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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Bad behavior of scalable brackets with large objects (comment 18)"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=32362#c50">Comment # 50</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Bad behavior of scalable brackets with large objects (comment 18)"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=32362">bug 32362</a>
from <span class="vcard"><a class="email" href="mailto:rgb.mldc@gmail.com" title="RGB <rgb.mldc@gmail.com>"> <span class="fn">RGB</span></a>
</span></b>
<pre>@dante19031999 this is NOT an OpenGL or OS related problem. Indeed, this
problem predates the whole introduction of OpenGL support into the suite.
Insert a Math object into Writer and type this code
left[ stack{1#2#3#4#5#6#7#8} right]
you'll immediately see how wrong square brackets are, independently of OpenGL,
OS or anything: just print or export to PDF to see that's NOT a display
problem, but something deeper.</pre>
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