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<base href="https://bugs.documentfoundation.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Physics Animation Effects act weird when skipped, reversed and played again"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=136097">136097</a>
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<th>Summary</th>
<td>Physics Animation Effects act weird when skipped, reversed and played again
</td>
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<th>Product</th>
<td>LibreOffice
</td>
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<th>Version</th>
<td>7.1.0.0.alpha0+ Master
</td>
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<th>Hardware</th>
<td>All
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>UNCONFIRMED
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Impress
</td>
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<th>Assignee</th>
<td>libreoffice-bugs@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>q.sarperakdemir@gmail.com
</td>
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<p>
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<pre>Description:
When a physics animation effect gets skipped before it finishes playing, and
get reversed and played again. It doesn't act like the initial play.
Steps to Reproduce:
1.Download the attached odp below
2.Start the animation effect by clicking
3.Skip the animation effect before it ends with a single click
4.Step back, reversing the animation effect
5.Start the animation effect again
Actual Results:
Second animation effect doesn't act as expected.
Expected Results:
Two animation effects should be identical.
Reproducible: Always
User Profile Reset: Yes
Additional Info:
Version: 7.1.0.0.alpha0+
Build ID: 5e8875780d665b7ae0fee1a053b5ce78ec513f69
CPU threads: 4; OS: Linux 5.7; UI render: default; VCL: gtk3
Locale: en-US (en_US.UTF-8); UI: en-US
Calc: threaded</pre>
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