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<b><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - 3D-models of Shape3DLatheObject cannot be positioned in a 3D-scene"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=143465#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - 3D-models of Shape3DLatheObject cannot be positioned in a 3D-scene"
href="https://bugs.documentfoundation.org/show_bug.cgi?id=143465">bug 143465</a>
from <span class="vcard"><a class="email" href="mailto:kadet38@ya.ru" title="Kadet <kadet38@ya.ru>"> <span class="fn">Kadet</span></a>
</span></b>
<pre>Thank you, Regina Henschel!
Yes, of course. You can position models using the D3DTransformMatrix
recalculation. You can even create these models using Shape3DPolygonObject, as
well as a Cube and a Sphere too. But this also complicates the procedure for
programming 3D scenes by an order of magnitude.
I think that if a simplified programming model has been created, rendered as a
separate structural object, then it is desirable to offer convenient ways to
work with it, as is done in the Shape3DCubeObject and Shape3DSphereObject
models. That's why I brought this issue out as a bug.
And I ask the developers to further consider the possibility of providing
simplified management of 3D models in 3D scenes.
I would like to have convenient methods of positioning (D3DPosition) and size
control (D3Dsize) in models like Shape3DLatheObject and Shape3DExtrudeObject.
And in models of the Shape3DLatheObject type, you still have a convenient tool
for controlling the rotation axis. In particular, I would like to be able to
rotate the Shape3DLatheObject of the model along all coordinate axes, and also
with the ability to control the tilt angles. How all this is very conveniently
implemented in models of the Shape3DCubeObject or Shape3DSphereObject type.
I will be very grateful to the developers for this. And I think it's not just
me.</pre>
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