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<b><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Deinstall of LO 7.0.0.3 on Win7Pro also deletes "VCRUNTIME140.dll""
href="https://bugs.documentfoundation.org/show_bug.cgi?id=135579#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Deinstall of LO 7.0.0.3 on Win7Pro also deletes "VCRUNTIME140.dll""
href="https://bugs.documentfoundation.org/show_bug.cgi?id=135579">bug 135579</a>
from <span class="vcard"><a class="email" href="mailto:mikekaganski@hotmail.com" title="Mike Kaganski <mikekaganski@hotmail.com>"> <span class="fn">Mike Kaganski</span></a>
</span></b>
<pre>(In reply to V Stuart Foote from <a href="show_bug.cgi?id=135579#c1">comment #1</a>)
<span class="quote">> Meanwhile MS has moved VC++ support to the consolidated "Windows 10
> Universal CRT" multi-release replacing individual VC++ runtimes (2015, 2017,
> 2019) as "latest supported"[1], and as delivered via MS update mechanisms.
>
> @Mike, should/could we start to bundle the Universal CRT for the Windows
> builds, or would that affect build infra?</span >
FTR: this was attempted in v.6.0 (if I recall correctly the version). The
package by MS is an .exe that bundles MSUs and *MSIs*, which makes it
impossible to install it with our MSI; the only way is to hack it to run
outside of the main installation, and require another authentication request,
and impossibility to be installed administratively.
See also
<a href="https://developercommunity.visualstudio.com/idea/412198/detect-a-windows-version-from-msi.html">https://developercommunity.visualstudio.com/idea/412198/detect-a-windows-version-from-msi.html</a>
, which describes current situation in detail.</pre>
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