
GL_EXT_gpu_program_parameters
GL_ARB_internalformat_query
GL_EXT_texture_mirror_clamp
GL_ARB_timer_query
GL_EXT_import_sync_object
GL_ARB_cull_distance
GL_NV_draw_vulkan_image
GL_NV_texgen_reflection
GL_EXT_transform_feedback2
GL_KHR_context_flush_control
GL_NV_depth_buffer_float
GL_NV_texture_multisample
GL_ARB_robust_buffer_access_behavior
GL_NV_light_max_exponent
GL_EXT_blend_subtract
GL_ARB_shader_subroutine
GL_ARB_conservative_depth
GL_NV_fragment_program
GL_EXT_gpu_shader4
WGL_ARB_multisample
GL_NV_geometry_shader4
GL_ARB_texture_buffer_range
GL_EXT_secondary_color
GL_SGIX_shadow
GL_EXT_texture_storage
GL_NV_gpu_program_fp64
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_shader_clock
GL_ARB_transform_feedback_overflow_query
GL_ARB_shader_precision
GL_ARB_clip_control
GL_NV_register_combiners2
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_texture_env_combine4
GL_EXT_texture_swizzle
GL_ATI_texture_mirror_once
WGL_ARB_create_context_no_error
WGL_NV_delay_before_swap
GL_ARB_provoking_vertex
GL_ARB_stencil_texturing
WGL_ARB_context_flush_control
GL_ARB_shader_texture_image_samples
GL_ARB_texture_view
GL_NV_blend_square
GL_ARB_internalformat_query2
GL_EXT_texture_buffer_object
GL_ARB_shader_image_size
GL_EXT_polygon_offset_clamp
GL_EXT_texture_env_combine
GL_NV_shader_atomic_float
WGL_NV_render_depth_texture
GL_NV_shader_atomic_int64
GL_EXT_draw_range_elements
GL_NV_bindless_multi_draw_indirect_count
GL_EXT_texture_env_add
GL_AMD_multi_draw_indirect
GL_ARB_compressed_texture_pixel_storage
GL_S3_s3tc
GL_ARB_multisample
GL_ARB_shader_objects
GL_ARB_ES3_1_compatibility
WGL_NV_DX_interop
GL_EXT_geometry_shader4
GL_ARB_direct_state_access
WGL_NV_copy_image
WGL_NV_multisample_coverage
GL_ARB_texture_env_dot3
GL_NV_primitive_restart
GL_EXT_rescale_normal
GL_EXT_blend_equation_separate
GL_ARB_vertex_type_2_10_10_10_rev
GL_NV_texture_rectangle_compressed
GL_ARB_shader_storage_buffer_object
GL_EXT_draw_instanced
WGL_ARB_create_context_profile
GL_NV_parameter_buffer_object2
WGL_ARB_buffer_region
GL_ARB_transform_feedback_instanced
WGL_ATI_pixel_format_float
GL_NV_register_combiners
GL_ARB_texture_buffer_object_rgb32
GL_ARB_instanced_arrays
GL_KHR_blend_equation_advanced_coherent
GL_ARB_texture_storage_multisample
GL_NV_texture_rectangle
GL_IBM_texture_mirrored_repeat
GL_ARB_gl_spirv
GL_ARB_ES2_compatibility
GL_ARB_uniform_buffer_object
GL_NV_fence
GL_ARB_gpu_shader_int64
GL_EXT_framebuffer_multisample
GL_ARB_texture_multisample
GL_ARB_shader_atomic_counters
GL_EXT_shader_integer_mix
GL_NV_fog_distance
GL_EXT_stencil_two_side
GL_EXT_memory_object_win32
GL_ARB_map_buffer_alignment
GL_ARB_sampler_objects
GL_ARB_occlusion_query2
GL_NV_gpu_program4_1
GL_ARB_shading_language_include
GL_ARB_framebuffer_object
GL_ARB_enhanced_layouts
GL_NV_draw_texture
GL_ARB_multi_bind
WGL_NV_DX_interop2
GL_EXT_depth_bounds_test
GL_ARB_multitexture
GL_EXT_texture_array
GL_ARB_seamless_cube_map
GL_NV_ES1_1_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_fragment_coord_conventions
GL_ARB_clear_texture
GL_ARB_shader_bit_encoding

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OpenGL driver version check (Current: 0, Latest known: ):
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 According the database, you are running the latest display drivers for your
video card.</pre>
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