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      <base href="https://bugs.documentfoundation.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_UNCONFIRMED "
   title="UNCONFIRMED - Save not working, had to force quit and recover"
   href="https://bugs.documentfoundation.org/show_bug.cgi?id=134087">134087</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Save not working, had to force quit and recover
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>LibreOffice
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>6.4.4.2 release
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Mac OS X (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>UNCONFIRMED
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Writer
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>libreoffice-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>essin@ieee.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Description:
On Mac Catalina 15.5. 
Installed LO
Created a new document and pasted in some text and images from a web page.
Hit Save
The beachball spun for a while and then stopped
No save dialog ever appeared.

Tried quitting.
Got the save or not dialog.
Clicking save did nothing.


I had to Force Quit, then recover the document.
Then I was able to save

Steps to Reproduce:
1. Don't know, This was the first use after installation on a new Catalina
install
2. Therefore not sure that I can ever exactly recreate the conditions.
3.

Actual Results:
see above

Expected Results:
should always save or get a save dialog if there are unsaved changes


Reproducible: Didn't try


User Profile Reset: No



Additional Info:
[Information automatically included from LibreOffice]
Locale: en-US
Module: TextDocument
[Information guessed from browser]
OS: Mac OS X (All)
OS is 64bit: no

Version: 6.4.4.2
Build ID: 3d775be2011f3886db32dfd395a6a6d1ca2630ff
CPU threads: 12; OS: Mac OS X 10.15.5; UI render: default; VCL: osx; 
Locale: en-US (en_US.UTF-8); UI-Language: en-US
Calc: threaded


Renderer: Intel(R) UHD Graphics 630
Vendor: Intel Inc.
Version: 4.1
INTEL-14.6.18
Device: Macmini8,1
Shading language version: 4.10


Max texture
size: 16384 x 16384
Max vertex texture image units: 16
Max texture image units:
16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max
viewport size: 16384 x 16384
Max Clip Distances: 8
Max samples: 16


Extensions: 45


GL_ARB_tessellation_shader
GL_APPLE_texture_range
GL_EXT_framebuffer_multisample_blit_scaled
GL_ARB_viewport_array
GL_ARB_gpu_shader_fp64
GL_ARB_explicit_attrib_location
GL_NV_texture_barrier
GL_ARB_separate_shader_objects
GL_ARB_texture_storage
GL_ARB_gpu_shader5
GL_ARB_texture_swizzle
GL_EXT_texture_compression_s3tc
GL_ARB_texture_cube_map_array
GL_ARB_blend_func_extended
GL_ARB_vertex_attrib_64bit
GL_EXT_texture_sRGB_decode
GL_ARB_texture_gather
GL_EXT_texture_filter_anisotropic
GL_APPLE_row_bytes
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_draw_indirect
GL_ARB_texture_query_lod
GL_ARB_draw_buffers_blend
GL_ARB_sample_shading
GL_ARB_internalformat_query
GL_ARB_timer_query
GL_ARB_shader_subroutine
GL_ATI_texture_mirror_once
GL_EXT_debug_marker
GL_APPLE_rgb_422
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_debug_label
GL_ARB_texture_buffer_object_rgb32
GL_ARB_instanced_arrays
GL_APPLE_container_object_shareable
GL_ARB_ES2_compatibility
GL_APPLE_client_storage
GL_ARB_sampler_objects
GL_ARB_occlusion_query2
GL_ARB_shading_language_include
GL_ARB_texture_rgb10_a2ui
GL_APPLE_object_purgeable
GL_ARB_shader_bit_encoding
GL_APPLE_flush_render</pre>
        </div>
      </p>


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